Half-Life: Alyx

Half-Life: Alyx

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Dani Jul 12, 2020 @ 5:57pm
Valve can you fix Hard modality please? It's way too easy
Playing Alyx at Hard mode is not challenging. It's very rare to die. There are way too many stimpaks and healt worms to recover energy (I never had so many medikits in other games before as in Alyx played at Hard), and the fight with the headcrabs are not challengin at all, they seems under drugs, slow and it's very rare to die from them.
Very similar problem with combines, but they are better balanced.
Please rebalance this modality, or add a very hard modality.
I never felt the hard challange in this game, I had a few problems with Combines but nothing to remember. Please add more headcrabs encounters in the game.
I wish to feel an intense battle when playing this game, I'm sure you can make this happens tweaking stuff.
Many players have VR since Vive CV1 and Oculus and we are skilled players. I talked with many hardcore VR gamers and all say the same. Please tweak hard mode for us.
I had to abandon/waste many health worms because I found so many, same as stimpaks, believe me it's not cool because it breaks immersion to find new items when you do not use the ones you already have. In half life 1 and 2 I had to pray to find a new medikit or healt machine. This is completely gone in Alyx. That was so fun urgh, let me fight abit more pls lol
Last edited by Dani; Jul 12, 2020 @ 6:10pm
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Showing 1-10 of 10 comments
TommyLove Jul 12, 2020 @ 11:52pm 
agreed
Horendus Jul 14, 2020 @ 6:09am 
Agreed game is quite easy in that sense however they manage to cover this fact by having you so insanely engrossed in the game that you dont think to much about it,.
World Cup Jul 14, 2020 @ 11:06am 
This is an FPS game. There should be a LOT more intense firefights. Too many combine encounters that, instead of being challenging, just end in a couple seconds.

Don't reduce ammo (maybe even increase it or make the pistol unlimited). What's really needed is a LOT more enemies to shoot at or amp up the enemy AI on the combine to make it more difficult to shoot them. Currently they're just brain-dead canon fodder.
Last edited by World Cup; Jul 14, 2020 @ 1:52pm
Dani Jul 14, 2020 @ 4:46pm 
My points are, reduce the availability of big and small medikits, I mean a lot. As in HL1 and HL2 we needs to pray to find the next healthy station/stimpaks to recover energy after -any- fight.
More enemies I mean more encounters, more figts.
For headcrabs: a lot more of encouters, make them more reactive, fast, they attack togheter as in HL1 and HL2. Hide headcrabs so they can jump off taking a lot of ambushes please, place a few in the most bastard places please.

For Combines: reduce the nades availability we can find around in certain areas. When the AI see us throwing stuff back to them, they shouldn’t throw nades (non suicidals). After playing Echo Arena for 2 years I’m too skilled to send it back, Combines should know that lol.
The big one is the only barely hard to kill, all the other ones are very easy please add more enconunters with the normal Combines. Adding more combines for each battle could works good.
The fights are too rare. Many of us played for years VR games such as Onward VR we are surprisingly good to aim with guns. Rare and easy fights ruins the immersion for us all, we needs more challenges. This can be archived in Alyx I’m sure just needs a rebalance for hard difficulty.

The visuals, gameplay, sound design, screenplay and characters design are really amazing in this game, I mean outstanding, but without balancing the difficulty for hardcore players it is not immersive as it could be, and can give few bits of frustrations to us. I hope Valve you can do it for future patches please <3

Edit.

Feature request.
If we break the big medikit, the one with the worm inside, we can free him (he will run inside the ground)
Last edited by Dani; Jul 14, 2020 @ 5:19pm
GAMING_Alligator Jul 14, 2020 @ 4:52pm 
Originally posted by Dan108:
Playing Alyx at Hard mode is not challenging. It's very rare to die. There are way too many stimpaks and healt worms to recover energy (I never had so many medikits in other games before as in Alyx played at Hard), and the fight with the headcrabs are not challengin at all, they seems under drugs, slow and it's very rare to die from them.
Very similar problem with combines, but they are better balanced.
Please rebalance this modality, or add a very hard modality.
I never felt the hard challange in this game, I had a few problems with Combines but nothing to remember. Please add more headcrabs encounters in the game.
I wish to feel an intense battle when playing this game, I'm sure you can make this happens tweaking stuff.
Many players have VR since Vive CV1 and Oculus and we are skilled players. I talked with many hardcore VR gamers and all say the same. Please tweak hard mode for us.
I had to abandon/waste many health worms because I found so many, same as stimpaks, believe me it's not cool because it breaks immersion to find new items when you do not use the ones you already have. In half life 1 and 2 I had to pray to find a new medikit or healt machine. This is completely gone in Alyx. That was so fun urgh, let me fight abit more pls lol

Funny, you don't seem to actually own the game.
Last edited by GAMING_Alligator; Jul 14, 2020 @ 5:01pm
Dani Jul 14, 2020 @ 4:56pm 
Originally posted by marclev:
CUT
what do you mean?
GAMING_Alligator Jul 14, 2020 @ 4:58pm 
Originally posted by Dan108:
Originally posted by marclev:
Funny, you don't seem to actually own the game.
what do you mean?

You haven't got the mouse icon next to your name to show you own the game on Steam.
Last edited by GAMING_Alligator; Jul 14, 2020 @ 5:04pm
Dani Jul 14, 2020 @ 5:08pm 
Originally posted by marclev:
Originally posted by Dan108:
what do you mean?

You haven't got the mouse icon next to your name that indicates that you have the game in your library.

Which means you're probably just trolling.

If you read my discussion carefully you can see I really care about HL Alyx. Yes I don’t own it but I borrowed to some people and played it, at hard difficulty with Oculus S (I played the old version 1.2).
I saw it in sales during past days and I really was going to buy it, the sale was good but I wouldn’t in the very end, because too easy. That’s something triggered me to write this topic, I wants to play it again with a true hard challenge. i’m looking for a second run, I even wrote another topic here to ask for a mod: https://steamcommunity.com/workshop/discussions/18446744073709551615/2638497042775387831/?appid=546560&tscn=1594667807

I will not play it with a difficulty mod if there is an official patch. I’ll wait a few months and see.
Last edited by Dani; Jul 14, 2020 @ 5:13pm
Dani Jul 16, 2020 @ 12:27pm 
I'm overthinking about this topic. But to semplify my suggestions I wish to give one last feedback pls.

I gave a lot of feedbacks in the posts before, may aren't, they are more feature requests than suggestions about the actual game features. I think that's not really useful and I made a lot of confusion.

In shorts, what really seems bugged in hard modality is (probably) only the amount of medikits we can find during the travel. I believe if you only reduce the amount of medikits the game it will be already be perfectly balanced for hard mode.


Today I was thinking about the next relase of Alyx on next gen consoles as PSVR2: there are really a lot of hardcore VR gamers that played PlayStation VR games such as "Firewall Zero Hours", they are very very skilled players and will probably be the right target to play Half Life Alyx on Hard Mode. This target of players would enjoy a rebalance of the Alyx Hard modality I'm sure (as well as us HC gamers on PC).

Thx for reading and sorry for the flood posts, bye <3
Kyle Jul 16, 2020 @ 3:05pm 
Originally posted by marclev:
Originally posted by Dan108:
what do you mean?

You haven't got the mouse icon next to your name to show you own the game on Steam.
To be honest, he is kind of right regardless of if he has the game or not.

Played through Hard 2 times in a row, never had any issues with it due to how easy it all was. Then again, HL:A is very "watered down" in order to be friendly to newcomers, so that might be why.

Still enjoyed it though, but it was more like a ride and less of a challenge like previous HL games were.
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Date Posted: Jul 12, 2020 @ 5:57pm
Posts: 10