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翻訳の問題を報告
Great job Valve. I've waited for 12 years and you're delivering the best possible thing... a Half Life VR game. Couldn't possibly be happier. Ignore the whining clueless idiots.
Seriously kid, once you experience your favorite games in VR there's no going back. I've uninstalled almost all of my flat screen games and the few that I have left I play in Bigscreen Beta because VR kicks butt.
ITT: Salty people who can't afford a $200 Windows Mixed Reality HMD. They think Vavle is a garbage company and anyone with an HMD is a rich butt hole! ROFL
I'm just sitting here with a DOF Reality P6 motion simulator and a Valve Index laughing my butt off wondering why people prefer spending their time crying in forums instead of trying to hustle / do work / temp a second job / or likely for some their first job, damn millennials...
The Valve you once knew is dead. It's time to move on. This isn't Valve "betraying" you, this is the passage of time changing the company into something else. All of their focus has been on VR for the past three years. They have no interest in flat-screen gaming anymore. It's crazy how fans who demand Valve cater to them don't even realize this.
Have you not considered that Half-Life is basically an Arena shooter (It's DOOM/Quake's brother)? Twitchy, fast reflexes, accuracy. Unless they dumbed down the gameplay to the point any autist could play it, I don't see the benefit of VR. What about the multiplayer portion? You seriously can't tell me you can play HLDM, TF2 or CSGO with great results using VR.
I'd imagine if you played AG for HLDM or competitive TF2 with VR, your neck is going to get a hell of a workout. You'll still suck and be completely useless in the game though.
Edit: It looks like a toddler playing the game for the first time. Can't track anyone, can't hit people right in front of his face, the movement is garbage and I get motion sickness just by watching this:
https://www.youtube.com/watch?v=jkcYIuqmtyc
And yet this is what's possible with a simple keyboard + mouse:
https://www.youtube.com/watch?v=FWzWmXiVtKk
It's a niche product for a niche audience.
/end thread
We're talking about consumer VR, which has room-scale tracking with tracked controllers. Closer to real life, which does in fact have shooting. Games like Pavlov, Onward, and H3VR are showcases of how to do guns in VR. In fact, they have more depth than any flat-screen FPS game I've ever played in terms of gun mechanics. Because having to reload physically and actually aim down the sights is much more interesting than just pointing and clicking with a mouse. That's not to say that flat-screen FPS games are bad, far from it. But VR FPS games are not clunky by any means. They emulate reality, but remove some of the bad stuff, like fully realistic reloading, to make the experience more seamless and fun for the player.
It doesn't really affect me anyways, there's no chance in hell I'm going to use an inferior controller compared to something I used for the last 15 years. Same way you won't find me using an Xbox controller to play FPS games. And for people like me who just want a Half-Life game with no strings attached, we're left with no options.
Edit: If this is what you call an "amazing VR experience", then good God....
https://www.youtube.com/watch?v=iLZTKzm1Y-w
Guns have no recoil (which makes sense, how are you suppose to control it? With your neck?), no kickback, extremely poor aiming, very slow movement and just to get a gun it takes 1 minute. This is not innovation. But "realistic" reloads, right?
And what are you talking about with slow movement and it taking too long to get a gun? The game isn't CS:GO speed, but it doesn't need to be. You have to be thoughtful and collected when trying to take out an opponent. It forces you to pay more attention to what you're doing, because surprise, the gun isn't attached to your face like with flat-screen gaming. Reloading isn't a keybind, it's an actual process of removing the mag, grabbing a new one, and placing it into your weapon. It's much more interesting than just pressing the R key and watching an animation play.
In any case, it's almost like a completely different genre. I suppose you love watching reloads, and much slower gameplay. But there's also plenty of games that already do this, Red Orchestra came out in 2004. Plenty of reloads, leaning, prone, and slower but very punishing gameplay.
Whatever you see in VR I don't get it. Gameplay looks very boring, dumbed down and the controls are inferior to keyboard and mouse.
This is pointless anyways, it's your preference. However, what option do I have to play this new Half-Life game without VR? None.
nobody cares about game that is meant for 10year olds.