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So whilst you will take a hit, the enemy will be more screwed than you are at the end of it.
You can also do the lulzy triple Manticore EMP dogpile. If you can find a way to get them close enough you can shut down most of an enemy fleet instantly, to which you can have about 8 torpedo salvoes shred them whilst they literally can't move.
It definitely requires creative thinking to get the most out of it compared to standard munitions, that's for sure. I encourage out of the box thinking with it's application.
The fleet you proposed does however lack anti-squadron support. Might be worth floating a Debris Mine or two to bait enemy Raiders into with the few Vipers you have.
Against players the fleet would be a one-trick-pony. An unsuspecting opponent would get derped on the first time, but they'd just bring overwhelming squadron and munition support in a rematch and snipe the Manticore's, then take their time dismantling the core ships.
It'd also perform poorly for Anabasis as every ship is relatively fragile, and Manticores rushing in are going to be taking costly damage every single round.
But yeah, heavy squadrons support would be this fleets weakness, even if colonial ships are abnormally good at eliminating squadrons (minervas have 11 point defense guns on each side).
My tournament-standard Cylon fleet could slam dunk what you've proposed with little effort.
1x Nemesis (1x Guided Missile)
3x Revenant
1x Cerberus (3x Raiders, 1x Wardriver)
2x Argos (1x AP Missile, 2x Guided Missile, 3x Prototype Raiders on each ship)
(No, I'm not concerned about making the fleet public, I'm sure folks have seen it enough times in tournament streams)
So here's how that'd play out. The Nemesis with it's 10km DRADIS range will ID you on the first turn, or second if it's a really big map. When I see 3x Manticores with EMP Generators, I'm going to immediately delete two of them with a 1x AP 2x Guided salvo each, and have 9 Raiders jump the third whilst I turn my entire fleet around and leg it.
Once they go boom after about turn 3/4, I'll then take my time pulling the 2x Rangers and 2x Minervas apart in standard fashion.
Back to standard campaign...
You're right, the Manticores would charge in, zap the enemy fleet and you'd pick them to pieces at your leisure without even losing a ship. It's not something I'd want to bring into the story missions though, as core mission 9 and onwards starts having a lot of Cylon squadron deployments.
The raiders could suffice IF they aren't met with heavy fighter resistance I suppose.
Heavy fighter resistance is dealt with by drawing hostile squadrons into gun range of the Revenants and letting them get ripped to shreds by accurate Revenant fire whilst the squads brawl.
Honestly, I could write pages about how that fleet works and adapts to situations. Got an excess of 30-40 matches clocked in between it, and it's older version which had a 3rd Argos instead of the Cerberus. Not a single loss. I should probably get back into MP matches and see if some new blood can give me a run for my money, I've been ridiculously busy these past few months.
Minor note - It's Wardriver. No p in it. :p