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Bir çeviri sorunu bildirin
I did look it up. I feel like that may cause motion sickness for some people, but I've never been motion sick before, so I may be safe as long as I don't do any squats or ducking.
Or just play any VR mod for existing games, like Doom 3, Minecraft, HL2, etc.
Or Payday 2 VR.
Or Boneworks.
Or Take and Hold in H3VR.
Or any VR PVP game, honestly.
HL: Alyx is a very slow VR game, and isn't an accurate representation of how slow VR normally is.
Video in question: https://www.youtube.com/watch?v=LtdnxvbQuzQ
If you are curious about my thoughts on HL:A, I honestly don't like how much Valve has arbitrarily slowed down and just in general hindered the overall experience in the name of VR Comfort. Valve's innovative and awesome AI is very held back by Valve arbitrarily limiting the abilities of Combine Soldiers and other active enemies in the name of 'VR Comfort', as everything also has to accommodate to the fact that Valve intended for players to be standing still for most of the time. I really dislike a lot of the enemy encounters as a result. It's arbitrarily slow for no good reason, and it's trying to be an entryway for new VR players without having anything to give for players already well-versed in VR. I very very much hope that HL3/HL2:EP3 isn't like this.
1. Resolution
ans: The OG Rift is not the best platform to showcase the shear beauty of this game. Try something like the Rift S or Index for even better resolution.
2. Interactivity
ans: Using the guns by holding them will always feel better than just MandK. However, I do agree it gets old after awhile but then it's still more immersive than just point and click. I tried going back to MandK and it really didn't click with me anymore.
3. Comfort and Sickness
ans: This is the most prominent issue I think most people are having with VR. Best solution is to get a pair of anti nausea wristband. If that doesn't work 100%, plug in one of your ear. If your left handed, plug in right ear and vice versa. This will have a tremendous effect on how you feel, also try using it 15min before booting up the headset.
Agenda much?
after the ending of Half-Life Alyx... you can bet your ass Half-Life 3 will be VR.....
The thing is, it doesn't even need to be this slow. There's so many VR games out there that are much more quicker than HL:Alyx, and that's what makes me so bothered by HL: Alyx the most. I see reviewers praising the Russels's gravity pull feature as innovative and new, when in reality it's just the force grab ability that many VR titles have nowadays, but nerfed in some ways. I seriously hope HL3 isn't in VR because I feel like Valve's approach to making VR games is going to make the Half-Life formula suffer.
Gravity gloves were a way to incorporate gravity gun style gameplay in a way that didn't require the gravity gun itself. Of course it's not the same as the original gravity gun, but it does do a good job of being the next best thing. Making the next HL game a flat game would be a bad choice in Valve's eyes since it would be no better than every other typical FPS out there.
About OP's motion sickness, I get that its still a barrier, yet its unfair to judge an experience off it. There are people who get motion sick playing flatscreen non-VR FPS titles. Are we to judge the titles based off these people?
I understand that OP hates VR shooting however I think its still a lot more engaging than non-VR point and click since you have more axis of rotation to play with here. A lot of OPs post sounds more like a problem from OP himself/herself than actual VR issues, which I'd admit there are a number.