Half-Life: Alyx

Half-Life: Alyx

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Half-Life Alyx on PSVR, yes or no?
HL Alyx sure has been a tremendous success so far. Which is why I'm wondering if PlayStation players should get a piece of that pie as well at some point... I'm sure porting this to PlayStation VR should be a no brainer for Valve unless there might be a specific reason they want to keep this title PC only until further notice...
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Birdy 4 Mei 2020 @ 3:50am 
I'm under the impression that the psvr controllers are unable to provide the minimum amount of input to play the game. I might be wrong one that. If it is possible, I would 100% say that should happen; I just son't think it would work.
Areebob 4 Mei 2020 @ 5:57am 
I don’t think the ps4 controllers would be an issue. It’s possible that the trackable area would cause a lot of issues (it basically only works if you’re sitting in a forward-facing chair). I dunno if it’d be too much for the PS4 hardware? The ps5 shouldn’t have any trouble with that side of things; maybe they’re working on a release for that?
I would love PSVR players to be able to experience it.

However I highly doubt the hardware is good enough to run it well enough. Perhaps the next console.
Diposting pertama kali oleh LemonyNebula:
I would love PSVR players to be able to experience it.

However I highly doubt the hardware is good enough to run it well enough. Perhaps the next console.
Considering that PS5 is soon upon us, it's very well possible that HL Alyx will be there too, especially with any improvements the PSVR 2 might bring to the table...
^^ agree, it may not come out immediately, but it will come to let everyone enjoy. i'd imagine Sony will want it! Shame Oculus played hardball, but thats to be expected after their history.
Terakhir diedit oleh Viktor Frankl; 4 Mei 2020 @ 10:21am
Bubba Fett 4 Mei 2020 @ 11:41am 
Diposting pertama kali oleh tℨopc:
Diposting pertama kali oleh Preacher:
I'm under the impression that the psvr controllers are unable to provide the minimum amount of input to play the game. I might be wrong one that. If it is possible, I would 100% say that should happen; I just son't think it would work.

So now VR controllers can't do it either? Sounds way off.

If you can paint in PSVR (https://www.playstation.com/en-us/games/coolpaintr-vr-ps4/) then you can definitely play this game with those controllers with minimal development effort.

At some point the input argument gets really lol funny and that's about where it does.

Really, Valve doesn't want to do porting so they would need another company to port it and then dumb down the graphics. The Crysis argument applies here.

The PSVR move controllers each have 6 buttons and no analog stick. While you could limit the game to snap turning, and teleport movement using the jump function you'd end up with a game that looks inferior due to the reduced render power, controls worse due to the limited hand controlers, and has smaller levels with more frequent loading due to the reduced memory available.
So valve would have to do a lot of work to make it work on the PSVR and since they're not allowed to have titles that are PS4 Pro only, they'd have to have an even worse version for the standard PS4.
What kind of reviews do you think something like that would get from people that had seen the PC version?
Lots of work with no real payoff.
Also keep in mind that Valve is a PC gaming company. They make their money on Steam sales, not on selling console games.
If they don't care enough about game sales to have the Half Life or Portal games on current consoles, why would they bother with Alyx?
Given the minimum spec's needed on PC, the PS4 isn't close to powerful enough. Cant see it happening.

fleksyy 4 Mei 2020 @ 6:30pm 
ps5 maybe. Valve would do a big favor for the vr ecosystem
Krinkov 4 Mei 2020 @ 6:35pm 
For the PS5, sure.
Possible, the PSVR controllers are enough for teleport and snap movement, but unsure if the PS4 could run the game, maybe at a stable 60FPS, on teleport you wouldnt be moving too much so it wouldnt be so disorienting, i mean, no mans sky VR is on PSVR and that game is faaaar more demanding than HL:A
eispfogel 4 Mei 2020 @ 10:50pm 
There are several games on PSVR with free locomotion(Arizona sunhine beeing the closest to Alyx). The lack of analog sticks on the move controllers ♥♥♥♥, but they work ok!

The Camera should be placed abve your head and angled down. You should be 1.5 meters awy from it and that gives you a good tracking volume.

Alyx could work on PS4, but i rather wait for the PS5 Release and then PSVR2(supposed to launch much later than PS5, but PSVR1 will be compatible), as the tracking is pretty bad and limited, the resolution hasn't aged well compared to other systems and controller drift is also an issue.

It might work, but the sacrifices are not worth it imho. Let's see how the PS5 fares in that regard.

Zeronucks 6 Mei 2020 @ 4:58am 
PS Move Controllers can definitely handle this game, since I'm broke I've found programs that let your PS Move controllers almost perfectly interact with SteamVR and I have another program that lets me use my phone as a HMD with a cheapo Mobile VR Headset, I'm pretty close to finishing the game at this point. I do agree though that I'm not too certain that the Playstation 4 itself would be able to handle HL:A, I have played this game on a GTX 1050 Ti almost no problem which is just close to on par with the PS4 Spec wise but I did run into some bad slowdowns. It would be very interesting either way to see if Valve would ever port this fantastic game to a console.
Considering portal 2 is on ps3 why alyx cant be on ps4/5 ?
it would be great !
Diposting pertama kali oleh Léon Scarlet:
Considering portal 2 is on ps3 why alyx cant be on ps4/5 ?
it would be great !
Best of all, it would be yet another opportunity for Valve to
gain more players through the Steam integration, similar to what Portal 2 did. Not sure if Sony would be willing to share space with Steam once but but we'll see what happens by then...
Tusk 6 Mei 2020 @ 7:37am 
Diposting pertama kali oleh Gerofon:
PS Move Controllers can definitely handle this game, since I'm broke I've found programs that let your PS Move controllers almost perfectly interact with SteamVR and I have another program that lets me use my phone as a HMD with a cheapo Mobile VR Headset, I'm pretty close to finishing the game at this point. I do agree though that I'm not too certain that the Playstation 4 itself would be able to handle HL:A, I have played this game on a GTX 1050 Ti almost no problem which is just close to on par with the PS4 Spec wise but I did run into some bad slowdowns. It would be very interesting either way to see if Valve would ever port this fantastic game to a console.
holy hell, kudos for creativity on how to run the game with the least effort!

I'd imagine if the trademarks for the new controller for PSVR are true PS5 should be able to run the game with PSVR2, probably it would be a close to knuckles experience in terms of game play with finger tracking and pressure sensors. I seriously doubt PS4 could run it without nerfing the whole game to bits, PS4 pro can't run exclusive games stable enough. Days Gone and Bloodborne both had issues, horizon as well. I hope the next generation of consoles will be at least able to run the games at 60 as the bare minimum, I gave up on bloodborne because it was barely reaching 20 on occasions, and it's just not fun to play it like that. Having that kind of performance in VR would be even worse.
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Tanggal Diposting: 4 Mei 2020 @ 2:50am
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