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BSG-75 Ship Class Cost Vipers Raptors Ordnance
1 Galactica Jupiter 2 2700 2 2 1
2 Artemis 1550 2 0 1
3 Atlas 1050 2 1 0
4 Atlas 1050 2 1 0
5 Minotaur 900 0 0 0
6 Adamant 750 1 0 1
7 Celestra 0 0 0 2
Total 8000 9 4 5
BSG-02 Ship Class Cost Vipers Raptors Ordnance
1 Athena Jupiter 2 2700 2 2 1
2 Artemis 1550 2 0 1
3 Heracles 1250 0 0 0
4 Atlas 1050 2 1 0
5 Janus 950 0 0 3
6 Manticore 500 0 0 1
7 Celestra 0 0 0 2
Total 8000 6 3 8
BSG-03 Ship Class Cost Vipers Raptors Ordnance
1 Atlantia Jupiter 2 2700 2 2 1
2 Heracles 1250 0 0 0
3 Atlas 1050 2 1 0
4 Atlas 1050 2 1 0
5 Atlas 1050 2 1 0
6 Minotaur 900 0 0 0
7 Celstra 0 0 0 2
Total 8000 8 5 3
BSG-04 Ship Class Cost Vipers Raptors Ordnance
1 Archeron Jupiter 1 2150 2 1 1
2 Minerva 1850 2 0 2
3 Artemis 1550 2 0 1
4 Artemis 1550 2 0 1
5 Minotaur 900 0 0 0
6
7 Celstra 0 0 0 2
Total 8000 8 1 7
BSG-05 Ship Class Cost Vipers Raptors Ordnance
1 Prometheus Jupiter 2 2700 2 2 1
2 Hades Jupiter 1 2150 2 1 1
3 Atlas 1050 2 1 0
4 Atlas 1050 2 1 0
5 Atlas 1050 2 1 0
6 0 0 0
7 Celstra 0 0 0 2
Total 8000 10 6 4
BSG-06 Ship Class Cost Vipers Raptors Ordnance
1 Columbia Jupiter 2 2700 2 2 1
2 Minerva 1850 2 0 2
3 Artemis 1550 2 0 1
4 Heracles 1250 0 0 0
5 Bezerk 650 1 0 0
6
7 Celestra 0 0 0 2
Total 8000 7 2 6
BSG-07 Ship Class Cost Vipers Raptors Ordnance
1 Demeter Jupiter 2 2700 2 2 1
2 Minerva 1850 2 0 1
3 Minerva 1850 2 0 1
4 Janus 950 0 0 3
5 Bezerk 650 1 0 0
6
7 Celestra 0 0 0 2
Total 8000 7 2 8
BSG-08 Ship Class Cost Vipers Raptors Ordnance
1 Pacifica Jupiter 2 2700 2 2 1
2 Minerva 1850 2 0 2
3 Heracles 1250 0 0 0
4 Atlas 1050 2 1 0
5 Bezerk 650 1 0 0
6 Manticore 500 0 0 1
7 Celestra 0 0 0 2
Total 8000 7 3 6
BSG-09 Ship Class Cost Vipers Raptors Ordnance
1 Cerberus Jupiter 2 2700 2 2 1
2 Atlas 1050 2 1 0
3 Janus 950 0 0 3
4 Janus 950 0 0 3
5 Janus 950 0 0 3
6 Minotaur 900 0 0 0
7 Manticore 500 0 0 1
8 Celesta 0 0 0 2
Total 8000 4 3 13
BSG-10 Ship Class Cost Vipers Raptors Ordnance
1 Triton Jupiter 1 2150 2 1 1
2 Minerva 1850 2 0 2
3 Artemis 1550 2 0 1
4 Atlas 1050 2 1 0
5 Minotaur 900 0 0 0
6 Manticore 500 0 0 1
7 Celesta 0 0 0 2
Total 8000 8 2 7
BSG-11 Ship Class Cost Vipers Raptors Ordnance
1 Solaria Jupiter 2 2700 2 2 1
2 Artemis 1550 2 0 1
3 Artemis 1550 2 0 1
4 Artemis 1550 2 0 1
5 Bezerk 650 1 0 0
6
7 Celestra 0 0 0 2
Total 8000 9 2 6
BSG-12 Ship Class Cost Vipers Raptors Ordnance
1 Artemis 1550 2 0 1
2 Artemis 1550 2 0 1
3 Artemis 1550 2 0 1
4 Artemis 1550 2 0 1
5 Atlas 1050 2 1 1
6 Adamant 750 1 0 1
7 Celestra 0 0 0 2
Total 8000 11 1 8
I've had alot of fun creating them, and they're all different with different strengths and weaknesses. .
BSG-75 is my 'all rounder'.
BSG-05 is able to sit behind loads of flak and heavy armour, and swamp the cylon's with vipers.
BSG-09 is able to fire 13 nukes very quickly, but is super low on vipers.
BSG-02 gets its arse kicked every time.
I let the raiders charge through my flak wall, then engage them with vipers.Quite often I'll mark up some raider squadron's with assault raptors to help with that.
As vipers are engaging raiders, I sent taipans and assault raptors to take out the front armour of anything close enough to hurt me.
What's your preferred tactic to keep from killing yer d00dz?
I've been liking to keep my vipers close for defense but they can get hammered if I suddenly have to throw up flak. I've been playing with the new defend area command. That can keep them close enough to intercept incoming missiles but not so close that they get hit with the flak when I turn it on.
Only issue is it's now harder to deploy any kind of munition with the flak up. Any ship covered by flak is unable to deploy through the flak.
Gonna have to work on my tactics, use some of the munitions I don't normally deploy. Do you use debris mines?
First, I'll have either 2 jupiters, or 1 jupiter and 2 artemis. Accompanies by 2 minotaurs, and either an adamant or an atlas (depending on whether or not I use a second jupiter or 2 artemis). The fleet will be facing broadside the enemy fleet pretty much the whole battle, with the battlestars up front spamming a continuous flak wall from turn 2 onward (unless the enemy has no munitions or fighters).
While the flak wall is deployed, a second line will be placed behind the battlestars, usually the minotaurs. I will instruct all strike craft to defend them. That way they will not wander into the flak fields, but will respond to raiders getting past them. Raiders will of course fly right into the flak fields en masse, halving their numbers. After that the combination of vipers and minotaur turret fire usually makes quick work of whatever is left. Of course the forward flak keeps missiles off you. I'll usually have 2 sweepers working rotation around the second line near the front, deploying chaff constantly, just in case.
The second fleet is composed of 1 jupiter, 1 minerva, and 4 minotaurs. Maybe a celestra in the back. This fleet is much more aggressive. The fleet will charge directly at the enemy, with the battlestars placed in the middle and minotaurs on either side of them. The strategy is to close in as quickly as possible.
Fighters defend the battlestars, and I'll have a sweeper deploying chaff whilst defending the forward jupiter, so that the chaff eventually covers the back of the fleet as it travels. The vipers and minotaurs ensure that enemy raiders will still get torn apart, even if they have superior numbers. If things get too bad I can deploy the flak fields strategically, since fighters have a tendancy to focus their battle around the battlestars.
As for missiles, well if the sweepers get taken out the jupiter relies on its ability to tank damage. But if things get too bad I will break formation, swinging the jupiter on its side and deploying a flak wall to defend itself while the minotaurs charge into the enemy formation and rip them apart.
1x Galactica
1x Jupiter II
2x Minotaur (1x positioned above each Jupiter to take advantage of the flak shield)
1x Bezerk (fragile so positioned behind the front line)
1x Celestra
I launch everything on turn 1, move all the Vipers and Raptors to the tail of the formation and then activate flak.
Send out 1x Raptor squadron to scout the rear of the Cylon formation (usually can get a missile salvo in before they die).
Focus fire on anything that gets within gun range and it is dead in about 1.5 turns.
This usually leaves just the Basestars left so I begin maneuvering towards them at an angle where flak is still effective until I can get in gun range or my Vipers and Assault Raptors can finish them off.
I'm not saying this is the right way to play, but it seems to work for the smaller vessel rushes and missile barrages. I always get killed whenever my Vipers are purely defending and I try to use offensive missile barrages.
Thing is, missiles are not the Colonial forte. Guns are. Flak walls are. So use them.
What does the Berzerk add for you? The guns are weak compared to the other ships. Is that one extra viper slot worth it? Or is it just that you don't have the points for anything else?
I took out the 9700 fleet I was having trouble with using my BSG-75 fleet. Lost a Minotaur due to sloppy handling.
1x Galactica
2x Artemis
2x Minotaur
1x Celestra
I blind-fired torps until I had to put my walls up and then just tanked the incoming raiders. Missiles soon followed. The revenants were a little spaced out so I was able to defeat them in detail. When a minotaur isn't focus-fired, he can go +10 attack all day long.
I toyed around with bringing nukes but the targets I would want to nuke are the mid-sized ships. The Revenant is, to my mind, the most dangerous ship the Cylons have because it melts armor with no recourse. The other basestars can do a ton of damage but there's means to mitigate missiles.
The raiders seem to be getting a lot more cheeky. I didn't see exactly what they did but I had one Artie not engaged by anything else and it lost half the side armor and I think it was all raiders.
I didn't have points for anything else. It was either that or a Manticore and I find more use with a Viper squadron than an extra missile platform.
Yep, I agree the Raiders have been more aggressive, luckily they'll target my squadrons first even if they are very far away from capital ships.
I have used them but not enjoyed them. Paired with adamants using their vipers for missile defense and the berserk vipers for offense. Flying in stacks for better defense.
I've been going more viper-heavy now and keep running up against those hull limits. Very annoying. But I just can't see downgrading one of my heavier ships to something a little lighter to make room for a berk or an adamant. Those ships are just too light to pull their own weight.
What I do keep finding is I'm not too scared of the basestars because they're still relying on missiles and I can tank those with the flak. What's still a challenge are those arachnaes and revenants. They come in on the wrong angle and they'll just start chewing things up. And it seems like the AI is trying to flank more, not just use the nems to do it.