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2nd Jupiter - Even if I had no idea what Galactica was, the Jupiter is an absolute titan than demands my respect. The vessel looks like a flying fortress and provides the kind of defensive capabilities one would expect. It is too bad it does not have the speed or additional arms of a Minerva, otherwise it would be my favorite regardless of sentimentality.
3rd Adamant - I survived the first Campaign because of Adamants. Heck, I survived Sins and Sacrifice because of two Adamants supporting my fleet the whole way through. Those are like the kind of Capital Ships you would put on pre-war patrols to secure territory. They demand respect, even if they do not necessarily measure up to the Artemis or other Battlestar classes.
The new Heracles is also winning my heart, able to charge head-first while all 16 of her heavy guns pummel everything while the Point-Defence guns take out fighters.
In that category...
1st Argos - Spiritual predecessor to the rather elegant vessels in the Second Cylon War. Munition Reloading also makes for some really enjoyable nuclear fleets on the Cylon side.
2nd Basestars - I love all of the big ships it seems. The original series Basestar has its own elegance to it and proves to be a magnificent representation of the uniformity present in the original Battlestar Galactica series.
3rd Cerestes - Amazing gunships that help to round out a fleet heavy on missiles and fighters. They can make a truly spectacular battle and match up against some of the Colonial's lighter vessels easily.
I survived Sin and Sacrifice with this fleet.
Jupiter "Columbia"
Minerva "Spitfire"
Janus "Devastation 1"
Janus "Devastation 2"
Adamant "Aegis 1"
Adamant "Aegis 2"
Manticore "Sacrifice"
I would have lost at endgame if not for those Janus classes taking so many hits. Those things are magnificent.
(Edit: Forgot about the Manticore)
1- Viper MkII: It is the lynch pin of my entire game plan. The first thing I think of, for any fleet, is; 'do I have enough Vipers?'
2- Sweepers: Once you have mastered using Sweepers they can change your whole tactical strategy.
3a- I have two that fit here. The Artemis: It is the backbone of the Colonial Fleet. An inexpensive but powerful Battlestar. Its speed and maneuverability lets it stay with a fleet that relies of speed.
3b- The Berserk: Good guns with long range and the best fighter evasion at 50%. They lack armor, but their maneuverability is excellent. The real reason it is in my 3rd position; because of its appearance. Black Labs has done an exceptional job in the ship designs. The Berserk is not the prettiest or slickest design, but has a look of a no nonsense blue collar ship. Like an engineer said, 'I want lots guns that are inexpensive and can move well, oh, and give me the best Viper squadron ever too.' The Berserk seems to have an 'I love it' or 'I hate it' status and I love it.
Artemis - the successor to the adamant but expensive. fills every role the Adamant can and has heavier guns to deal with those troublesome Revenants and Arachnes.
Viper Mk2 - capable of defense, intercepting munitions,. dealing with Cylons. Your essential requirement for any ship with a hangar really.
For looks, I've got to agree it's the Jupiter.
Next has to be the Artemis: lots of damage, flak, armour, 2 squadrons and a munitions slot, and you get it really early. Add to that it’s movement speed buff from veterency allowing it to still move at higher levels of posture. Fleets of 2 Artemis and 2 bezerks can handle pretty much anything before late game fleets as long as the mission spawn doesn’t put the cylons miles below you.
Finally, the Jupiter. While I’d like to put the atlas or Minerva here, the atlas struggles to carry the day if it’s the last thing between victory or defeat due to a low amount of guns and dreadful speed and the Minerva just can’t hold the line, often having to shelter behind a Artemis, the Jupiter is just the defacto superior heavy warship. I have to say it’s veterency is very much in the “meh” camp as firewall buffs are pointless when “you can rely on the tried and tested method of shooting the cylons down before they get the chance”.
Of course this won't stop people from trying to put 7 jupiters in one fleet so...limit 3 battlestars/base-stars per fleet?
I think it might be better to have the option to remove the point cap in Campaign and Single Player Skirmish, but keep the 4,000 or 8,000 point cap for Multiplayer.
Honestly, I would love a fleet entirely composed of Battlestars... For some reason I enjoy shredding my enemies with minimal challenge, mehehe
I suppose it could be player's choice if the devs decide ok, we'll allow for a higher fleet cap but that's only if you are willing to take the drawbacks that come with.
I can definitely see why that might be a bit of an issue in some cases.
As for me, I tend to tweak my forces every single turn because I am extremely paranoid about the possibility of collisions or poorly positioned forces. A Battlestar Fleet would basically just be my normal playstyle, except with bigger guns. Heh
Anyway, I appreciate what the developers have already released and could still find joy in this game if it stayed as is. Even so, the option of having unlimited fleet composition for the PC in Single Player sounds absolutely fantastic.