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Fordítási probléma jelentése
I had major lag/stuttering issues. Was getting an average of 77 fps @90hz, low fidelity, auto SS. Then i tried upgrading my 1x16 GB 3000Mhz DDR4 (latency at 16-20-20-38)which was running single channel, into 2x8 GB 3200MHz DDR4 (latency at 16-18-18-36) which is running dual channels. This ♥♥♥♥♥♥♥ solved it!
Now i'm getting a stable 90 fps @90hz, high fidelity and it feels great!
I noticed the same in my situation (i7 8700k @5gz + 1080ti, 16gb ram dd4 @3000mhz). I experienced drops in the same areas as You. Did You find any solution @Marley The Buffalo Soldier
Hi Mike,
Alas I am still having these issues with Alyx, i've tried reducing load from other applications (antivirus) and running in 80hz, but alas nothing. Waiting on a patch from Valve at this point. Played through Boneworks at 130SS and not a problem at max settings. Regarding your System, the only thing that might be the same as mine, are your parts ASUS?
I'm also running the game on a 3700X and the issues have been there since the update. It seems like some people are lucky with their configuration and others aren't. Without a doubt it's bug caused by Valve. Could be a memory leak or something, not sure. I just think Valve has handled this poorly considering how a lot of us bought an Index just to play this.
Hi Again,
Had a quick run through Alyx and I don't seem to have had as bad a performance hit as before. It seems Valve has patched some things in SteamVR so hopefully my performance will remain stable and you should check too!
Any info would be helpful :).
Thanks,
Curtis
MSI - GS Series Stealth 15.6" Gaming Laptop - Intel Core i7 - 16GB Memory - NVIDIA GeForce GTX 1660Ti - 512GB SSD
From FPSVR:
GPU: NVIDIA GeForce GTX 1660 Ti (Unknown) CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
Delivered fps: 53.92 Duration: 21.8min.
GPU Frametimes:
Median: 8.5 ms
99th percentile: >30 ms
99.9th percentile: >30 ms
frametime <11.1ms(vsync): 85%
CPU frametime:
Median: 4 ms
99th percentile: 16.5 ms
99.9th percentile: 25.1 ms
frametime <11.1ms(vsync): 96.2%
Max. SteamVR SS: 132%
Render resolution per eye: 1907x2390(by SteamVR settings, Max.) (HMD driver recommended: 1660x2080
Regarding particles and fog, I reduced their details in options and it helped a bit, but still there is improved strain on the system in certain situations. I also discovered some console comands that could further reduce quality/completely turn off these efects, but I didn't tested it ye.
Yes, noticed this also.
Strange Situation yesterday - i went into excessive Stuttering/Jittering in Chapter4, Scenario: where you find Grenades for the first Time ca. after 2 Minutes i decided to use a medi injection and NO JOKE after the Hand Animation Stuttering was fully BLOWN AWAY.
Crazy HL World
2 x 8 Corsair - dual channel , DDR4 @3000mhz.
AMD Ryzen 7 1700x Eight-Core Processor - 4.00 GHz.
SSD.
NVIDIA GeForce GTX 1080 Ti (Overclocked)
Oculus Rift CV1.
Thank you.
Anybody else have this weird issue?
MSI - GS Series Stealth 15.6" Gaming Laptop - Intel Core i7 - 16GB Memory - NVIDIA GeForce GTX 1660Ti - 512GB SSD
Samsung Odyssey + WMR headset