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翻訳の問題を報告
If you don't want to spare that much VRAM - don't set your game's graphics quality higher than Medium.
Nowadays games would gladly chug all the VRAM you give them. That buys you a more stable frame time and more FPS in general.
Since VR doesn't allow the app to rely on Texture Filtering that much, you're stuck with high def textures most of the time. Each new HMD has even tighter resolution, so it makes the game move that Texture Filtering border further and further away from you, so you cannot see all the odd details of the game replacing hq textures with lq variants.
Yes, we are already at this point of progress where having 4-8 gb vram videocards is no longer something "only a rich guy would find sensible having". VR has its own costs, too.
They use both. If those are 3D apps, they'll drain VRAM as well.