BREAK ARTS II

BREAK ARTS II

View Stats:
 This topic has been pinned, so it's probably important
Xepher Feb 9, 2018 @ 3:13am
Q & A
Okay, post here some questions, and everyone will try to answer it.
Please make sure it's only related to the game.

Q. What's the use of Capital?
A. Earn Capital = increase Artist Grades
Higher Artist Grades = more parts and preset unlocked

Q. My opponents are all diamonds.
A. Setting -> Graphics -> Advanced -> Change opponent rendering to Complex*

Q. I can't use Grand Prix.
A. increase your Artist Grade to 2.

Q. What's a Data Load?
A. This is required to add more parts, since parts requires Data Load.

Q. Can I increase my Data Load?
A. Yes. In the Machine Design -> Thruster.

Q. What's the Data Load limit of Weapon Design?
A. Maximum Load is 4,000

Q. What's the Data Load limit of Machine Design?
A. Not sure, but you can go above 100,000.

Q. What does the Overdrive do?
A. You'll go passive infinite Boost mode for a limited time.

Q. HELP! I can't keep up with most of the AI
A. The AI's for now uses a superior parts than what you can use. Try to at least reach Artist Grade 3 to keep up with them.

*make sure your PC can handle it.
Last edited by Xepher; Feb 10, 2018 @ 4:15am
< >
Showing 16-30 of 50 comments
Xepher Feb 12, 2018 @ 8:45pm 
Originally posted by Mew:
How much do you need for each grade total? im in grade 5 and i wanna know how much i need for grade 6
I'm not yet sure for the capital needed for Artist Grade 5 to 6 since I'm still at Grade 6. If I remember correctly, Grade 3 to 4 was about 122,000.
cheru Feb 13, 2018 @ 11:44pm 
Originally posted by ML:
Will they ever allow key bindings to be changed? As a Dualshock user the mech is perma turned to the left which is sucky cause I cant turn or play properly. Keyboard works fine though
Can you try opening Steam's Big Picture mode, then starting the game with your controller. This might fix it...
Arc_angel_J97 Feb 17, 2018 @ 3:25pm 
Originally posted by Entity 001:
Here are some questions i would like to ask.

-Will there be an opinion to color individual parts (Like large pieces of armor)? So we can further customize our design?

-Will there be addition updates where the fans can vote on "parts ideas" that could be added into the game?

-The ability to just leave the head unit "headless" (No one really asked for it, but why not?) and able to fully customize it (I'm not saying the pre-existing models should be replace, in fact they're pretty amazing. So would there be an opinion to edit it?)

-Could there be a fix where you can choose to enage the boost in "Overdrive mode"? As the overdrive just push you off the map if you activate it at the wrong time or the turn of the map is too "tight" the boost just makes it harder to turn

Finally, i would like to thank you, the dev team and many others behind the development of this game for making this game possible.
I think you also have unlimited side boost during overide, but haven't tested this out. Side boosts should help, but they're sometimes going too fast for us to react, or for whatever reason a bit hard to control XD
Mew Feb 17, 2018 @ 4:49pm 
Originally posted by Arc_angel_J97:
Originally posted by Entity 001:
Here are some questions i would like to ask.

-Will there be an opinion to color individual parts (Like large pieces of armor)? So we can further customize our design?

-Will there be addition updates where the fans can vote on "parts ideas" that could be added into the game?

-The ability to just leave the head unit "headless" (No one really asked for it, but why not?) and able to fully customize it (I'm not saying the pre-existing models should be replace, in fact they're pretty amazing. So would there be an opinion to edit it?)

-Could there be a fix where you can choose to enage the boost in "Overdrive mode"? As the overdrive just push you off the map if you activate it at the wrong time or the turn of the map is too "tight" the boost just makes it harder to turn

Finally, i would like to thank you, the dev team and many others behind the development of this game for making this game possible.
I think you also have unlimited side boost during overide, but haven't tested this out. Side boosts should help, but they're sometimes going too fast for us to react, or for whatever reason a bit hard to control XD
I think there is infinite side boosting durring overide, but ill recheck when ill play
Arc_angel_J97 Feb 20, 2018 @ 3:28pm 
Originally posted by Mew:
I think there is infinite side boosting durring overide, but ill recheck when ill play
You do have unlimited side boost as well.

and @entity 001 You should activate over-ride when you're on a relatively straight track, it's not really for turning sharp turns.
CloudCluster™ Feb 22, 2018 @ 8:47am 
Quick question! Some mechs I play against have rotating parts, however my rotors seem to have no way to rotate infinitely. Is it a part that's unlocked later on, or am I doing something wrong with the settings?
Mew Feb 22, 2018 @ 9:45am 
Originally posted by CloudCluster™:
Quick question! Some mechs I play against have rotating parts, however my rotors seem to have no way to rotate infinitely. Is it a part that's unlocked later on, or am I doing something wrong with the settings?
Pretty sure its a seperate part unlocked later on
Arc_angel_J97 Feb 22, 2018 @ 6:32pm 
Originally posted by CloudCluster™:
Quick question! Some mechs I play against have rotating parts, however my rotors seem to have no way to rotate infinitely. Is it a part that's unlocked later on, or am I doing something wrong with the settings?
Have you tried right-clicking on the "motors" (circular modules in the joints section after you get to Grade 03), and modify it? You can set it to rotate at boost, over ride, cruising, and etc. I believe there is cruising if I have not remebered it wrong... I've made my joints move only on boost, so I am not sure about the constantly moving action, but maybe those mechs' joints were set to move on cruising.
DuDun Feb 24, 2018 @ 11:24pm 
Does weapon placement have an effect on the hitbox? I've tried to run a few tests but the results appear to be random. Which leads me to conclude that hitbox are not affected by where the swords are facing.
Mew Feb 25, 2018 @ 11:56am 
Originally posted by DuDun:
Does weapon placement have an effect on the hitbox? I've tried to run a few tests but the results appear to be random. Which leads me to conclude that hitbox are not affected by where the swords are facing.
I don't really know...I dont use bladed weapons enough to know the answer to that
Mir Teiwaz Feb 26, 2018 @ 4:00am 
Originally posted by DuDun:
Does weapon placement have an effect on the hitbox? I've tried to run a few tests but the results appear to be random. Which leads me to conclude that hitbox are not affected by where the swords are facing.
Yes, for example you can make a gun that shoot those behind you, no autolock though. But if you give it homing it can shoot someone on front of you provided that you locked him on.
Tak Mar 9, 2018 @ 2:34pm 
Originally posted by CloudCluster™:
Quick question! Some mechs I play against have rotating parts, however my rotors seem to have no way to rotate infinitely. Is it a part that's unlocked later on, or am I doing something wrong with the settings?
It's a joint part that unlock when you get to Rank 6, but if you have the trial version you can get it for free, you know you just put it on a model mecha, save it then return to the normal game and load your model mecha with the part on.
Tak Mar 9, 2018 @ 2:39pm 
It also work with the disconnected joint for example.
Last edited by Tak; Mar 9, 2018 @ 2:45pm
Tak Mar 9, 2018 @ 2:44pm 
Dev said that this setting may change in the future, so don't blame me if it goes wrong later. :steamfacepalm:
ShockWAVE Mar 12, 2018 @ 12:59pm 
Does anyone know if they have planes to make it so you see other players mechs in online instead of just the dimond?
Last edited by ShockWAVE; Mar 12, 2018 @ 12:59pm
< >
Showing 16-30 of 50 comments
Per page: 1530 50