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Simplest answer is that it's VR only, it needs to render not only 2x the resolution, it needs to do it at a very slight offset so it's not even a copied information, it's got the resource intensiveness of running a game twice.
On top of needing to maintain as steady FPS as possible to reduce VR negative side effects.
It's undeniably inferior looking for sure, but it's far more likely it's due to VR and not some failure of an art department, as VR games go, this looks rather amazing.