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However I highly doubt the hardware is good enough to run it well enough. Perhaps the next console.
The PSVR move controllers each have 6 buttons and no analog stick. While you could limit the game to snap turning, and teleport movement using the jump function you'd end up with a game that looks inferior due to the reduced render power, controls worse due to the limited hand controlers, and has smaller levels with more frequent loading due to the reduced memory available.
So valve would have to do a lot of work to make it work on the PSVR and since they're not allowed to have titles that are PS4 Pro only, they'd have to have an even worse version for the standard PS4.
What kind of reviews do you think something like that would get from people that had seen the PC version?
Lots of work with no real payoff.
Also keep in mind that Valve is a PC gaming company. They make their money on Steam sales, not on selling console games.
If they don't care enough about game sales to have the Half Life or Portal games on current consoles, why would they bother with Alyx?
The Camera should be placed abve your head and angled down. You should be 1.5 meters awy from it and that gives you a good tracking volume.
Alyx could work on PS4, but i rather wait for the PS5 Release and then PSVR2(supposed to launch much later than PS5, but PSVR1 will be compatible), as the tracking is pretty bad and limited, the resolution hasn't aged well compared to other systems and controller drift is also an issue.
It might work, but the sacrifices are not worth it imho. Let's see how the PS5 fares in that regard.
it would be great !
gain more players through the Steam integration, similar to what Portal 2 did. Not sure if Sony would be willing to share space with Steam once but but we'll see what happens by then...
I'd imagine if the trademarks for the new controller for PSVR are true PS5 should be able to run the game with PSVR2, probably it would be a close to knuckles experience in terms of game play with finger tracking and pressure sensors. I seriously doubt PS4 could run it without nerfing the whole game to bits, PS4 pro can't run exclusive games stable enough. Days Gone and Bloodborne both had issues, horizon as well. I hope the next generation of consoles will be at least able to run the games at 60 as the bare minimum, I gave up on bloodborne because it was barely reaching 20 on occasions, and it's just not fun to play it like that. Having that kind of performance in VR would be even worse.