Half-Life: Alyx

Half-Life: Alyx

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galrraazz Jun 22, 2023 @ 2:08am
OpenVR driver for therapy for children with CP
I am trying to help a unique lab at "Ichilov" Hospital that aims to improve the current therapy for children with Cerebral Palsy. They want to address the limitations faced by these children and enhance the accuracy of the therapy using VR and reward-directed gamification, such as Half-Life: Alyx.

I have built a new openVR driver for them that currently accepts input from the keyboard, and in the future, it will also receive input from EMG signals indicating the children's attempts to lift their arms.
However, I am currently facing a major problem for which I can't find a solution. The goal is for the new driver and the existing Vive controllers to work simultaneously with each other. This means that the children should be able to play using the controllers while the game also receives input from the EMG signals. However, as soon as I activate the existing controllers, they completely ignore the driver I built, and they cannot be activated at the same time.

I wanted to ask if anybody could explain to me if this is possible and, if so, how it can be achieved?
Thank you very much!
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id write directly to the company or find a link to an active official discord where someone can forward your info, the devs *might* see this but dont count on it.

Good luck!
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Date Posted: Jun 22, 2023 @ 2:08am
Posts: 1