Half-Life: Alyx

Half-Life: Alyx

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WarToad Nov 22, 2019 @ 11:48pm
I can afford VR. I don't like VR. Enjoy HL:A VR people.
Everybody's gotta rage at each other, but here's the thing...

VR is a niche market and always will be in its current state. When using VR amounts to no more hassle than putting on a pair of sunglasses, it will get more popular. That won't be for a while. Even still, it will be a separate thing from 2D games as each format appeals to different tastes.

VR is not the future of gaming. It's here right now. It's not for everyone. Most, it seems. That's fine.

I've played every VR headset except Index. I've bought a few different ones for friends and family, the Quest being the latest. (Wireless VR is way, way better, btw. Way.) To me, it's cool for a bit. No motion sickness. Vader Immortal is probably the highest-quality overall experience I've had in VR, and the closest to a true AAA game like HL:A seems to be. I played it for 30m. I liked it. No real interest in going back to it. Definitely no interest in a 10-15 hour VR game. It's just not the same as 2D gaming and does not fit the bill of what I'm looking for when I play games.

I was there day one at midnight when HL:2 unlocked. Loved it. Loved Episode I and II. Wish we got a 3 within a few years, but it didn't happen. Seemed lame of Valve since the game sold so well and they knew so many people wanted it, but, eh, it's a business and they had their reasons. Now I don't really care about the HL series. They were all solid FPS that broke a lot of ground a good while ago.

This will not make VR mainstream. Most of the people who wanted to get into VR are into it. It will boost sales for sure, but VR will never become mainstream anytime soon. Price is not the issue, as it's really not that expensive.

Make it as simple as sunglasses. Or better yet, some fancy OLED polymer contacts.

Until then, enjoy the new VR-only HL game you VR-lovers. And chillax and stop getting defensive because not everyone enjoys VR the way you do. We're not (necessarily) poor, we don't get motion sick, it's just not our thing.

And you 2D folks- also chillax. There are a billion games, and HL is just one IP that's moved on from 2D gaming and will likely never return. The creators deem it so.

And something obvious I haven't seen pointed out anywhere yet:

Just cause you VR people are getting a new Half-Life game it doesn't mean that a 2D one is being taken from us 2D-only gamers.

It could have happened, it didn't happen. Now something else is happening. Buy it and play it or don't buy it and play it. I'm not going to buy it. I'll maybe play it on my friend's VR setup for 30m and go "Huh, that was neat. It did a couple things I haven't seen in a VR game before." Then I'll go back to playing Bubble Bobble.
Last edited by WarToad; Nov 23, 2019 @ 3:24am
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Showing 1-15 of 117 comments
Chaunsey Nov 22, 2019 @ 11:58pm 
i think your view of VR is completely wrong, but i can understand being reluctant to jump into a new medium.

but you can always revisit it later.

i assure you VR is already worthwhile however, and while it is not quite sunglasses, playing VR is as simple as putting on my headset and picking up my controllers.

i honestly think you really likely havent given it a good chance yet, or have not played the types of games you would enjoy in VR yet.

I love shooters, and shooters have been superior in VR for a long time now.
8Beet Nov 23, 2019 @ 12:01am 
A lot of the "vr gamers" here are pointing out that its not like this is HL3, let the VR half life exist in peace it's not the VR gamers here spamming threads about how much they hate that the game is VR only
WarToad Nov 23, 2019 @ 12:05am 
Originally posted by Chaunsey:
i think your view of VR is completely wrong, but i can understand being reluctant to jump into a new medium.

but you can always revisit it later....i assure you VR is already worthwhile...

i honestly think you really likely havent given it a good chance yet, or have not played the types of games you would enjoy in VR yet.

I love shooters, and shooters have been superior in VR for a long time now.

My view isn't wrong, it's just not the same as yours. We're seeing the same thing.

I've played just about every notable game on every VR platform. Right from when they started coming out, tried them all. No reluctance, I was dying for it to finally be a thing. Waited a long time for legit VR to happen. Thought I'd love it. Hours and hours of experimenting and wanting to love it. It didn't click. It's simply not "worthwhile" for me, and many others.

Accept this.

The 'shooters are superior in VR' mindset is the problem. They aren't better, they're different. To each their own.
Last edited by WarToad; Nov 23, 2019 @ 12:16am
Wynter the Blu Foxx Nov 23, 2019 @ 12:06am 
Originally posted by WarToad:
Originally posted by Chaunsey:
i think your view of VR is completely wrong, but i can understand being reluctant to jump into a new medium.

but you can always revisit it later.

i assure you VR is already worthwhile however, and while it is not quite sunglasses, playing VR is as simple as putting on my headset and picking up my controllers.

i honestly think you really likely havent given it a good chance yet, or have not played the types of games you would enjoy in VR yet.

I love shooters, and shooters have been superior in VR for a long time now.
I've played just about every notable game on every VR platform. Right from when they started coming out, tried them all. Hours and hours of experimenting and wanting to love it. It didn't click. It's simply not "worthwhile" for me, and many others.

Accept this.

The 'shooters are superior in VR' mindset is the problem. They aren't better, they're different. To each they're own.
What's your take on Blade & Sorcery, if you don't mind my asking?
WarToad Nov 23, 2019 @ 12:10am 
Originally posted by Wynter the Blu Foxx:

What's your take on Blade & Sorcery, if you don't mind my asking?

I don't mind you asking, of course, but I think going down the path of discussing individual games gets nowhere. It's the format I don't like that much. I like it OK, just not enough to make it a regular activity or hobby. Enjoy it :)
Last edited by WarToad; Nov 23, 2019 @ 12:13am
Pitii Nov 23, 2019 @ 2:07am 
Finally, some good ♥♥♥♥♥♥♥ criticism.
Achu~ Nov 23, 2019 @ 2:13am 
Bravo.
SHREDDER Nov 23, 2019 @ 2:13am 
I can also afford VR. I make 13.000 euros each year so i can buy evrything i want.
My pc now is
RYZEN 7 1700 16 GB DDR4 3200MHZCL15 GTX 970 G1 GAMING DELLP2416D 24'' 2560X1440 60 HZ IPS. I upgrade it when i want and buy evrything i want but no i wont wouch VR. It is dangerous to health. If there is no a normal version the game will fail.
SantanzChild Nov 23, 2019 @ 2:15am 
Good for you. WTF are you adding to the spam on this board for than?
PainkilleR Nov 23, 2019 @ 2:20am 
Originally posted by WarToad:
Now I don't really care about the HL series.
Damn, this is the problem... I can afford VR as well, I don't care about VR either, but I really like Half-Life, and I still care about it a lot. To the point that I even consider buying a VR for 1 game.

Thankfully available hardware is really meh (lacking input devices, non-variable refresh rate displays, etc), so yeah...

I guess I'll just buy HL:A and will never play it. :duranceleft::duranceright:
Last edited by PainkilleR; Nov 23, 2019 @ 2:26am
Dug Nov 23, 2019 @ 2:34am 
Thank you for adding some grounded discussion to this whole thing.

To add to your points, I think people can view games as business or art, or somewhere in-between.

Judging from the developer interviews, HL:A leans more towards art than business, because they were clearly going with their feelings and instincts, to make the game they wanted to make, rather than make a game based on business decisions.

If we condemn a developer for putting a game in a niche market, we are condeming the freedom of art.
Last edited by Dug; Nov 23, 2019 @ 2:35am
Kieresh Nov 23, 2019 @ 2:49am 
3 milion players...nitche market......
Ixixly Nov 23, 2019 @ 2:56am 
I'm sorry, how is using VR any more difficult than setting up your PC in the first place? You still need to go out and get the Tower, Monitor, Keyboard and Mouse, you need to find a space to set them up which means setting up a desk, you spend time getting a good chair as well which all involves time and effort into researching to get a good deal, let alone the time you might take if you custom built your tower. So maybe 30-45mins from the moment you get your stuff all home to the moment it's all plugged in, tidied up and you're ready to go after setting up windows the way you like it?

For VR, you setup a couple of sensors if you have to, draw your boundary and...good to go? Using it after that pick up controllers, put on headset, launch game. What else are you expecting them to do to make it any easier than they already have with say the Rift S, Quest or Cosmos?

Setup problems? Sure, no different to a PC with issues you might face along the way, something not plugged in properly, software being a ♥♥♥♥♥ for no particular reason, something breaks along the way and stops working and needs to get replaced?

These are not new things and I'm actually curious what you think needs to be done to make it any easier than say a Quest is right now and how much those things will actually save you time?
WarToad Nov 23, 2019 @ 3:36am 
Originally posted by Wally:
I'm sorry, how is using VR any more difficult than setting up your PC in the first place? You still need to go out and get the Tower, Monitor, Keyboard and Mouse, you need to find ...

...Setup problems?

...These are not new things and I'm actually curious what you think needs to be done to make it any easier than say a Quest is right now and how much those things will actually save you time?

I don't know, I've never set one up. That topic (setup problems) actually hasn't come up yet in the thread. My brother said the Quest initial setup was easy, it's like a console setup, basically. Then you have to set the room boundaries every time you play. I did it, painted the edges of the walls around the room with a laser beam-type thing. It was easy. Outward-facing cameras that don't need sensors set up and a self-contained headset have made setup a snap.

So, no problems there.
WarToad Nov 23, 2019 @ 3:44am 
Originally posted by KaziuWichura:
3 milion players...nitche market......
Out of a hundred million or so, yes. Nietzsche market.

https://www.pcgamesn.com/pc-gamers-vs-console-gamers-numbers
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Date Posted: Nov 22, 2019 @ 11:48pm
Posts: 117