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Untracked limbs destroy immersion. You can easily forget or ignore the fact your arms are not visible, but you cannot ignore them when they are moving wrong within your vision.
I always notice them, they pull me away from my immersion and all those games listed have that same issue.
While it's nice when mechanics like wrapping bandages, or having more options physically is a good reason to have limbs, most of the time they are just eye sores where bending your wrist makes your elbows stick out, or in the case of boneworks, they mess with everything physically when you don't want them too.
For sandbox style, mess around games where you don't mind having a layer of immersion taken away, they are fine, but for a story driven game with no reason to have them, I would much rather they stay away entirely.
What I do agree with is that I would not care if the option was there, but you have to realise that it is a lot of work for something that Valve may not believe adds to the quality but possibly even takes away from it.
But I rather have visible arms that sometimes are off than floating hands that always remind me that I am only playing a game.
In the games I listed I didnt have problems with wrong arm movement. Its always on point. The Virtual arms are exactly where I expect them to be. But maybe thats different from person to person.
For me VR is all about immersion. I want to feel like I am really there. And an OPTIONAL body visibility option would help a lot.
Of course thats some extra work. But if small indie developers can do it I expect that a huge AAA developer can do it too. You know the game Blades and Sorcery? That game was created by one person and even be managed to add Body visibility that works great.
You certainly can prefer them if that is your thing, maybe even block them out better somehow when they do go wrong, but the whole thing is based on guesswork and even the best implemented arms can be foiled with a bend of the wrist.
If tracked they are great, but until that is more common, arm movements will never be correct.
As I said, personally I am okay with options.
But for the first major Valve title, designed to get new people on board, they would no doubt avoid anything that can be janky in any way. A chain is only as strong as it's weakest link and the same can go in terms of quality. It's not that they 'can't' do it, it is likely they don't want to.
Oh almost definitely. Modders do some amazing things.
No, they don't work perfectly. They try to approximate arm position but without proper tracking, it's never going to be 1:1.
I wonder if there is a different way different people experience proprioception (e.g. the feeling of the position of their own body).
I find that that visible arms ruins the immersion for me the moment they don't line up with my real arms. I find that proprioception alone is enough to convey the feeling of my arms in VR, even if I can't see them visibly.
On the other hand, would someone who doesn't experience proprioception as well might be more inclined to want the visual cues?
I also look forward to hearing the reasoning in their commentary mode that they said they want to do after release
There isnt a reason to not add at least an option to show the body. If one Indie developer can do it right, why shouldn't it be possible in a game like Half Life?
I really hope its possible for modders to change that.
Considering they do have the VRIK but it’s invisible...sure.
Its a really bad idea at the current place vr tech is at, but sure clip through geometry and have you arms flip out when you do physically impossible things according to game logic.
Well I suggested one earlier. Quality control.
Also, as I said, it's not about if they can, it's about why they would want to.
Well I played enough VR games with visible body and without visible body to know my opinion. And for me personally visible body is a must have in a AAA VR game in 2020. I know I am not alone with this opinion. But of course I understand that not everyone wants it. So the best would be an option that allows to switch from visible Body to not visible.