Half-Life: Alyx

Half-Life: Alyx

View Stats:
Partyfreaker Nov 10, 2024 @ 3:17pm
2
I pray Half Life 3 will be in VR
I have over 150 PC games in my Steam library. I have been playing games since I was a child, and I am 35 now. Half-Life: Alyx has been the best and most enjoyable game in my entire life. The story, the quality, and the immersion are so detailed.. you cannot experience that on a flat screen. I truly hope HL3 will be available in VR because, for me, playing HLA is the equivalent of going to Disney World. You can only judge if you have tried it for yourself.

I do have the Quest 3, so it is not as if I spent over $1000 to play this game. The Quest 3s is even under $350, and Quest 2s are selling for very cheap on marketplaces. Therefore, there are no excuses for people not to try it out or feel like they are being left behind.

It would mean a lot to me if my favorite game got a sequel on the VR platform. I truly believe this is the next generation of gaming.
Last edited by Partyfreaker; Nov 11, 2024 @ 3:55pm
< >
Showing 1-15 of 21 comments
SomePerson Nov 10, 2024 @ 6:03pm 
it should be able to be compatible with vr in my opinion. not necessarily the main mechanic.
Partyfreaker Nov 10, 2024 @ 6:41pm 
Originally posted by Case:
it should be able to be compatible with vr in my opinion. not necessarily the main mechanic.

I think this could become a problem because some parts of a VR game simply can't be replicated with a regular mouse and keyboard. For example, in HL:A, there's a scene where you have to grab a shotgun from a dead guy hanging by a wheel. You need one hand to hold the wheel still, while with the other, you jab a pipe to keep it from turning. This level of interaction wouldn't translate well to a keyboard and mouse setup.

What would likely happen is that unique VR actions would be simplified, making them less engaging to suit a mouse and keyboard. Alternatively, they could redesign scenes specifically for PC, adjusting parts where VR-specific actions are only possible. I wonder if HL:A would be the same if the developers added mouse and keyboard support. I think it would become a completely different game, as the team would need to make compromises to make it work on both platforms. However, if they could achieve this without sacrificing the gameplay, I’d fully support having both options ofcourse, but I haven't seen a AAA story-based VR game that also has a non-vr mode.
LemonyNebula Nov 11, 2024 @ 2:59am 
Yeah, I would always prefer a full VR experience. It is on a different level.
Not that there isn't a place for both or anything inbetween, just they teased us now with a full VR Half Life title. Anything less will feel like going backwards at this point.


Honestly though, I do expect it to be a mix between both. Either by compromising both (which isn't usually on Valve form) or by finding a unique way to incorporate both without either being a necessity to the other. But that would be like two different games, or only playing half at that point, even if its interwoven. Or maybe they will surprise us.

We will have to wait to see, but I definitely think full VR is the way to go.
Turambar Nov 11, 2024 @ 5:15am 
Me too
RockstarJazz Nov 11, 2024 @ 4:50pm 
not exclusive to VR again.

some of us cant afford VR, some of us would rather play with keyboard and mouse.
LemonyNebula Nov 11, 2024 @ 5:33pm 
Could always make it a mobile phone game. As some people can't afford PC hardware, and I'm sure some out there would rather play it on it.
IanL Nov 12, 2024 @ 12:35am 
My guess it will be made compatible for both as a continuation of the main franchise, however my preference would be for it to be designed first and foremost for VR and simplified for flat screen where necessary.

It might be possible that scripted actions could replace the more complex VR interactions such as the example already given by partyfreaker where the player would need to first acquire the pipe initially in order to be able to complete the puzzle and having turned the wheel the script then simulates the player jamming the pipe in to stop it turning back. Not sure how this was handled in the non-VR mod having never used it.

Would increase the cost of game design and testing but then the potential sales would be much higher to compensate and imo would ensure the enhanced experience VR brings for those with the hardware to take advantage of it.
Dino Nov 12, 2024 @ 2:05am 
Originally posted by Case:
it should be able to be compatible with vr in my opinion. not necessarily the main mechanic.
123456789
SpacemanJayFrancis Nov 15, 2024 @ 11:36am 
Originally posted by LemonyNebula:
Could always make it a mobile phone game. As some people can't afford PC hardware, and I'm sure some out there would rather play it on it.

scrap that, let's just make it a board game - we really need to make this game as accessible as possible so everyone can partake.
Edward H.B Nov 16, 2024 @ 12:08pm 
IMAGINE THAT ICE WALL MECHANIC (the one we saw in the new HL2 documentary, in the episodes sectoin) in VR.... OMG JUST IMAGINE BEING LIKE FRICKING FROZONO IN HL3
Jeff Nov 17, 2024 @ 1:20am 
Originally posted by RockstarJazz:
not exclusive to VR again.

some of us cant afford VR, some of us would rather play with keyboard and mouse.
I agree they should sell this one non VR also they would double their money then.
$up? Nov 17, 2024 @ 2:59am 
I would absolutely love the new VR game from Valve, whatever it may be.
They proved with Alyx that they understand what works and is fun in VR like almost nobody else
omgitsbees Nov 17, 2024 @ 8:49am 
As much as I love VR, threads like this really make me hate the VR community.
ArcticSin Nov 17, 2024 @ 10:04am 
No matter what it absolutely needs a VR mode. Even if it is flatscreen-compatible it would feel incomplete without VR.
Rabid Urko Nov 17, 2024 @ 11:01am 
Some cant have VR for medical reasons.
< >
Showing 1-15 of 21 comments
Per page: 1530 50