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回報翻譯問題
The motion controls are 1:1. It replicates real world movements as best it can. It is not gesture. If you lean over to pick something up in the real world, you can play this game.
I consider the motion controls to be intuitive and something I don't even need to think to do. The least intuitive thing is the locomotion that is controlled the same as a gamepad.
You can also play seated, you can play with one hand, and I am not entirely sure what gear you would be ripping off motion controller wise, if you still want the headset?
I'm sorry but it makes no sense to me.
One thing I can understand though, is Alyx just not being for you, which is fine. There are other games that can use controllers, but they would not want to limit this game by trying to design it around both methods.
I only tried them in Alyx and Alxy got kicked out of my favorites as a result, I won't play this I cant tolerate it. I will try the VR Controllers in No Mans Sky next, and I expect that to suck as well.
I love the games I can play with a HOTAS flightstick and Skyrim with a controller is also fine.
I want no replication of real world movement and I dont want to move ^^
I want to sit in my office chair and use a classic controll method like keyboard and mouse, joystick or gamepad while using a head mounted head tracking 3D monitor.
Lets turn this around:
Who of you plays Overload in VR?
"You don't want".......
That's the problem here. You're in a minority. A very small minority of people who don't want motions controls. A tiny niche within what is currently a a niche market anyway.
I play plenty of games in VR with a HOTAS, wheel + game pad. They exist and Alyx is simply not one of them and never will be. It's simply down to the game design. The only reason Skyrim has it is because it was a carry over from the desktop version, something they could not do with Fallout 4 VR though.
You cant remake Alyx to work with a controller because it just wont work. The game wasnt built with it in mind. Something like Elite Dangerous though wasn't designed with motion controllers as an input method, ergo works best with a mouse, keyboard and HOTAS.
I'm all for giving players the choice for input but there are simply some player choices that can not be offered. xbox controller support in ALyx is simply one of the choices that you wont or cant have. To much world interaction relies in free hand gestures.
Hopefully when better and more affordable wireless VR Headsets are availiable and I can move the "Playspace" away from the PC (or desk respectively) I will get into the motion controll thing a little bit more.
Right now I will pass on playing Alyx.
People w/o VR attempting to describe VR reminds me of Steve Carrel in 40 Year old Virgin attempting to describe how boobs feel.
Games I only play in VR now that are also flat:
Doom, Payday 2, Half Life 2,
None of these games are "gesture based". That's ♥♥♥♥♥♥♥♥♥. You think the Grabbity Gloves are a gesture, I'm sure.
Go play Red Steel 1. That game genuinely is gesture based trash. This, and other VR games AREN'T EVEN CLOSE. You've legitimately not given the game, or hardware, enough time at all.
I dunno man. If someone thinks VR motion controls are ANYTHING like wiimotes... I just don't see how that's possible if they've actually used them. Who knows though, maybe.
That's how OP sounds.The Vive wands and especially index controllers are so far ahead of a gamepad in every single metric it's like comparing a Tesla to riding a horse - and the OP is stubbornly choosing a horse for no good reason other than to be hard-headed.