Battlestar Galactica Deadlock

Battlestar Galactica Deadlock

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Sabaithal Mar 30, 2019 @ 4:04pm
Personal favorite ship?
Aesthetically or functionally, which one is your favorite ship with either faction? Top 3 is fine too.

1st - Juptier class battlestar - Call me unoriginal, but I just love this thing aesthetically and functionally. Its too bad they're so bloody expensive...
2nd - Minotaur - I know they're just brute-force bricks with lots of guns, but two of these things can rip apart most ships from any angle. I use them in all of my fleets.
3rd - Adamants - They have munitions and a squad, and they're cheap. Not to mention pretty nice looking too.

Haven't used the cylon ships that much.
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Showing 1-15 of 42 comments
Spartan Delta 27 Mar 30, 2019 @ 4:11pm 
1st Minerva - I always loved the Pegasus and Mercury Class. As its spiritual predecessor, I grew very attached to the Minerva and its heavy hitting capabilities.
2nd Jupiter - Even if I had no idea what Galactica was, the Jupiter is an absolute titan than demands my respect. The vessel looks like a flying fortress and provides the kind of defensive capabilities one would expect. It is too bad it does not have the speed or additional arms of a Minerva, otherwise it would be my favorite regardless of sentimentality.
3rd Adamant - I survived the first Campaign because of Adamants. Heck, I survived Sins and Sacrifice because of two Adamants supporting my fleet the whole way through. Those are like the kind of Capital Ships you would put on pre-war patrols to secure territory. They demand respect, even if they do not necessarily measure up to the Artemis or other Battlestar classes.
Fister Roboto Mar 30, 2019 @ 4:14pm 
The Janus, she take take a beating while dishing out thrice the damage it takes thanks to her heavy guns and 3 missile slots.

The new Heracles is also winning my heart, able to charge head-first while all 16 of her heavy guns pummel everything while the Point-Defence guns take out fighters.
Spartan Delta 27 Mar 30, 2019 @ 4:16pm 
Originally posted by Sabaithal:
Haven't used the cylon ships that much.

In that category...

1st Argos - Spiritual predecessor to the rather elegant vessels in the Second Cylon War. Munition Reloading also makes for some really enjoyable nuclear fleets on the Cylon side.
2nd Basestars - I love all of the big ships it seems. The original series Basestar has its own elegance to it and proves to be a magnificent representation of the uniformity present in the original Battlestar Galactica series.
3rd Cerestes - Amazing gunships that help to round out a fleet heavy on missiles and fighters. They can make a truly spectacular battle and match up against some of the Colonial's lighter vessels easily.
Spartan Delta 27 Mar 30, 2019 @ 4:18pm 
Originally posted by Fister Roboto:
The Janus, she take take a beating while dishing out thrice the damage it takes thanks to her heavy guns and 3 missile slots.

The new Heracles is also winning my heart, able to charge head-first while all 16 of her heavy guns pummel everything while the Point-Defence guns take out fighters.

I survived Sin and Sacrifice with this fleet.
Jupiter "Columbia"
Minerva "Spitfire"
Janus "Devastation 1"
Janus "Devastation 2"
Adamant "Aegis 1"
Adamant "Aegis 2"
Manticore "Sacrifice"

I would have lost at endgame if not for those Janus classes taking so many hits. Those things are magnificent.

(Edit: Forgot about the Manticore)
Last edited by Spartan Delta 27; Mar 30, 2019 @ 4:19pm
LewdestRoadCone Mar 31, 2019 @ 12:49am 
jupiter is bae but the ones in the game cant take but a fraction of the beating the galactica takes on screen. adament is second bae because they are like loli-jupiters.
Last edited by LewdestRoadCone; Mar 31, 2019 @ 12:50am
Supreme Doge Mar 31, 2019 @ 4:19am 
I'd say that my favourite ships are Atlas and Jupiter. Atlas has been my go-to carrier for a lot of fleet compositions because it allows for me to field quite a few fighters with the ability of taking (and outputting) damage. Jupiter has been a favourite mostly because of how powerful it is.
lytleclan Mar 31, 2019 @ 10:26am 
My favorites are a bit different.

1- Viper MkII: It is the lynch pin of my entire game plan. The first thing I think of, for any fleet, is; 'do I have enough Vipers?'

2- Sweepers: Once you have mastered using Sweepers they can change your whole tactical strategy.

3a- I have two that fit here. The Artemis: It is the backbone of the Colonial Fleet. An inexpensive but powerful Battlestar. Its speed and maneuverability lets it stay with a fleet that relies of speed.

3b- The Berserk: Good guns with long range and the best fighter evasion at 50%. They lack armor, but their maneuverability is excellent. The real reason it is in my 3rd position; because of its appearance. Black Labs has done an exceptional job in the ship designs. The Berserk is not the prettiest or slickest design, but has a look of a no nonsense blue collar ship. Like an engineer said, 'I want lots guns that are inexpensive and can move well, oh, and give me the best Viper squadron ever too.' The Berserk seems to have an 'I love it' or 'I hate it' status and I love it.
Last edited by lytleclan; Mar 31, 2019 @ 10:30am
Xautos Mar 31, 2019 @ 1:07pm 
Adamant - your jack of all trades frigate capable of dishing and taking damage, has a slot for fighters and munitions. not really the best pick after the Artemis comes in.
Artemis - the successor to the adamant but expensive. fills every role the Adamant can and has heavier guns to deal with those troublesome Revenants and Arachnes.
Viper Mk2 - capable of defense, intercepting munitions,. dealing with Cylons. Your essential requirement for any ship with a hangar really.
Last edited by Xautos; Mar 31, 2019 @ 1:09pm
TheBeef24 Apr 1, 2019 @ 7:37pm 
For performance, right now it's the Heracles. Good armor, good firepower, has flak fields that it can use to protect itself during an attack, or in a pinch reinforce the defensive line alongside the battlestars. I've found a pair of Heracles to be more reliable flankers than a single Minerva.

For looks, I've got to agree it's the Jupiter.
Half Phased Apr 3, 2019 @ 2:57am 
Bezerk has got to be on the list for how much I use it. It’s “hero” viper squadrons can carry the day and it excels at heavy fire support, allowing it to help clear the skies of cerastes to keep the squadrons alive. And once it reaches elite level... it’s borderline broken.

Next has to be the Artemis: lots of damage, flak, armour, 2 squadrons and a munitions slot, and you get it really early. Add to that it’s movement speed buff from veterency allowing it to still move at higher levels of posture. Fleets of 2 Artemis and 2 bezerks can handle pretty much anything before late game fleets as long as the mission spawn doesn’t put the cylons miles below you.

Finally, the Jupiter. While I’d like to put the atlas or Minerva here, the atlas struggles to carry the day if it’s the last thing between victory or defeat due to a low amount of guns and dreadful speed and the Minerva just can’t hold the line, often having to shelter behind a Artemis, the Jupiter is just the defacto superior heavy warship. I have to say it’s veterency is very much in the “meh” camp as firewall buffs are pointless when “you can rely on the tried and tested method of shooting the cylons down before they get the chance”.
gmuir77 Apr 4, 2019 @ 8:49am 
The nice thing about the game is there's plenty of good things to say about every ship. Actually, the only real complaint I have is that you can't really engage in as much combined arms action due to the fleet cap and the heavy hitters in late-game. I'd totally love to have some Mantis running around but there's no justification for them considering the other ships I desperately require.
Sabaithal Apr 4, 2019 @ 12:34pm 
Originally posted by gmuir77:
The nice thing about the game is there's plenty of good things to say about every ship. Actually, the only real complaint I have is that you can't really engage in as much combined arms action due to the fleet cap and the heavy hitters in late-game. I'd totally love to have some Mantis running around but there's no justification for them considering the other ships I desperately require.
I'm all for them removing the fleet cap number, while retaining the fleet cap amount. As in, I can only have 7 ships BUT they can be whatever I want.

Of course this won't stop people from trying to put 7 jupiters in one fleet so...limit 3 battlestars/base-stars per fleet?
Spartan Delta 27 Apr 4, 2019 @ 2:52pm 
Originally posted by Sabaithal:
Originally posted by gmuir77:
The nice thing about the game is there's plenty of good things to say about every ship. Actually, the only real complaint I have is that you can't really engage in as much combined arms action due to the fleet cap and the heavy hitters in late-game. I'd totally love to have some Mantis running around but there's no justification for them considering the other ships I desperately require.
I'm all for them removing the fleet cap number, while retaining the fleet cap amount. As in, I can only have 7 ships BUT they can be whatever I want.

Of course this won't stop people from trying to put 7 jupiters in one fleet so...limit 3 battlestars/base-stars per fleet?

I think it might be better to have the option to remove the point cap in Campaign and Single Player Skirmish, but keep the 4,000 or 8,000 point cap for Multiplayer.

Honestly, I would love a fleet entirely composed of Battlestars... For some reason I enjoy shredding my enemies with minimal challenge, mehehe
gmuir77 Apr 4, 2019 @ 3:40pm 
I think performance would kill having too many Jupiters. The interface is incredibly manual and you have to tweak your forces every turn. I think that this is one of the primary reasons for limiting your fleet count. Yes, you could double it but would it be much more fun with the current interface? I'm imagining something like Civilization where in the early game turns took less than a minute but by late game it's five minutes of fiddling and poking with an interface that isn't up to the scale the game is on now.

I suppose it could be player's choice if the devs decide ok, we'll allow for a higher fleet cap but that's only if you are willing to take the drawbacks that come with.
Spartan Delta 27 Apr 4, 2019 @ 8:34pm 
Originally posted by gmuir77:
I think performance would kill having too many Jupiters. The interface is incredibly manual and you have to tweak your forces every turn. I think that this is one of the primary reasons for limiting your fleet count. Yes, you could double it but would it be much more fun with the current interface? I'm imagining something like Civilization where in the early game turns took less than a minute but by late game it's five minutes of fiddling and poking with an interface that isn't up to the scale the game is on now.

I suppose it could be player's choice if the devs decide ok, we'll allow for a higher fleet cap but that's only if you are willing to take the drawbacks that come with.

I can definitely see why that might be a bit of an issue in some cases.

As for me, I tend to tweak my forces every single turn because I am extremely paranoid about the possibility of collisions or poorly positioned forces. A Battlestar Fleet would basically just be my normal playstyle, except with bigger guns. Heh

Anyway, I appreciate what the developers have already released and could still find joy in this game if it stayed as is. Even so, the option of having unlimited fleet composition for the PC in Single Player sounds absolutely fantastic.
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Date Posted: Mar 30, 2019 @ 4:04pm
Posts: 42