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but once the Cylons field Comet-PCMs and Wardrivers,
your Missiles will turn against you.
However, a single Ranger is always nice as Torpedo-Bomber
and Minelayer.
The best way to eliminate Comet PCMs and Wardrivers is with Vipers, of course. However, good use of torpedoes will also do the job because they have no effect on torpedoes, which should be used primarily on Cylon Basestars.
Once you turn on the option where you need to repair and refill your munitions after the battle, you will spend a lot of tylium on them.
- Cylons have better DRADIS range (up to 10k for their basic ships) meaning you have to be FAR away for them to not identify you. Good luck with that, considering their ships can be faster than yours (And they WILL pursue you).
- Late-game they spam higher numbers of squadrons that you likely won't be able to eliminate before they reach your capitol ships. Colonials can't field a large number of ships that both have lots of LR ordinance, and squadrons to deal with raiders.
- If you they do get an ID on your ships they can unleash far larger long-range salvos.
- Also comets or warpdrivers will turn your own munitions against you, and they will use them.
- On higher difficulties Cylons outnumber you. You will likely run out of munitions before killing them all. Colonial ships thrive on being close range, not long range fighters.
It CAN work but a lot can go wrong, enough to where I wouldn't consider it a cheese strategy.