Battlestar Galactica Deadlock

Battlestar Galactica Deadlock

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Confused about Boarding Parties
Not quite as much for the Cylons as much as the Colonial marines.

I deployed a raptor to a talon and let the marines do their thing during the battle. When I selected the ship there were two bars, one indicating the centurions, and one the boarding party deployed by my raptors. The marines eventually won, the centurion count hit 0 and then...nothing. No subsystems being damage, and the ship was moving around and firing like normal.

What exactly does boarding and eliminating all the defenders do, because this took something like 5-6 turns to do?

Side note: Getting real ♥♥♥♥♥♥♥ tired of the AI constant targeting nothing but the celestra at the back of the fleet. This is happening way too often since the last update.
Dernière modification de Sabaithal; 31 mars 2019 à 20h23
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Regarding your side note I wrote this recently in another thread:

I kept wondering why the Cylons were stupid enough to keep firing all their missiles at my Battlestar with its flak up. But after reading a recent thread I realized that I almost always instinctively hide my Celestra behind my Battlestar. So it could have been they weren't quite as stupid as I originally thought, but they WERE just stupid enough to fire every munition at the Celestra that was hiding behind the Battlestar with its flak up...

So this could be a cheesy way to manipulate the AI into wasting its missiles/torpedoes.
Dernière modification de OMG My Profile Name Does Not Fi; 1 avr. 2019 à 3h02
Sabaithal a écrit :
Not quite as much for the Cylons as much as the Colonial marines.

I deployed a raptor to a talon and let the marines do their thing during the battle. When I selected the ship there were two bars, one indicating the centurions, and one the boarding party deployed by my raptors. The marines eventually won, the centurion count hit 0 and then...nothing. No subsystems being damage, and the ship was moving around and firing like normal.

What exactly does boarding and eliminating all the defenders do, because this took something like 5-6 turns to do?

Side note: Getting real ♥♥♥♥ing tired of the AI constant targeting nothing but the celestra at the back of the fleet. This is happening way too often since the last update.

good question.....even after a destroyed ship my boarding party keeps *fighting* on that ship
Regarding your side note I wrote this recently in another thread:

I kept wondering why the Cylons were stupid enough to keep firing all their missiles at my Battlestar with its flak up. But after reading a recent thread I realized that I almost always instinctively hide my Celestra behind my Battlestar. So it could have been they weren't quite as stupid as I originally thought, but they WERE just stupid enough to fire every munition at the Celestra that was hiding behind the Battlestar with its flak up...

So this could be a cheesy way to manipulate the AI into wasting its missiles/torpedoes.
Yeah, yeah, I know. It just doesn't make a whole lot of sense that the AI would target only that ship, especially given how difficult I make it for them to hit it.

One battle I hid that ship behind an adamant the entire fight, and the enemy fired something like 5 or 6 long-range torpedo barrages at it. All except one of them totally missed, and that last one nicked the celestra, but that thing is not well armored and a 'nick' can do some serious damage.
Sabaithal a écrit :
Yeah, yeah, I know. It just doesn't make a whole lot of sense that the AI would target only that ship, especially given how difficult I make it for them to hit it.

One battle I hid that ship behind an adamant the entire fight, and the enemy fired something like 5 or 6 long-range torpedo barrages at it. All except one of them totally missed, and that last one nicked the celestra, but that thing is not well armored and a 'nick' can do some serious damage.

It looks like the developers just released an update for Deadlock. They might have fixed up the targeting issue.
Colonial boarding parties give a debuff (-15% accuracy, -25% subsystem repair, -25 system energy) for as long as they are alive on the ship. If the cylon defenders are defeated the debuff is permanent. The presence of the debuff is indicated by a red exclamation point above the enemy ship.
mecampbell30 a écrit :
Colonial boarding parties give a debuff (-15% accuracy, -25% subsystem repair, -25 system energy) for as long as they are alive on the ship. If the cylon defenders are defeated the debuff is permanent. The presence of the debuff is indicated by a red exclamation point above the enemy ship.
Makes sense, though it feels like the reward for successfully neutralizing a defense force on a ship should be greater. If the cylons manage it your ship goes kaboom. The colonials should at least have the ship be dead in space for a bit.
It would actually be pretty neat if a colonial boarding party, after successfully taking out enemy defenses and the CIC, could give you control of the ship, maybe a turn or two after the CIC is taken. I usually feel bad about boarding a Revenant knowing there are marines aboard but I still have to destroy it.
Spartan Delta 27 a écrit :
Sabaithal a écrit :
Yeah, yeah, I know. It just doesn't make a whole lot of sense that the AI would target only that ship, especially given how difficult I make it for them to hit it.

One battle I hid that ship behind an adamant the entire fight, and the enemy fired something like 5 or 6 long-range torpedo barrages at it. All except one of them totally missed, and that last one nicked the celestra, but that thing is not well armored and a 'nick' can do some serious damage.

It looks like the developers just released an update for Deadlock. They might have fixed up the targeting issue.

When I read through the change content, there was no mention of changing the AI.
AeQuArTz a écrit :
It would actually be pretty neat if a colonial boarding party, after successfully taking out enemy defenses and the CIC, could give you control of the ship, maybe a turn or two after the CIC is taken. I usually feel bad about boarding a Revenant knowing there are marines aboard but I still have to destroy it.

It's probably the way it is for balance reasons. Very few Cylon ships can stand up to Colonial guns (the only two are the Revenant and Cerastes). So they need a unique way to destroy Colonial ships.

It would be better lore (IMO) if the raptor team plants a virus in the cyclon systems. That way you don't feel bad about destroying the vessel. That's probably hard to code for colonial vs colonial fights though.
AeQuArTz a écrit :
It would actually be pretty neat if a colonial boarding party, after successfully taking out enemy defenses and the CIC, could give you control of the ship, maybe a turn or two after the CIC is taken. I usually feel bad about boarding a Revenant knowing there are marines aboard but I still have to destroy it.

I can imagine the conversation. Hey, guys, board this ship. Yes, the one I have the rest of the fleet targeting. Don't worry, we'll shoot the bits you aren't in. Don't worry that I recalled the raptor, we'll get you off... somehow.
gmuir77 a écrit :
I can imagine the conversation. Hey, guys, board this ship. Yes, the one I have the rest of the fleet targeting. Don't worry, we'll shoot the bits you aren't in. Don't worry that I recalled the raptor, we'll get you off... somehow.

Unfortunately, that seems to very much be the case. Even the Cylon Forces would probably question the tactic of killing off numerous Sentient (Perhaps even Sapient?) Centurions to basically destroy themselves along with a Colonial vessel.

As a result, I usually avoid using Raptors for boarding operations. There are some skirmish fleets I create from time to time with Cylon boarding parties being front and center, but even those usually take a backseat to my more combat focused forces.
Spartan Delta 27 a écrit :
gmuir77 a écrit :
I can imagine the conversation. Hey, guys, board this ship. Yes, the one I have the rest of the fleet targeting. Don't worry, we'll shoot the bits you aren't in. Don't worry that I recalled the raptor, we'll get you off... somehow.

Unfortunately, that seems to very much be the case. Even the Cylon Forces would probably question the tactic of killing off numerous Sentient (Perhaps even Sapient?) Centurions to basically destroy themselves along with a Colonial vessel.

As a result, I usually avoid using Raptors for boarding operations. There are some skirmish fleets I create from time to time with Cylon boarding parties being front and center, but even those usually take a backseat to my more combat focused forces.
Well the Cylons not as much because their dead soldiers just 'resurrect' I assume (if thats a thing in season 1 anyway).
Sabaithal a écrit :
Well the Cylons not as much because their dead soldiers just 'resurrect' I assume (if thats a thing in season 1 anyway).


Spolierish (maybe): IIRC Resurrection technology was only given to the Cylons by the 'Final Five' in return for Cylons ending the First War. Also IIRC it only works on organics such as 'skinjobs' and the organic Cylon fighters...

But yes, I too started to feel bad about using mass boarding parties on Revenants, leaving with the Raptor so I could use it to board another target, and having to blow up the ship with the Marines still on board. Now I just keep the Raptor docked and try to rationalise that the boarding party 'might' somehow make it back in time before the ship goes Kaboom.
Dernière modification de OMG My Profile Name Does Not Fi; 2 avr. 2019 à 9h13
Now I just keep the Raptor docked and try to rationalise that the boarding party 'might' somehow make it back in time before the ship goes Kaboom.

That's a cool rationalisation. I like it.
Sabaithal a écrit :
Well the Cylons not as much because their dead soldiers just 'resurrect' I assume (if thats a thing in season 1 anyway).

I believe the Centurions only get one life. They appear to at least be Sentient (AKA like animals), but also might be Sapient (AKA complex thought similar to humans). Even though I totally agree with nuking the heck out of the Cylons in Battlestar Galactica Deadlock, it does make me feel bad that these folks are fighting a lengthy war when they already escaped from the Colonies and can theoretically settle elsewhere to gain strength.
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Posté le 31 mars 2019 à 20h17
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