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One major issue is current hardware (eye tracking not widely supported in VR HMDs, therefore no foveated rendering, therefore high fillrate requirement for GPUs ... and current gen GPUs not being able to render raytracing for VR at the required framerate and resolution).
The other is that Valve has just updated Source 2 and support for raytracing requires not only significant changes in the graphics engine but also a different content production pipeline.
Eventually, raytracing will significantly speed up game development, which is super-cool. PS5 does support raytracing in principle (but not sure it will support raytracing for VR, yet, I kind of doubt it). But this will take a few more years to actually be useful.
Raytracing on PC in its current form is highly overrated.
Raytracing as a fully integrated, affordable, and highly performing technology will be amazing.
100% agreed. People don't seem to understand that a truly robust real time raytracing solution will literally take care of so many things games have basically had to "fake" all this time. No more precomputed fakery, lighting will just work and be beautiful all the time.
Also comparing blocky minecraft with pretty simple geometry and colours to games with geometry beyond blocks and a complex colour scheme is more than a leap.
TBH, Raytracing is diminishing returns right now and adding that on top of taxing VR is just asking for hardware to melt.
You're right. 1000+ dollars for a card game is ridiculous and should be just banned by authorities or something. It's really not worth the money.
I understand hating Nvidia, but what a strange choice of pun. Does AMD not employ gentiles or something?
You realize we're on the HL:A forum, right?
Moores law is slowing down slightly, but we need to keep in mind any Unforseen MeteorStrike/Zombie/MintCookie/Fortnite/Virus Apocalypse events that might delay Research and Development in the coming months.
We all know the crazy has not run out this year alone.
It's not hating, it's stating facts. And GoyumWorks is Nvidia's snake oil instead of graphical effects.
Yes, and VR, unlike RTX, is a real thing.
But would you agree that true, robust raytracing would be an incredible leap forward in real-time graphics?
I remember reading articles from like, ten years ago about how RT was the 'Holy Grail' of rendering. Then the buzz seemed to disappear for years. I'm excited to see a push of any kind, it's been a long time coming.
Nvidia only discredits raytracing, they sell crap raycasting to justify bloated priced of Turing GPUs, which were made for cryptocoin maining.
As for real raytracing, you was absolutely correct in the posts above. Physically correct graphics would replace fake effects, and look way better.
As for raycasting, it's been used in video games since at last 90s. And RDR2 is now flagship achievement of intensive raycasting in a video game. Has amazing lightning, better than everything Huang offers. Rockstar never promoted those effects. Real work don't need vulgar exposition.