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The flashlight room is an obvious trap where you know you're going to get attacked as soon as you grab it. I think my thought when the encounter started was "well, of course it's **** poison crabs" (perhaps with more swearing).
Won't spoil any bits, but the advice I'd give you is: run. Don't stand and fight as in a few places they infinite spawn. Just run (oh, and let some Barnacles chew on them...)
What Headset/controllers are you using? I found the trip mines a bit nerve-wracking to start with but otherwise fairly easy (but doesn't mean it's easy for everyone). The tracking on the Index Knuckles is 1:1, but can't speak for others like the G2 or Quest. Also not sure what your system specs are, but really shouldn't be taking 5 minutes to load a save.
I'm using a Valve Index, I figured out of all of them, it'd be the best optimised for Valve's own game.
That's a bit odd. Does your room have a lot of reflective surfaces? (TVs, windows, glass picture frames etc) as they're known to interfere with tracking as they reflect the lasers confusing the senors. I assume you've got both lighthouses up at opposite corners of your playspace?
Do you have tracking issues in any other game or is it just Alyx?
Very rarely I'll get a glitch, but that's usually when I move my hand into one of the few more "dead spots" in my room where I can't get perfect line of sight to the lighthouses (such as near the walls/floor - or when I've got my washing up and it blocks it slightly lol)
That could trigger tracking issues in some cases.
I did not realize you could use the tool to deactivate trip mines until my 3rd play through. I had not issue deactivating them and chose that over throwing an item through the beam.
Sounds (no pun intended) like you've had some hardware or bug issues there as I've not experienced any of those? Car doors make a closing noise for me when I close them. I found the sounds worked really well so maybe something was glitching for you?
Possibly. I do get car door sounds but occasionally the sound will not happen in sync. I have experienced this on three separate systems, two using my Index and the third being another persons system and index.
Got it... Though I will probably help myself to a few shotgun blasts
Oh you'll get a couple of opportunities (from safety ;)) but feel free for pure catharsis
I would much rather fight the swarming/surrounding ant lions from the previous hl2 titles. I've found that VR really excels at this type of gameplay (thanks to headtracking, decoupled aim/camera, headtracked/binaural audio cues)...that, or some other enemy.
I get that the game was made to be more from the perspective of Alyx (and players new to VR)...that is...that its more about providing Alyx/the-player time to process threats, as opposed to just throwing them into the fray...but the ant lions seemed too arcade-like compared to the rest of the game.
If the environment had been more like "traptown", or if the ant lions possessed more flee/fear behaviors, etc, I probably would've found this to be best combat section of the game.
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You shut your mouth/// (j/k) /// but in all seriousness, that's one of the more Half-Life like puzzle/level-design moments of the game (as others have said, worked flawlessly on the Index).
Don't get me wrong, I like them in theory, I just have the worst time trying to deal with them