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With valve, you could play on any headset
Games sold through Steam can still use the Oculus SDK separate from SteamVR. Though I doubt it in this case.
Exactly, I was just saying it has nothing to do with Oculus Store.
I don't know the specifics but there is something going on that can make SteamVR more stuttery on Oculus HMDs. I've experienced it myself with a DK2.
OP can try OpenOVR/OpenComposite if they feel they need it for this game.
It makes no sense to offer HL: A in the Oculus Store, since every Oculus VR headset owner can buy and play HL: A on Steam. That would have no added value for Valve. Especially since Oculus is unfortunately not open to hardware from other manufacturers. At least not officially, because ReVive is only tolerated, created by private individuals and can disappear at any time.
It is more realistic that HL: A appears on the PS5 if Sony continues to use VR. That would be a new market for HL: A.
But there are plenty of games (even Oculus exclusives) on the Steam platform that use the Oculus API.