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To be honest, I never really got the issue either. The game seems very well engineered and the interface is definitely an effective means of creating Three-Dimensional space combat. It is true that the targeting selection cycling can be irritating at times, but I agree that it is not a very serious issue especially when other target methods are available.
TIL
The only real improvement to be made is clarifying the gun angles since it really isn't clear regarding elevation as to why you are and aren't hitting the target. Until I was told to look at the model I had no idea why my manti couldn't hit a close target above the bow.
Also, the colors on the firing arcs aren't clear. I see bands of green, yellow and red in front which seems like I have a weaker gun but the bands to the port and starboard are wide and red and orange so I'm thinking these must be my good guns but I look at the turrets and I've got heavies in front, mediums on the side so wouldn't heavies have a greater range than medium? The manual clarified nothing.
This might be made more clear with some numbers added to the display showing percent chance to hit.
Also, you can highlight the parts of the enemy ship in the detailed target view and see them flash on the model. Is this a precursor towards selecting sub-systems to target? I've seen waggle talk about it but I don't know of any way to achieve targeting more specific than putting my ship off a given quarter and that's pretty hard to arrange.
I believe the range of your guns are determined by ship type, with an adjustment for posture. Most ships have a base range of 5000. That can be increased by using +offensive posture and decreased with +defensive posture. One of the advantages for the Berserk is that its base range is 5500 and the new gunship in Sin & Sacrifice, the Heracles, has a greater base range too.
I know posture has bearing but let me give you an example. Enemy ship is within my green cone. I confirm this by rotating the camera so I'm looking down at the enemy. The pedestal the enemy is sitting on rests under the shade of the cone but it's green. I reply the prior turn and don't see anything firing at him. Guns do have the correct elevation. What's going on? Dunno.
And what's the difference in the example I mentioned where the side arc is red and orange out to max and the front arc shows red yellow and green? What does the green even represent?
The Minotaur has a +5% range (5250) compared to the Berserk +10% range (5500). Sorry that I did not mention that one.
Regardless, the Minotaur is a vastly superior ship even without carrying Vipers.