Stationeers

Stationeers

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mepatuhoo Dec 10, 2022 @ 8:23am
nuclear reactor
nuclear reactors should be a reactor that has a gas input and output. Heats up the gas and sends it to the output. That way we can make power using the Stirling engine. This would be the best way to make nuclear reactors. Please don't do magic reactors that take in a fuel and just makes power. Give the player the option to build there reactor. With a reactor that heats gas. it could be used to make power, power a furnace and heat up rooms on cold planets. spent fuel rods could be recycled for lead.
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Showing 1-15 of 22 comments
mepatuhoo Dec 10, 2022 @ 8:25am 
also have a gas and a liquid variant of the reactor for people that want to heat up gas or water.
Rocket  [developer] Dec 13, 2022 @ 11:44pm 
This is something we are working towards adding in 2023.
ne_propheta Aug 4, 2023 @ 1:19pm 
Pleeeease pleeease pleeeease @Rocket, making good use of Uranium to generate steam/H2O vapour to run a Stirling or a turbine would be fantastic! :steamhappy:
Skippy Aug 26, 2023 @ 9:54pm 
Originally posted by Rocket:
This is something we are working towards adding in 2023.
I feel like phase change was a major part of getting here. Do you imagine it still being done in 2023?
andreykl Dec 14, 2023 @ 7:10pm 
Looks like it isn't going to make it this year. Hopefully game will get there soon.

P.S. Uranium bullets?
Suge Dec 15, 2023 @ 5:41am 
I work in nuclear and the amount of game mechanics having nuclear reactors would add to this game would be amazing! Reactors, boilers, condensers, heavy water manufacturing, steam turbines, reactor fuel manufacturing, reactor refuelling machine, meltdowns, radiation, radiation shielding, automated fail safes, new control surfaces/consoles for control room, radiation detection tools and personal dosimeters etc. You could build an entire game just on this. I hope they do it.
andreykl Dec 15, 2023 @ 9:11am 
Originally posted by Suge:
Reactors, boilers, condensers, heavy water manufacturing, steam turbines, reactor fuel manufacturing, reactor refuelling machine
Double the amount of explosions) And at least someone will try to make a 'chicken pressure cooker' out of reacrtor made steam.
But I very doubt it's going to be as varied.

Originally posted by Suge:
new control surfaces/consoles for control room
I really doubt that, at most a new motherboard for a computed or console.
And devs really need to hook exsiting consoles into logic network... and it probably will be like with rockets, simplest variables untill they see how players use it.

Originally posted by Suge:
radiation detection tools and personal dosimeters etc
Probably not in a first iteration.
Last edited by andreykl; Dec 15, 2023 @ 9:12am
spacedout Dec 20, 2023 @ 10:05am 
love this idea, we need something for all that uranium.
CaPY Mar 20 @ 5:50am 
Originally posted by Rocket:
This is something we are working towards adding in 2023.

Soooooo? Where is it?
Originally posted by Rocket:
This is something we are working towards adding in 2023.
Has the same energy as Elon saying they will have the autopilot up and running next year...
Also please make so that the fuel dosent last for too long and accidents are more than possible, even if the radiation might be a bit tricky to get coded in properly.
Not a programmer but im guessing ray tracing can be one way to check how strong radiation is in specific spots dispite the walls, even if a bit expensive for the pc.
Qybat Mar 26 @ 2:23pm 
I noticed this right after making my own big suggestion on my own ideas for nuclear power. I won't repeat it, but I will summarise: I imagine nuclear power as being so impractical that in survival, any base capable of building it would have no real use for it. The real value would be in scenarios, where the base comes pre-built and the fun is in keeping it operational.
Originally posted by Qybat:
I noticed this right after making my own big suggestion on my own ideas for nuclear power. I won't repeat it, but I will summarise: I imagine nuclear power as being so impractical that in survival, any base capable of building it would have no real use for it. The real value would be in scenarios, where the base comes pre-built and the fun is in keeping it operational.
What do you mean impractical? Its complicated and maybe even hard to manage heat source that has a potential to be catastrophic but also opens doors to powerfull furnace setups/power generation.
So it will be end game item for multiple uses and would replace GFG but also add extra risk. So it has plenty of uses in the end game as the challenge is either completely switching to it in both power/furnace system and it would probably kill the whole base if it did suffer a fun meltdown because one of your ic's controlling it decided to shutdown for no reason.
andreykl Mar 28 @ 1:01pm 
Originally posted by Qybat:
I imagine nuclear power as being so impractical that in survival, any base capable of building it would have no real use for it.
Strongly depends on what it's going to be used for. Developers can trivialy add some power intensive tech that effectively requires nuclear power to run or switch some things to much higher power consumption (deep miner) or may be we are going to need super hot plasma from a reactor for something.

There are also byproducs of nuclear reactors to consider. I imagine nuclear reaction devised materials are going to be used for RTGs and nuclear batteries or for late game rockets.
Last edited by andreykl; Mar 28 @ 1:06pm
CaPY Mar 29 @ 12:28am 
With nuclear reactors you could survive in cold sunless plantets.
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