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报告翻译问题
It sadly is for me. I still haven't left the balcony, as I wanted to try everything first, fine-tune settings, and this one is like a game-breaker to me. I don't want people to think I'm 80 years old or have some condition in my videos of this game. I now know why people's hands shake in most HL: Alyx YouTube videos I watched. But the main problem is aiming at things in the distance and looking at stuff up close, sooo annoying. I know MOST people are probably fine with this.
I also notice it if I pay attention and look for it. But if you forget about it, its fine.
Full room setup. 3x 2.0 base stations. Can move around in a quite big area, but limiting myself to only a 1.5x1.5 meter round carpet/mat.
Valve Index / 2x 1.0 Basestations (HTC)
i7 9700k
GTX 1070
16 GB DDR4
m2 ssd
144hz screen
drivers and windows up2date
The 9900K is an 8 core 16 thread cpu so you should have room to work with here.
Try this:
Get a free CPU controll program (i use "Process Lasso") and change priority class + I/O priority + RAM priority of the game and VR to high.
Restrict your recording software to the last 4 cpu cores or less.
This will greatly reduce latancy in VR by blocking cpu time untill VR is done with it.
i will take the hint with bluetooth and other devices in general, but i fear, they just do not have smoothen the movement of the controllers in the game yet.
Lighthouse tracking is using infrared so all reflective surfaces can interfere with it by creating a "fake" basestation.
In a worst case scenario a pocket mirror could break your tracking.
In reality it means you should avoid playing in the wallmirror gym.