Stationeers

Stationeers

View Stats:
JTHM Nov 18, 2024 @ 4:04pm
So what's the deal with 1.0?
I asked this same question back in 2019. Is the end in sight?
Originally posted by Rocket:
Originally posted by JTHM:
I asked this same question back in 2019. Is the end in sight?
On the steam page there are tags regarding the early access state of games. If you click on the store page there is a blue box that appears for early access games. This is only displayed while the game is in early access, once it goes "1.0", then this box will disappear.

In this box is the following:
We're committed to delivering these consistent and substantial updates to the game until both we and our community consider the game ready for a v1.0 release.

We still have substantial updates we would like to make to the game before we think it is 1.0. The game has been updated regularly through the period, including a patch today.

There is some concern in our studio that going "1.0" will indicate to many we consider the game "finished", so therefore we want to take a great deal of time to ensure the game meets our standards instead of rushing towards a 1.0 release.
< >
Showing 1-12 of 12 comments
JeanDeaux Nov 18, 2024 @ 6:31pm 
It hasn't been announced yet, and they're in no rush to claim it's done yet.
Bullett Nov 18, 2024 @ 7:35pm 
Why do people push for 1.0 release? Stationeers is perhaps greatest game of its type ever made. It will be sad when active development ends.
The road(map) is still long, and once that stuff has been done, I guess (Actually hope.) that the road(map) will be long again. I don't need a 1.0, I need what we already have, grown and growing.
A developer of this app has indicated that this post answers the original topic.
Rocket  [developer] Nov 19, 2024 @ 1:55am 
Originally posted by JTHM:
I asked this same question back in 2019. Is the end in sight?
On the steam page there are tags regarding the early access state of games. If you click on the store page there is a blue box that appears for early access games. This is only displayed while the game is in early access, once it goes "1.0", then this box will disappear.

In this box is the following:
We're committed to delivering these consistent and substantial updates to the game until both we and our community consider the game ready for a v1.0 release.

We still have substantial updates we would like to make to the game before we think it is 1.0. The game has been updated regularly through the period, including a patch today.

There is some concern in our studio that going "1.0" will indicate to many we consider the game "finished", so therefore we want to take a great deal of time to ensure the game meets our standards instead of rushing towards a 1.0 release.
JTHM Nov 21, 2024 @ 6:01am 
Originally posted by Rocket:
Originally posted by JTHM:
I asked this same question back in 2019. Is the end in sight?
On the steam page there are tags regarding the early access state of games. If you click on the store page there is a blue box that appears for early access games. This is only displayed while the game is in early access, once it goes "1.0", then this box will disappear.

In this box is the following:
We're committed to delivering these consistent and substantial updates to the game until both we and our community consider the game ready for a v1.0 release.

We still have substantial updates we would like to make to the game before we think it is 1.0. The game has been updated regularly through the period, including a patch today.

There is some concern in our studio that going "1.0" will indicate to many we consider the game "finished", so therefore we want to take a great deal of time to ensure the game meets our standards instead of rushing towards a 1.0 release.

Thank you for the reply, I appreciate the information. I've been patiently waiting to jump in when 1.0 hits, much like I did with satisfactory.
Bullett Nov 21, 2024 @ 7:55am 
You certainly won't be disappointed whether you buy now or wait. I do not consider it an exaggeration to say Stationeers is already the best game of it's kind ever developed for PC and getting better all the time!
Originally posted by JTHM:
Thank you for the reply, I appreciate the information. I've been patiently waiting to jump in when 1.0 hits, much like I did with satisfactory.

There's lots to do and learn already right now, and even the daily Beta updates they push out are stable enough for making 8 hour videos. It's not feature complete, doesn't have a campaign, no missions to do. But it has emergent gameplay. Stationeers and Satisfactory just can't be compared: Completeness can much more easily be defined for the latter than the former. And the former has much stronger emergent gameplay.
Qybat Nov 23, 2024 @ 8:05am 
I feel a lot of people wouldn't regard the game as 'finished' until it had some sort of objective-orientated game mode. It doesn't have to go full SS13-style roleplay, but it would need something like missions. Perhaps just a means of defining winnable scenarios, where a pre-made world might come with an objective like 'maintain the insanely power hungry science machine for ten minutes straight' or 'deliver a vast amount of refined materials to the cargo ship.' Or even just 'survive for X hours' as the world runs through a string of semi-randomised disasters like extreme weather and technical malfunctions.

People will want a game that can be open-ended, but doesn't have to be - it should have some game modes that end with a big, satisfying "YOU WIN!" screen and triumphant music.
JTHM Nov 23, 2024 @ 10:23am 
Originally posted by Qybat:
I feel a lot of people wouldn't regard the game as 'finished' until it had some sort of objective-orientated game mode. It doesn't have to go full SS13-style roleplay, but it would need something like missions. Perhaps just a means of defining winnable scenarios, where a pre-made world might come with an objective like 'maintain the insanely power hungry science machine for ten minutes straight' or 'deliver a vast amount of refined materials to the cargo ship.' Or even just 'survive for X hours' as the world runs through a string of semi-randomised disasters like extreme weather and technical malfunctions.

People will want a game that can be open-ended, but doesn't have to be - it should have some game modes that end with a big, satisfying "YOU WIN!" screen and triumphant music.

Yeah, I need some sort of goal to work towards, otherwise I'm just messing about. Which is fun, but only for so long. I bought the game back in 2019, just waiting for it to have a point.
Bullett Nov 23, 2024 @ 3:37pm 
For now, your goal is long term survival. If you think it’s too easy try brutal start conditions in harsh environments.
Gosti Nov 23, 2024 @ 3:57pm 
Originally posted by JTHM:
Originally posted by Qybat:
I feel a lot of people wouldn't regard the game as 'finished' until it had some sort of objective-orientated game mode. It doesn't have to go full SS13-style roleplay, but it would need something like missions. Perhaps just a means of defining winnable scenarios, where a pre-made world might come with an objective like 'maintain the insanely power hungry science machine for ten minutes straight' or 'deliver a vast amount of refined materials to the cargo ship.' Or even just 'survive for X hours' as the world runs through a string of semi-randomised disasters like extreme weather and technical malfunctions.

People will want a game that can be open-ended, but doesn't have to be - it should have some game modes that end with a big, satisfying "YOU WIN!" screen and triumphant music.

Yeah, I need some sort of goal to work towards, otherwise I'm just messing about. Which is fun, but only for so long. I bought the game back in 2019, just waiting for it to have a point.

(Sorry for my English)

I'm interested to know, what example of a video game do you have that corresponds to this? I'm thinking of a game finished with a final objective?
And finally, what is the difference between "stopping playing while waiting for an objective", and finishing the objective and stopping playing?
Isn't it more interesting to have gameplay loops that don't end? With continuous fun?

In competitive games, players know that they're not going to finish first in the world, and yet they continue to play with the goal of "improving".
Isn't that what would be important in Stationeers? Seeking to improve, to do better than what we already know how to do? Challenges?

What do you think?
JTHM Nov 25, 2024 @ 1:21pm 
Originally posted by Gosti:
Originally posted by JTHM:

Yeah, I need some sort of goal to work towards, otherwise I'm just messing about. Which is fun, but only for so long. I bought the game back in 2019, just waiting for it to have a point.

(Sorry for my English)

I'm interested to know, what example of a video game do you have that corresponds to this? I'm thinking of a game finished with a final objective?
And finally, what is the difference between "stopping playing while waiting for an objective", and finishing the objective and stopping playing?
Isn't it more interesting to have gameplay loops that don't end? With continuous fun?

In competitive games, players know that they're not going to finish first in the world, and yet they continue to play with the goal of "improving".
Isn't that what would be important in Stationeers? Seeking to improve, to do better than what we already know how to do? Challenges?

What do you think?
For me personally I don't really enjoy sandbox games with no goals/missions/ending. Doubly so for early access games. That's just me. Satisfactory was a fantastic example of this, I waited until 1.0 to dive in, and it's my GOTY
< >
Showing 1-12 of 12 comments
Per page: 1530 50