Half-Life: Alyx

Half-Life: Alyx

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twofacetwo Apr 18, 2021 @ 5:46pm
Worst part of the game?
For me, trip-mines. Nothing more frustrating than getting killed due to fiddly handset controls screwing me over, and having to wait for a full 5 minutes to reload the level, only to get killed again because a physics object glitched and landed in the beam, killing me all over again (it honestly happened just now).
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Showing 1-15 of 23 comments
Arkice Apr 18, 2021 @ 6:36pm 
Headcrabs. Just headcrabs. Always headcrabs.
Moon Apr 18, 2021 @ 7:24pm 
Originally posted by Arkice:
Headcrabs. Just headcrabs. Always headcrabs.
The poison headcrabs are the worst for me. I'm about to go into that level in the Northern Star and I'm not excited....
necrophonic Apr 19, 2021 @ 1:00am 
For me, not being a fan of the dark, I'd say my least favourite (rather than worst) was when you first need to descend into the dark bits to get the flashlight (and then that section after).

The flashlight room is an obvious trap where you know you're going to get attacked as soon as you grab it. I think my thought when the encounter started was "well, of course it's **** poison crabs" (perhaps with more swearing).

Originally posted by Moon:
The poison headcrabs are the worst for me. I'm about to go into that level in the Northern Star and I'm not excited....

Won't spoil any bits, but the advice I'd give you is: run. Don't stand and fight as in a few places they infinite spawn. Just run (oh, and let some Barnacles chew on them...)

Originally posted by twofacetoo:
For me, trip-mines. Nothing more frustrating than getting killed due to fiddly handset controls screwing me over, and having to wait for a full 5 minutes to reload the level, only to get killed again because a physics object glitched and landed in the beam, killing me all over again (it honestly happened just now).

What Headset/controllers are you using? I found the trip mines a bit nerve-wracking to start with but otherwise fairly easy (but doesn't mean it's easy for everyone). The tracking on the Index Knuckles is 1:1, but can't speak for others like the G2 or Quest. Also not sure what your system specs are, but really shouldn't be taking 5 minutes to load a save.
twofacetwo Apr 19, 2021 @ 2:37am 
Originally posted by necrophonic:
Originally posted by twofacetoo:
For me, trip-mines. Nothing more frustrating than getting killed due to fiddly handset controls screwing me over, and having to wait for a full 5 minutes to reload the level, only to get killed again because a physics object glitched and landed in the beam, killing me all over again (it honestly happened just now).

What Headset/controllers are you using? I found the trip mines a bit nerve-wracking to start with but otherwise fairly easy (but doesn't mean it's easy for everyone). The tracking on the Index Knuckles is 1:1, but can't speak for others like the G2 or Quest. Also not sure what your system specs are, but really shouldn't be taking 5 minutes to load a save.

I'm using a Valve Index, I figured out of all of them, it'd be the best optimised for Valve's own game.
necrophonic Apr 19, 2021 @ 3:06am 
Originally posted by twofacetoo:
Originally posted by necrophonic:


What Headset/controllers are you using? I found the trip mines a bit nerve-wracking to start with but otherwise fairly easy (but doesn't mean it's easy for everyone). The tracking on the Index Knuckles is 1:1, but can't speak for others like the G2 or Quest. Also not sure what your system specs are, but really shouldn't be taking 5 minutes to load a save.

I'm using a Valve Index, I figured out of all of them, it'd be the best optimised for Valve's own game.

That's a bit odd. Does your room have a lot of reflective surfaces? (TVs, windows, glass picture frames etc) as they're known to interfere with tracking as they reflect the lasers confusing the senors. I assume you've got both lighthouses up at opposite corners of your playspace?

Do you have tracking issues in any other game or is it just Alyx?

Very rarely I'll get a glitch, but that's usually when I move my hand into one of the few more "dead spots" in my room where I can't get perfect line of sight to the lighthouses (such as near the walls/floor - or when I've got my washing up and it blocks it slightly lol)
jangowu Apr 19, 2021 @ 3:31am 
I think the trip mines force you to crouch irl and put your controller close to the headset.

That could trigger tracking issues in some cases.
Last edited by jangowu; Apr 19, 2021 @ 3:32am
Rick James Bish Apr 19, 2021 @ 6:05am 
Sound.. or lack of attention to it. Some sounds are too soft or sometimes seem non existent. Closing car doors and it not make a sound until you walk away. They could have done better overall on sound and it would have made the game even more immersive.

I did not realize you could use the tool to deactivate trip mines until my 3rd play through. I had not issue deactivating them and chose that over throwing an item through the beam.
necrophonic Apr 19, 2021 @ 6:36am 
Originally posted by Rick James Bish:
Sound.. or lack of attention to it. Some sounds are too soft or sometimes seem non existent. Closing car doors and it not make a sound until you walk away. They could have done better overall on sound and it would have made the game even more immersive.

I did not realize you could use the tool to deactivate trip mines until my 3rd play through. I had not issue deactivating them and chose that over throwing an item through the beam.

Sounds (no pun intended) like you've had some hardware or bug issues there as I've not experienced any of those? Car doors make a closing noise for me when I close them. I found the sounds worked really well so maybe something was glitching for you?
Rick James Bish Apr 19, 2021 @ 6:46am 
Originally posted by necrophonic:
Originally posted by Rick James Bish:
Sound.. or lack of attention to it. Some sounds are too soft or sometimes seem non existent. Closing car doors and it not make a sound until you walk away. They could have done better overall on sound and it would have made the game even more immersive.

I did not realize you could use the tool to deactivate trip mines until my 3rd play through. I had not issue deactivating them and chose that over throwing an item through the beam.

Sounds (no pun intended) like you've had some hardware or bug issues there as I've not experienced any of those? Car doors make a closing noise for me when I close them. I found the sounds worked really well so maybe something was glitching for you?

Possibly. I do get car door sounds but occasionally the sound will not happen in sync. I have experienced this on three separate systems, two using my Index and the third being another persons system and index.
Moon Apr 19, 2021 @ 7:41am 
Originally posted by necrophonic:
Originally posted by Moon:
The poison headcrabs are the worst for me. I'm about to go into that level in the Northern Star and I'm not excited....

Won't spoil any bits, but the advice I'd give you is: run. Don't stand and fight as in a few places they infinite spawn. Just run (oh, and let some Barnacles chew on them...)

Got it... Though I will probably help myself to a few shotgun blasts
Last edited by Moon; Apr 19, 2021 @ 7:42am
necrophonic Apr 19, 2021 @ 7:49am 
Originally posted by Moon:
Originally posted by necrophonic:


Won't spoil any bits, but the advice I'd give you is: run. Don't stand and fight as in a few places they infinite spawn. Just run (oh, and let some Barnacles chew on them...)

Got it... Though I will probably help myself to a few shotgun blasts

Oh you'll get a couple of opportunities (from safety ;)) but feel free for pure catharsis :steamhappy:
...BadLucky Apr 19, 2021 @ 9:44am 
Ant Lions.

I would much rather fight the swarming/surrounding ant lions from the previous hl2 titles. I've found that VR really excels at this type of gameplay (thanks to headtracking, decoupled aim/camera, headtracked/binaural audio cues)...that, or some other enemy.

I get that the game was made to be more from the perspective of Alyx (and players new to VR)...that is...that its more about providing Alyx/the-player time to process threats, as opposed to just throwing them into the fray...but the ant lions seemed too arcade-like compared to the rest of the game.

If the environment had been more like "traptown", or if the ant lions possessed more flee/fear behaviors, etc, I probably would've found this to be best combat section of the game.
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Originally posted by twofacetoo:
For me, trip-mines....

You shut your mouth/// (j/k) /// but in all seriousness, that's one of the more Half-Life like puzzle/level-design moments of the game (as others have said, worked flawlessly on the Index).
Last edited by ...BadLucky; Apr 19, 2021 @ 9:45am
r1540 Apr 19, 2021 @ 10:45am 
Definitely Ant Lions. Three shots each can reduce amo pretty fast.
twofacetwo Apr 19, 2021 @ 12:32pm 
Originally posted by ...BadLucky:
Ant Lions.
Originally posted by twofacetoo:
For me, trip-mines....

You shut your mouth/// (j/k) /// but in all seriousness, that's one of the more Half-Life like puzzle/level-design moments of the game (as others have said, worked flawlessly on the Index).

Don't get me wrong, I like them in theory, I just have the worst time trying to deal with them
Gnidex Apr 19, 2021 @ 1:45pm 
Hide and seek with electric zombie things.
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Date Posted: Apr 18, 2021 @ 5:46pm
Posts: 23