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mantaray52 Jan 27, 2018 @ 11:49am
Alternative to mousewheel for laptops?
Laptop touchpad mousewheel scrolling doesn't seem to be recognized by this game. Any chance of adding hotkeys to work in place of touchpad or does the engine perhaps have a way to trap touchpad scrolling as mousewheel input?

And before any responses are posed about using a proper mouse or laptops not being good for games, it's a gaming laptop and the vast majority of games don't have an issue with mosuewheel/scroll input from this Synaptics touchpad, I don't have a desk, I am in a bed on a laptop. I do not have a place to use a regular mouse. It's not an option right now.
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Showing 1-9 of 9 comments
Jodian Jan 27, 2018 @ 12:15pm 
Customizable controls are pretty much a requirement for every game that wants to reach as many customers as possible, so I'd support this idea even though I personally use a desktop and a mouse.
kai Jan 28, 2018 @ 12:47pm 
how do you play games on a laptop without a mouse?!! >:O
I strongly agree with the OP; I am in a similar situation, and although my glidepad's scroll functionality does work (sort of), it tends to scroll way beyond the point I have selected. His use case is also entirely valid: gaming laptops are becoming more widespread, and although many of us that have them also have mice, there are various reasons why we may not use them (including space constraints).

I don't entirely blame the developers for this; many games have the unstated expectation that a mouse with a scroll-wheel may be available, and the reason for that is probably very simple: most of them are using desktop computers to do their development, so this use case never comes up in internal testing. The problem is that while it is reasonable to expect that system with a windowing environment should have a pointing device, that may not always (and often doesn't) take the form of a mouse.

In my view, this makes selection infuriating and gameplay without a scroll wheel next to impossible, as it takes an unreasonable amount of time (sometimes on the order of minutes) just to make a selection. I honestly could not complete the tutorial, which is a shame because it looks like it was crafted with care and that it'd be fun.

To the developer's credit, they seem to have provided stubs for keybindings (I'm assunming '[' and ']'), but they are not functional as of yet. Given the current state of the game and that the developers have started addressing this issue, it's understandable that this might happen. But this bug interferes with gameplay so much that I quit after 10 minutes because I could not select the junction needed to perform the wire replacement. I probably will try again with a mouse (even if it's just for the scroll wheel), but I think this should be fixed soon.
david Feb 5, 2018 @ 12:32pm 
I don't have the same problem as the OP on my Surface book - two finger scrolling works fine. I don't love it as a user interface and I often overshoot but it 'works' fine.
moira.lachesis Jul 14, 2018 @ 2:16am 
This is really needed, and it is really easy to do also. It seems unreasonable that this doesn't exist yet considering the enormous amount of work put into the game.
Gyrus Jul 14, 2018 @ 3:15am 
Originally posted by ThyLordRoot Wazu:
they seem to have provided stubs for keybindings (I'm assunming '[' and ']'), but they are not functional as of yet.

They do work (in beta branch at least). I was going to suggest them when i saw this thread.
Last edited by Gyrus; Jul 14, 2018 @ 3:16am
Rocket  [developer] Jul 15, 2018 @ 9:42am 
We do have plans for binding scroll functions to other stuff. Hopefully ASAP
profitX10 Jun 4, 2020 @ 11:41pm 
2 years later and we still need this.
Tajin Jun 5, 2020 @ 2:26am 
Until that happens, you could help yourself with 3rd party software like glovepie (which is free and incredibly versatile).

With that you can easily map the scrollwheel to something else.
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Showing 1-9 of 9 comments
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Date Posted: Jan 27, 2018 @ 11:49am
Posts: 9