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after new "Hardsuit" put into recycling and centrifuge I get this:
1. Ore (Lead) x4
2. Reagent mix x5
3. Ore (Gold) x1
4. Reagent mix x10
Reagent mix x5
Aftet putting it into furnace it shows: "5g Steel"
Reagent mix x10
Aftet putting it into furnace it shows: "10g Invar"
So what i'm doing wrong?
So for now, there are 2 bugs:
1. No astrolloy after "Hardsuit" recycling
2. Astrolloy reagent mix cannot be resmelted in furnace
Bryn, thank you for insisting on the presence of errors, but now it's up to the developers :)
Thank you!! I'm guessing it's something like the astroloy reagent mix isn't functioning the same as freshly smelted astroloy in the advanced furnace for some reason.
make astrallloy from ore mix a correct temp/prssure in furnace
than let the pressure/temp go wrong
then output reagent
then remake the good furnace seting and put back the astalloy reagent inside
then check if the output is ingot or reagent
maybe the bug is not the original item
i strongly doubt than a reagent is diferent depending the origin
if the furnace say pure astralloy their is no memory it is
my opinion is the furnace canot resmelt this reagent at all
no idea why their is diference in the recycling centrifiuge
for me it dont make sens than centrifuge not separate pure ores and keep alloys
So I will smelt astroloy from the copper steel cobalt etc unless they changed the recipe then i will use that but then i will drop the pressure so it turns into reagent mix when outputted from the furnace then raise the pressure back up to over 30mpa or whatever it's supposed to be and put it back in and see if it works like you said.
this experiment should tell us something, at least, about where the broken code is.
Heres the steps I took if you'd like to reproduce the experiment.
Step 1: Insert 2 steel, 1 copper, 1 cobalt into advanced furnace at 31mpa and 1100 kelvin. wait for it to smelt into astroloy, verify it will produce ingot, output the 1 astroloy.
Step 2: Take the 1 astroloy from step 1 and put it back in the same advanced furnace it just came out of at the same temp and pressure. Notice the astroloy ingot will not produce astroloy ingot, ejecting it causes reagent mix astroloy to be produced with no way to turn it back into ingots.
Experiment aborted at this point, reasoning if ingots of astroloy won't even turn back into ingots there is no way the reagent mix from the ingot failing to smelt will turn into ingots.
Edit: glad we are on the same page now about this lol
it is weird i thinked first its not reagent fault that fail
since you inputed a ingot that not more turn into ingot
it the code that is very much complex and less intuitivve than i thinked
i guess it must be a night mare for the devs to found the reason of all wrong thing that can happend
i presume they tricked the unity engine for made all that transformations that ar not suported by defaut
on another thread people said me than unity5 is a great engine i i doubted now im sure
I wonder if they would let me help look through the function calls related to the astroloy reagent variables and see if there are any obvious function calls or anything as like a free unpaid intern.
I should mention the other alloys that i've tried to put in the advanced furnace and see if they can come back out as ingots or also get permantently transformed into useless bugged reagent mix but only so far tested Waspaloy and Stellite so perhaps it's the advanced furnace not having a correct function call to turn them back into ingots.
just open the files and write a fix you test then propose it on the forum or discord
with luck the devs will be smart enought to accept and add your name as honorific mention to the credits
or maybe will hire you if you demonstrate both skill and social
in the worst event you just add the fix to the steam workshop and update at evry patch until fixed
as soon you dont sale it it legal
i just tested the steel for now and maybe the solder unsure
Solder works, steel works, all the furnace recipes work. So far only the advanced furnace recipes have this bug.
<Recipe>
<Astroloy>1</Asrtroloy>
</Recipe>
etc like that for each advanced furnace alloy. Going to add this code and see if it works. Wish me luck.
<RecipeData>
<PrefabName>ItemAstroloyIngot</PrefabName>
<Recipe>
<Astroloy>1</Astroloy>
</Recipe>
</RecipeData>
If I wanted to be through I would go through and add similar lines of code for the other superalloys that obviously lack the correct recipes upon a cursory examination of the code but it's late and i'm tired.
Thanks again for bouncing my ideas back at me, turned out to be what I needed.
is we can craft ingots without furnace inside an enclosed steel frames rooms with fuel atmo
since the alloy are coded in furnace the answer is obivously no
the game is a giant cheat on the phisics
nothing can hapend out of a designed item
i guess fuel will just not explod in the atmosphere
it must have a room with all reaction coded
since a room can only exist if all the grid are enclosed even by open doors
maybe i will test it it soeem relatively easy and cheap of destruction to build a room with a tunnel on a planet where the external pressure is more than the 100kpa required or just vent inside two large tank of oxy volatile at more than 30celcius
mention i just read a post of the devs where they state the phisics will not be improved since it will be a trouble for the old save and players who learned all the receipes
the early access legals is not enought
i guess the few players base who already paid isnot that much an issue nor their rants and comments
and the new potential players will certainly not understand anything of that
my opinion is it just impossible with that poor engine not designed for handle such gameplay
and they are not so lazzy to rewrite since they continue to upadate despit the few of interest of people for such niche cosmetic simulation
they just have probablly no clue of how it can be realistic since all their work is just the reverse of a natural simulation
their is many coder that push the limits of the possible by tricking the code and linking each item to others
its quickly become a nightmare where the tinyest edit can impact all the rest and a complete abstraction for all new readers
it works great, i can smelt steel or even astroloy with no fuel although being in the room itself is going to fill your waste tank up fast to keep you alive. i bring an extra o2 bottle and a few extra empty waste tanks for a few minute stay.
in fact after looking at the code itself all the furnace requires is the right pressure and temperature it doesn't care what mixture of gases you use.
As far as the explosions go, on my base on vulcan I've tried opening my o2 filled base to the blazing hot hydrogen atmosphere and it's pretty much always ended with flames shooting out of my base. the boundary between rooms becomes such a pressure differential that you either get stuck there in the eddies or shot out 500mph away from the window. fun times. also if you put canisters outside in the heat they do explode pretty good. the atmosphere itself seems to do a good job of neutralizing anything you put into it though so the times i've gotten fires to sustain outdoors have been rare or entirely caused by bugs like the one time my base caught fire and stayed on fire for ever until i reloaded the save.
Fun fact, if you are in a room at 1050 degrees kelvin your credit card will melt in your pants losing you all your money on it. If you forget to turn off the logic for the heaters and the heaters turn on, your tablet and anything in your hand will melt if you are near the heaters. If for some reason you think hey what if I activate a igniter in this super heated atmosphere you can start a firestorm that consumes the entire room in wreaths of flame.
the game is not faked
tought im not sure from what you said that is possible to make ingots out of furnaces
did you tryed even to make ingot of lead in a pressured room what is the most easy to smelt if i remind
i just not understand what purpose serve your room
just heating for cheap the gas so you not use oxy for smelting isnt
id i have a graphic trouble because i dont see any flames ingame since the last year 2019
i just witnessed a furnace explosion that blasted 3row of solar around it and damaged the frames to trash bu facing it i dont see flames a all
just a minor blast effect probably just the wave of destruction and not the gas wave at all
im not sure i not recorded but i not seen any flames
maybe it was because on moon?
last year i smelted the oxy and volatile in a room and obivousy i had incidents with nice fire particules all around me very pixelised but cool stress
it was in the era of flooding water you know maybe