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EDIT: I don't want another (unnecessary) forced chore (Replacing Filters) on me.
It should be possible to do about the same here. YEa, you might not bring it back to 100%... but taking that CO2 filter and hitting it with a burst of O2 from the wrong side could extend your life a bit more in an emergency.
Introducing Non-depleting filters will cost 10 steel and 5 gold each.
10 PATCHES LATER
Filters that cost 10 steel and 5 gold each will now deplete at 25% the rate of the filters that cost iron. Introducing a new non-depleting filter that cost 20 steel, 20 copper, 10 gold, 10 silver, 10 nickel, 5 electrum, 5 invar, and 5 constantan each.
Canisters, advanced canisters, portable tanks, and tank kits will degrade over time. Keep an eye out on your tanks as they will explode if they degrade to 0%. Introducing a new tank kit that will not degrade that cost 50 steel, 30 copper, 25 gold, 10 silver, 30 nickel, 10 electrum, 20 invar and 15 constantan each.
Glass doors, composite doors, blast doors, and airlocks will degrade over time. Keep an eye out on your doors as when they degrade to 0% you will no longer be able to open or close them. Doors will also begin to leak at 50% and below proportional to the degradation below 50%. Introducing a door repair kit that allows you to repair leaky or worn out doors. The kit will cost 10 steel, 20 invar, 10 nickel, 10 gold, 10 copper and 5 solder. The door repair kit has 10 charges. Composite doors cost 1 charge to repair, glass doors cost 2 charges to repair, airlocks and blast doors cost 3 charges to repair.
Pipes will degrade over time. Keep an eye out on your pipes as they will explode if they degrade to 0% and will begin to leak when they degrade below 50%. Introducing steel pipes that cost 5 steel each which do not degrade.
Food that is stored will degrade over time and will degrade slower when kept under colder temperatures. Introducing a deep freezer that costs 10 steel, 10 gold, 10 copper, 10 invar, 10 electrum, 10 constantan and 10 solder.
Batteries will degrade capacity by 1% of every 100kW-hours of energy used, charged, discharged or passed thru. Keep an eye on your batteries as they will leak pollutants when degraded below 10%.
Steel frames, iron frames, iron walls, and all wall kits will degrade over time. The degradation is scaled by environmental conditions. Introducing a wall repair kit that cost 10 steel, 10 gold, 10 copper, 10 solder and 10 aluminum. The wall repair kit has 100 charges. Each iron wall and frame cost (sheets included) will cost 1 charge. Steel walls, steel frames, and other denominations of steel walls will cost 2 charges each.
Solar panels will degrade over time. The solar panel's lifetime is limited to 5000kW-hours under ideal conditions. The solar panel's life time is shortened and scaled based on environmental conditions. Introducing a non-degrading solar panel that will cost 10 steel, 50 copper, 20 gold, 10 invar, 10 electrum and 20 solder.
Wires will degrade over time. Wires degrade faster with more power running through them. Keep an eye out on your wires as their power capacity decreases with degradation and will burn if the capacity drops below the power running through them. Introducing non-degrading cables that have 100kW capacity. The non-degrading cables cost 1 steel, 1 gold, 1 electrum, and 1 tungsten per unit.
Introducing new ores, aluminum and tungsten.
Aluminum can not be smelted but must be refined in an advanced electrolyser. The electrolyser costs 10 steel, 20 gold, 20 silver and 10 solder.
Tungsten ore can only be detected using ground penetrating radar and can only be smelted using an advanced furnace. The advanced furnace cost 100 steel, 50 gold and 50 invar. A pressure of 20Mpa and temperature of 100kK is required to smelt tungsten ore.
All furnaces and atmospherics including the advanced elecrolyser and advanced furnace will degrade over time.
We hope you will enjoy these changes!
But sarcasm very vell placed haha.
It's really frustrating when items just break and completely stop working for no reason but I think a loss in efficiency is a good tradeoff as long as they are easily detectable and the items can be repaired instead of replaced.
Yes, the possibility to repair the filters (using iron or not) would be a good option too and would avoid to build more and more filters. Is it ecologic to pollute the moon or any other planet/moon with useless filters ?
It would attract a greenpeace's spaceship :D
What I'd like to see is automation on repairing/replacing filters from machines. If the repairing option is used, provide some kind of machine that will automatically repair a filter with resources and then using chutes and automation, the filter can be placed back into the machine or in storage for later use. The same concept can be used when replacing filters. Just put the bad one in scrapper and build a new one to be placed back into the filter machine.
I'm really enjoying the game in terms of if you don't automate things, you'll have a very hard time keeping track of everything. I think filter replacement is just another aspect that needs to be automated. It's a puzzle to figure out.
I'm sure the Dev will come up with something to help with automation. Degrading filters seems like a first step in this new development.