Grab the Bottle

Grab the Bottle

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Kamina Dimension Ltd  [developer] Oct 27, 2016 @ 7:12am
Demo feedback, comments, bugs etc.
Hello!

We'd be glad to hear any feedback and comments you might have regarding the game & demo.
If there's anything you'd like to have changed for the full game or if you found a bug, please post a comment.

We'll be looking at these forums closely so we can make the necessary changes and additions to make the game as good as possible.

Thanks! :steamhappy:
Kamina Dimension team
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Showing 1-15 of 17 comments
Winter Glider Nov 22, 2016 @ 7:37pm 
Hey guys! I love this game. It's super challenging and awesome at the same time. I was just wondering if I could possibly make a small youtube video with this game. If not, it's fine, but I really do enjoy it! anyway, I can't wait for the full version to come out! thanks for making this game.
Kamina Dimension Ltd  [developer] Nov 25, 2016 @ 1:23pm 
Originally posted by Winter Glider:
Hey guys! I love this game. It's super challenging and awesome at the same time. I was just wondering if I could possibly make a small youtube video with this game. If not, it's fine, but I really do enjoy it! anyway, I can't wait for the full version to come out! thanks for making this game.

Hello Winter Glider!

We're really glad you're enjoying the game! Everyone is free to make any kinds of content about our game, so go ahead! We welcome all content about our game. :steamhappy:
Your Local EBoy Dec 7, 2016 @ 7:28am 
moro huomasin tämän pelin steamissä ja tajusin että tämä on se yksi peli game exposta.

mukava nähdä että tämä peli on tulossa steamiin.
阿V是只牛 Dec 20, 2016 @ 12:12am 
I like your game but im stucked at level 4 and dont know how to get through it.
And at the very beginning of the game, it takes me long time to figure out press what to move my hand though i have read "how to play".

Therefore,
-hope there're hints during the levels.
-need an instruction of keys to press.

BTW, during my playing i found no bugs there.
thumps up.
Kamina Dimension Ltd  [developer] Dec 20, 2016 @ 2:52am 
Hi! I hope you already figured it out, but you need to press the grab button to grab objects. Default button for grabbing is UP-arrow. Once you grab and object, your hand will automatically start pulling it backwards as long as you hold the button down.

I hope this helps, we are definitely planning on giving players some instructions in the early levels, but right now you can check all the key bindings from the options menu.

Thanks,
Kamina Dimension
Spektri Dec 20, 2016 @ 12:50pm 
I encountered a bug on my short play session from levels 1 to 10. When I restart the level by hitting the hotkey and alt-tab off the game, the sound of hand stretching starts to loop and when alt-tabbing back in, the keyboard controls stopped working, workaround was hitting esc and coming back into the level that way.

Im running the game on windowed 720p
Last edited by Spektri; Dec 20, 2016 @ 12:51pm
Kai Syvertsen Dec 21, 2016 @ 12:39am 
Good game!
Pena Urkuri Dec 21, 2016 @ 1:33pm 
On menus cursor bugs a little. and why not make the hand icon to be the cursor all the time? now it just shows when you are over the menu icons.

Not any major bugs, good work guys!
Tal Dec 22, 2016 @ 7:54pm 
Played the demo and I was able to resist a strong urge to Alt-F4 long enough to start to enjoy it.

Your biggest ragequit issues will come from controls – it's too easy to over/understeer because of poor turn granularity and input latency. Velocity is inconsistent, so the hand sometimes races right as you need to time a release. Recoil distance after handle pulls appears based on velocity rather than a fixed distance, which caused me to back unexpectedly around a corner and run straight into the floor once.

Non-standard resolution handling caused a critical puzzle element to be hidden from view in the kitchen, made it appear much harder to solve than it is. Bleed areas would work with your art style to both give the impression scenes continue on and allow better edge alignment to the window for scaling.

Background elements in the attic are saturated enough to appear as if they can be collided with, while the garage has an oddly desaturated background and would benefit from slightly more foreground information to make the necessary connection (specifically: the scales(?) aren't clear what they are/should do even once it's known what they do, but it doesn't help that they appear in both the background and foreground at once). The gray outlines definitely need to be explained with the red/blue if they remain, because it's a key mechanic that's non-obvious.

And your menus: the white "highlight" doesn't really highlight, there's no level completion marker, info screens are a hot mess, the "backing out" bit is confusing at first (then just cumbersome), and even a small amount of work to sort out how a resolution menu works is too much. Unconventional menus are fine if they're simple to understand and use, but I'd describe yours more as "janky". The extra frustration factor will just put some people over the edge faster with this game.

That's just what I remember the day after, anyways. With those issues cleaned up and a fair amount more content, I think you have a great little game. I'd play more.
Kamina Dimension Ltd  [developer] Dec 23, 2016 @ 1:09am 
Thanks for playing the (pre-alpha) demo, which to be fair is not a perfect example of how the game is now. We will be updating the demo with all the polish and changes found in the Early Access release soon. Some of your feedback still stands true with the current build also, and we will be working to fix these issues and will hopefully have some good news in the future.

Thanks for the very constructive feedback.

Cheers,
Kamina Dimension
janner66 Jan 19, 2017 @ 7:29am 
I haven't played the game yet but it looks interesting and I would like a chance to play it. I know that a lot of people will ask for achievements and trading cards for this game. I always like to see achievements in any kind of puzzle game. Are any of these planned for the future please?
Kamina Dimension Ltd  [developer] Jan 19, 2017 @ 8:20am 
Hi!
Definitely, we have achievements (and trading cards) coming this winter. We will be telling more a bit later!

Cheers,
Kamina Dimension
janner66 Jan 19, 2017 @ 1:59pm 
Originally posted by Kamina Dimension Ltd:
Hi!
Definitely, we have achievements (and trading cards) coming this winter. We will be telling more a bit later!

Cheers,
Kamina Dimension

Brilliant. Great news :)
freezeman42 Feb 8, 2017 @ 3:52am 
The game looks amazing! I'm waiting for a bigger release and the achievements before playing though.. I cant wait! :rosewink:
Globter Apr 24, 2017 @ 10:45am 
Trade cards available .
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