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Well, color me intrigued to see how Half-Life: Alyx fares on the PS5. Given the less-than-stellar reception on PC, it'll be a real nail-biter to see if folks suddenly develop an appetite for Half-Life in VR.
Overwhelmingly positive is not "less-than-stellar" reception.
most people drop this game before getting halfway thru the story
Just like almost every game out there these days. Modern gamers have 0 attention span for completion. If you check the global achievement rate for games in your library you'll see that the numbers go down and down the further you get to completion. Doesn't mean that on a critical level the game is bad.
Games don't usually get overwhelmingly positive (or negative) unearned.
but i do partially agree with you, people dont really play games anymore, they just want others to think they do, it's the next step of pc elitism, hence why i said the hl:a review section is an hugbox
this is a 8 to 12 hrs single player experience and cant retain the consumer attention past halfway thru the story, yet it's somehow super good
how?
The overwhelmingly positive review numbers for Alyx is exactly that, if you distrust those you pretty much have to distrust all Steam game reviews. They are generally a fairly good indicator of the overall player response to games.
Indeed. Cross platform functionality has to be good for consumers.
If the PSVR2 comes to PC natively (and works on Linux) I'll get one for sure. I've been meaning to upgrade from the quest 2 and I want a real PCVR headset. Either that or a used index from GameStop
Viewed from an industry perspective, Half-Life: Alyx is deemed an acclaimed failure. Evaluating elements such as user base, market power, and the low adoption rate of VR technology within its own fandom, alongside base sales, observers outside of its dedicated fandom will likely perceive it as a failure. This perception directly influenced major publishers to drop support for the hardware.
Nobody is viewing Alyx from a general industry perspective but you.
Everyone but you and your anti-VR crowd recognizes VR as a distinct niche within gaming and values, categorizes and adjusts their expectations for it accordingly.
FOR A VR GAME, Half-Life Alyx is undeniably an overwhelming smash-hit blockbuster AAA success.
That might not mean anything at all to people like you, but to people who value and have a vested interest in VR and potential, new paradigms for video games, it means a lot to see a game like this be as successful as it is.
"Of course, because Valve is in a league of its own, right? It's not like they're just another gaming company competing for market share, battling with the same challenges and dynamics as everyone else. Nah, they're more like the titans of Mount Olympus, overlooking the industry from their divine perch. Comparing them to mere mortals would be like comparing a supernova to a flickering candle. Clearly, Valve is playing an entirely different game altogether."
Valve's fandom is truly remarkable, often reaching levels that seem almost otherworldly in their intensity and dedication.
Nobody else has ambition in this industry, that's why.
vr is probably 5% of what valve does, or even 0 atm
5% is still 100x more than the rest of the industry who would rather churn out the same tired concepts over and over
Exactly, our little bunch of anti-VR advocates all exhibit totally unrealistic expectations upon it, probably because they feel that has maximum impact, whilst the rest of us just look at them with understandable incredulity because it is still a distinct niche within gaming and we accept it for what it is and love it for what it brings that traditional gaming can't. We get to play all the traditional games anyway, so miss out on nothing.
Some people just have to hate on things ... it's the way they roll.