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but you can always revisit it later.
i assure you VR is already worthwhile however, and while it is not quite sunglasses, playing VR is as simple as putting on my headset and picking up my controllers.
i honestly think you really likely havent given it a good chance yet, or have not played the types of games you would enjoy in VR yet.
I love shooters, and shooters have been superior in VR for a long time now.
My view isn't wrong, it's just not the same as yours. We're seeing the same thing.
I've played just about every notable game on every VR platform. Right from when they started coming out, tried them all. No reluctance, I was dying for it to finally be a thing. Waited a long time for legit VR to happen. Thought I'd love it. Hours and hours of experimenting and wanting to love it. It didn't click. It's simply not "worthwhile" for me, and many others.
Accept this.
The 'shooters are superior in VR' mindset is the problem. They aren't better, they're different. To each their own.
I don't mind you asking, of course, but I think going down the path of discussing individual games gets nowhere. It's the format I don't like that much. I like it OK, just not enough to make it a regular activity or hobby. Enjoy it :)
My pc now is
RYZEN 7 1700 16 GB DDR4 3200MHZCL15 GTX 970 G1 GAMING DELLP2416D 24'' 2560X1440 60 HZ IPS. I upgrade it when i want and buy evrything i want but no i wont wouch VR. It is dangerous to health. If there is no a normal version the game will fail.
Thankfully available hardware is really meh (lacking input devices, non-variable refresh rate displays, etc), so yeah...
I guess I'll just buy HL:A and will never play it.
To add to your points, I think people can view games as business or art, or somewhere in-between.
Judging from the developer interviews, HL:A leans more towards art than business, because they were clearly going with their feelings and instincts, to make the game they wanted to make, rather than make a game based on business decisions.
If we condemn a developer for putting a game in a niche market, we are condeming the freedom of art.
For VR, you setup a couple of sensors if you have to, draw your boundary and...good to go? Using it after that pick up controllers, put on headset, launch game. What else are you expecting them to do to make it any easier than they already have with say the Rift S, Quest or Cosmos?
Setup problems? Sure, no different to a PC with issues you might face along the way, something not plugged in properly, software being a ♥♥♥♥♥ for no particular reason, something breaks along the way and stops working and needs to get replaced?
These are not new things and I'm actually curious what you think needs to be done to make it any easier than say a Quest is right now and how much those things will actually save you time?
I don't know, I've never set one up. That topic (setup problems) actually hasn't come up yet in the thread. My brother said the Quest initial setup was easy, it's like a console setup, basically. Then you have to set the room boundaries every time you play. I did it, painted the edges of the walls around the room with a laser beam-type thing. It was easy. Outward-facing cameras that don't need sensors set up and a self-contained headset have made setup a snap.
So, no problems there.
https://www.pcgamesn.com/pc-gamers-vs-console-gamers-numbers