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Een vertaalprobleem melden
https://developer.oculus.com/blog/asynchronous-spacewarp/
TLDR from link above : Asynchronous Spacewarp (ASW) is a frame-rate smoothing technique that almost halves the CPU/GPU time required to produce nearly the same output from the same content. Like Asynchronous Timewarp (ATW), ASW is automatic and enabled without any additional effort from developers.
I just checked and the drops are just from 80 to 76, but still very noticeable.
I know that on RTX gpus, there's also a bit of an issue with Half-Life Alyx that causes the same issue, if you're on an RTX gpu, I'd suggest either trying to use SteamCMD to downgrade HLA to the release build and playing that, or if you are unable to do that, maybe find another way to play the version 1 build considering you already have the game. yar har fiddle dee dee
I did testing on this last year along with a few other people, and we came to the conclusion that hardware released before Half-Life Alyx did is more likely to perform better than hardware released after the game on the later versions, but newer hardware works best on the old version for some reason.
I have a GTX 1080, which cuts it fairly well, but as I said this drop matches a drop in GPU usage (milliseconds), not a rise.
OP the game is borked for oculus users. Learn to live with it or refund.
There needs to a push by the community to get Valve to notice this issue, right now it seems to be a very low priority issue to fix for them, considering Half-Life 1 has had more updates in the past year than HLA.