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Rapporter et problem med oversettelse
But yes, I would see it as having greatest potential in scenario situations. People could build a reactor in survival if they wanted for the challenge, but the complexity and thus potential for entertaining screw-ups would be most fun in scenarios where all or part of the base comes pre-built.
Something I know from when I used to play SS13: The solars were the easiest and most reliable power source, but they don't offer nearly as much Fun as a station powered by a potential disaster contained only by constant feedback mechanisms and prone to explode if some tinkering engineer cuts the wrong wire.
https://discord.com/channels/276525882049429515/276525882049429515/1294132713577648253
Another idea to throw out: While a nuclear reactor should be a challenge to actually build in survival, it could also come as part of the starting kit on a sunless, windless world like Pluto or a moon of Neptune. the kit could have a crate containing the reactor, a stirling engine, pipes, an APC, canister of pollutant and a first fuel rod - everything needed to to rig up a very janky reactor setup, though one which will need constant monitoring and micromanagement until the base is developed enough to manufacturer electronics for automation.
I suspect reactors won't be something you can set up under a day when you also need a basic pressurized environment just to be able to eat. But on planets like Pluto RTG might come back into play.
I imagine the 'bare minimum' reactor setup goes like this:
- The reactor works something like the evaporation chamber - it has an internal atmosphere you can access with gas or liquid pipes. So connect a gas pipe. Fill with the coolant of your choice.
- Connect the pipe to a stirling generator.
- Either put the generator in an atmosphere you want to warm/outside, or put it in one connected to a bunch of radiators.
There, you have a power station! Of course it's not pretty, you're going to need to constantly adjust the control rods and monitor pressure, but that's the bare minimum. In a full setup you might be using heat from the reactor directly for something like your ice-melting chamber or to pre-heat gasses for the furnace, and you'll have logic to look at your power needs and temperatures to make adjustments as needed. But that comes later: This isn't supposed to be the /easy/ start, and in your early game you'll be running a reactor which demands manual micro-management and depends upon your mastery of atmospherics to keep it from either shutting down or blowing up.
The reactor could be expanded upon as your base grows, until you have it fully automated and operating a whole bank of stirling generators, or using it to boil water into steam for turbines. As the power level is ramped up it may also start to pose a radiation hazard, and measures to mitigate this would be required.