Half-Life: Alyx

Half-Life: Alyx

Lihat Statistik:
Can we haz DLSS 2.0?
Nuf said.
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Menampilkan 1-15 dari 24 komentar
The deep 11 Apr 2020 @ 5:58pm 
No.
Ross 11 Apr 2020 @ 6:52pm 
Source 2 doesn't has DLSS support.
A game that requires VR and a 2080 upgrade? Oh the rage, THE RAGE!!!
Ross 11 Apr 2020 @ 7:16pm 
Diposting pertama kali oleh SilentBoy741:
A game that requires VR and a 2080 upgrade? Oh the rage, THE RAGE!!!
The 2060 isn't that expensive though, and supports DLSS
Lighting in Alyx is pre-rendered. I don't think DLSS would help..
Ross 11 Apr 2020 @ 7:22pm 
Diposting pertama kali oleh funkyboymonkeyboy:
Lighting in Alyx is pre-rendered. I don't think DLSS would help..
DLSS has nothing to do with lighting, you're thinking of ray tracing. DLSS upscales the game from a lower resolution with AI to keep all the detail while improving performance.
Terakhir diedit oleh Ross; 11 Apr 2020 @ 7:23pm
janks 11 Apr 2020 @ 9:12pm 
I’d rather see VRSS.
Nyuu 12 Apr 2020 @ 2:01am 
in a VR game? doubt it
Tusk 12 Apr 2020 @ 2:05am 
Diposting pertama kali oleh ok:
no need, it have dynamic super sampling
DLSS is waaaaay better than any other SS I've seen. Check out Digital Foundry Control DLSS 2.0 video. The only way he could tell 4k native and DLSS 4k apart was by the framerate while testing, and you gain 70%+ performance in a game. For VR that would be crazy beneficial.

https://www.youtube.com/watch?v=YWIKzRhYZm4
Terakhir diedit oleh Tusk; 12 Apr 2020 @ 2:50am
gyroninja 12 Apr 2020 @ 2:09am 
As a note the game already dynamically changes the resolution and upscales / supersamples to the displays resolution.
gyroninja 12 Apr 2020 @ 2:15am 
Diposting pertama kali oleh weich:
in a VR game? doubt it
This would be an interesting thing to analyze. With upscaling the image may not be coherent between the two camera locations (your eyes). Perhaps a machine learning approach could come up with a way that could improve on that.
Vincent294 12 Apr 2020 @ 2:42am 
Diposting pertama kali oleh janks:
I’d rather see VRSS.
Up on that, the GTX 16 series only has VRSS, so more cards would be supported. I don't expect them to prioritize such given Linux support and level editor work that needs to be done, but it would be nice. Heck even Intel does VRSS and I believe Big Navi is adding it too.
Tusk 12 Apr 2020 @ 2:54am 
But VRSS is done on the driver side, not game side, you can turn it on.
Variable Rate Supersampling (VRSS) expands on Turing’s Variable Rate Shading (VRS) feature to deliver image quality improvements by performing selective supersampling. This can also be selectively engaged only if idle GPU cycles are available. VRSS is completely handled from within the NVIDIA display driver without application developer integration.
source: https://devblogs.nvidia.com/nvidia-vrss-a-zero-effort-way-to-improve-your-vr-image-quality/
janks 12 Apr 2020 @ 3:00am 
Diposting pertama kali oleh Tusk:
But VRSS is done on the driver side, not game side, you can turn it on.
Variable Rate Supersampling (VRSS) expands on Turing’s Variable Rate Shading (VRS) feature to deliver image quality improvements by performing selective supersampling. This can also be selectively engaged only if idle GPU cycles are available. VRSS is completely handled from within the NVIDIA display driver without application developer integration.
source: https://devblogs.nvidia.com/nvidia-vrss-a-zero-effort-way-to-improve-your-vr-image-quality/

Nvidia still needs to add support in the driver for VRSS on a per game basis. You can see a list of currently supported games in the article you linked.
Tusk 12 Apr 2020 @ 3:06am 
Those are just the verified games. You can apply and have your game show up there. But either way it has nothing to do with Valve implementing it, other than they might need to implement forward rendering for MSAA for DX11 support. Since the game works on Win7 I'd imagine it uses DX11 still.
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Tanggal Diposting: 11 Apr 2020 @ 3:30pm
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