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I don't entirely blame the developers for this; many games have the unstated expectation that a mouse with a scroll-wheel may be available, and the reason for that is probably very simple: most of them are using desktop computers to do their development, so this use case never comes up in internal testing. The problem is that while it is reasonable to expect that system with a windowing environment should have a pointing device, that may not always (and often doesn't) take the form of a mouse.
In my view, this makes selection infuriating and gameplay without a scroll wheel next to impossible, as it takes an unreasonable amount of time (sometimes on the order of minutes) just to make a selection. I honestly could not complete the tutorial, which is a shame because it looks like it was crafted with care and that it'd be fun.
To the developer's credit, they seem to have provided stubs for keybindings (I'm assunming '[' and ']'), but they are not functional as of yet. Given the current state of the game and that the developers have started addressing this issue, it's understandable that this might happen. But this bug interferes with gameplay so much that I quit after 10 minutes because I could not select the junction needed to perform the wire replacement. I probably will try again with a mouse (even if it's just for the scroll wheel), but I think this should be fixed soon.
They do work (in beta branch at least). I was going to suggest them when i saw this thread.
With that you can easily map the scrollwheel to something else.