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But you're multi-posting rants about how bad HL:A is are repetitive and weird. You've made your point. You didn't enjoy it. Move on. Most, if not all, people that played HL:A with a headset thought it was hands down an amazing, arse clenching, tightly scripted/directed borderline masterpiece. No one can explain to you why or argue against what you didn't get from the experience. If you didn't like it....Well, there you are.
Having skimmed through a few more of your posts, you never even experienced it the way it was intended. VR and pancake are not the same by an absolute country mile. You effectively broke the mechanics of the game and ruined it for yourself.
While I liked Half-Life: Alyx overall (and was satisfied with my Valve Index purchase), I actually 100% agree with this criticism. Past Half-Life games like the original Half-Life 1 or Half-Life 2, and the Half-Life 2 "episodes" expansions seemed like they had a much more brutal and serious atmosphere. I guess Half-Life: Alyx has that too, but Russel's character just does not fit that atmosphere at all.
i wouldn't say he is excellent.
As much as I don't want to bump the OP's threads I need the point out that Darby is a New Zealander, not an Aussie.
As for 'it lacks a certain serious feel half life 2' go back and play it again. Listen to everything Kleiner says. And most things Barney says. Plus a few things Alyx says. And Odessa Cubbage, the Vortigaunts, Lazlo's friend ('the greatest mind of his generation!'). To say nothing of going back further to the scientists of Black Mesa in HL1. Cheesy/slapstick humour is in HL's DNA and has been since 1998.
Half-Life: Alyx is a bit less of an action game and more of a survival horror game.
Again, IMO, the graphics are killer detailed without being overly distracting but sorry to say Alyx doesn't grab me the way the earlier games did and it bums me out
To be fair you've pretty much summed it up well.
From the outside, without VR, Alyx absolutely seems like that - just a load of small dark spaces and object hunting.
But that's kind of the point. When you're actually in those spaces, and you can see them all around you, and it's you moving around it's a whole different ball game of an experience.
It feels so much more personal.