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1) Previously I was told it is best to set Steam processes for VR and the game itself to "Real Time" priority, I set that back to "High".
2) I noticed TDR was disabled for me, I changed TdrLevel to 3 (it was on 0 so off). This article also goes over some values to test with; https://helpx.adobe.com/substance-3d-painter/technical-support/technical-issues/gpu-issues/gpu-drivers-crash-with-long-computations-tdr-crash.html
But the most important is TdrLevel being 3, as otherwise the GPU driver can't "recover" and the combination of the two I feel fixed my issue, either that or Placebo, but 2x 3 hour sessions and no hard freezes. Hopefully one of the two (or both) helps you?
-novid -console -vconsole +vr_fidelity_level_auto 0 +vr_fidelity_level 3 -w 320 -h 240 -window.
Game Boost Priority in VD (Desktop Icon).
I also use ParkControl software to make all cores active during gaming.
Plays super smooth with everything maxed with Godlike + Max setting in game.
I will try that fix for shadow/fog pop in. I actually noticed that in a few areas and wondered what that was about. Usually big open area. I wonder if that affects performance. Will see today.
https://steamcommunity.com/app/546560/discussions/0/2143091644392827974/
I unsderstood this back in 2018/2019 when rdr2 came out on PC: i installed the new nvidia drivers for my good old gtx 1060 and i immediatly lost around 10fps in game