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Although I take your point about Steam losing out on VR game sales should Meta discontinue PCVR support at some point, I think Valve follow their own course primarily driven by maintaining a more inclusive and open approach to VR but clearly focused in terms of their VR game production on encouraging sales of their own hardware, which like Meta has undoubtedly eaten into sizeable amounts of their R&D budget.
I'd expect possibly more VR games from them upon the release of their next generation VR hardware which will almost certainly have their targets set on some of Meta's current marketplace. I don't believe Valve will be looking to compete directly with Meta but rather concentrate on the higher quality hardware end of the VR market again whilst offering similar or better technical functionality. Valve would lose an all out price war against Meta and I can't see them entering into that arena, I suspect they'd be happy grabbing some of Meta's marketplace back from them as current Meta users look to upgrade in the future.
Great point and very true. Gabe stated he wasn't done with VR so we shall see, but you're right his management style is to give pretty much autonomy to his teams. That's what brought HL back to life after all these years, the excitement of creating it in VR.
Fan fiction.
But aren't some things ultimately decided on by management there when it's needed for the health of the company? Like, for example, Valve's work getting Steam Proton going. To my understanding, Valve was concerned that Microsoft might use its Windows OS dominance to threaten Steam's business, so they responded by trying to move into the gaming hardware space with Steam consoles (running a Linux OS), the Steam Deck (also Linux), and Steam Proton (to make Windows games workable on Linux operating systems on those consoles & the Steam Deck). Am I misinformed?
And it's an even bigger problem for Valve if Meta decides to simply ban the Steam app from their platform, forcing all Meta headset owners into the Meta store.
not to mention they make one full fledged game every 10 years or so
like sure, they will eventually make another game and it might be VR, and maybe they'll do another visor too, but you shouldnt hold your breath at all
valve moves at glacial pace and whatever vr and hl:a accomplished (nothing imo, but im sure we have different opinions) sure didnt spur them
I think a lot of VR adopters see a future for VR but if you're inferring VR is the future of gaming and will replace conventional gaming then I would probably disagree. I see the two running in parallel, with VR continuing as an alternative to conventional gaming which I'm fairly sure will continue to remain popular.
I don't see the Meta issue you suggest as much of an issue for Steam income either tbh. The majority of game sales probably already go through the Meta store as many of their VR headset purchasers don't even have PCs and operate in stand-alone mode only and those that do will still be buying some content from Meta.
Zuckerberg's vision of the Metaverse was always deeply flawed non more so than his belief that the majority of people would actually want that, headset sales still remain primarily for the purpose of gaming.
VR doesn't need to "replace" traditional gaming for this to be a problem for Valve. If VR someday grows to a point where any substantial % of the flatscreen gaming audience gets into VR, and that audience starts buying their games through Meta instead of through Steam, assuming they have PCs or used to have PCs, and are now in VR headsets, this is a problem for Steam because it represents a loss of market share.
If people who would never have bought PC games or PC VR games buy Meta headsets and start buying games through the Meta store, sure, that's not a problem for Valve. But if people who are currently buying PC games and/or PC VR games on Steam decide to get Meta headsets and buy their games through Meta instead of through Steam, that absolutely is a problem for Valve. It's only a small problem at the moment because the VR community is niche, but as the size of the VR community grows it will become a greater and greater problem for Valve/Steam over time. And it represents a loss of market share for them in Steam game sales, which is the most important core part of their business.
I don't even think they are resourced to do that currently even if they wanted to. unless they go the Meta route of subsidising third party developers to make games for them but then Meta would gain too from that with Valves open approach of not locking games into their own hardware and changing that policy would not be good for VR gaming as a whole. It's better remaining open where possible.
I'd like to think we will see more VR games from Valve at some point though and more than happy to be proved wrong if they are indeed working on multiple VR games right now.
They shouldn't need to worry about the meta gains in that instance, as meta is already taking the market over anyway. No need to change the open policy. If the games Valve subsidised do appear on both, the PCVR version will still be superior. If users then start expecting higher end games, while they may still use a meta headset, it could help attract bigger names and more games to PCVR, selling more games through steam and introducing people to PCVR headsets.
The best thing for Valve to do right now in my view is make games or make them happen.
I tend to concur, game sales would be Valves anyway and any additional Meta headset sales would likely have gone that way anyhow as Valve are generally not competing in the same hardware market, preferring to pitch there's at the higher quality end.
Admittedly we have not seen Deckard yet but I suspect it will still be a high quality build and probably reflected in the price, but only time will tell.
I'd hoped Valve would go down the subsidised route following the success of Alyx as I believe that would be a great for PCVR, seeing as the big AAA publishers and developers have shown little to no interest. We need more quality games than it's realistic to expect Valve to make purely in-house.
Valve would not necessarily need to go the route of making their games hardware exclusive. They might simply make games that CAN be played with any common controller, but that have features in the game that highlight the specific capabilities of Valve's in-house hardware. Then nobody is totally excluded based on which VR headset they purchased, but people who buy Valve hardware get some gameplay perks.
For example, if we assume the upcoming Valve Deckard VR headset has the same type of controller as the Valve Index did, Valve might fund the development of some VR games that have gameplay that specifically highlights this feature, while still making the games playable by people on any common headset... so people on Meta headsets are not excluded.
They really should consider doing something like that, because as I'm sure you've seen people post before... the Valve Index fingers are a cool and immersive feature that enhances the overall VR experience, but there weren't a lot of games released that put that feature to work gameplay-wise.
This is something Valve can and should address when they release a new VR headset. The games they release as launch titles for that headset should highlight the unique capabilities of Valve VR hardware.
Obviously I want to see HL3 in VR.. or HL Alyx 2 or whatever.. some more HL in VR.
But it also be amazing a Left 4 Dead in VR.