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And: What do you mean "can't be read"? What are you seeing/trying? E.g. are the savegames just not being listed, or can't they be loaded?
General version - 0.2.5499.24517
Yeah, it like doesn't listed at all, but sometimes after creating a new world it can list only random backups on the right menu in saved games
Anyway, you may have lingering temp files in your save tree, or some other kind of corruption. You can take a look at your savegames here:
%USERPROFILE%\Documents\My Games\Stationeers\
Btw, your Steam cloud files are here: https://store.steampowered.com/account/remotestorageapp/?appid=544550
Here's a video (incl. helpful description) that shows/explains the problem/solution of lingering temp files. Which I thought was fixed, but only a few days ago I got a comment saying that this vid helped them solve their save file problem:
https://www.youtube.com/watch?v=sPJvRPsy4NE
I tried all of this. Also I deleted ALL saves, and tried to make new one, but it don't work
Does this XML key in your "setting.xml", which is in the same folder where your "saves" folder also is, correctly point to that saves folder?
https://i.imgur.com/onNhgkJ.png
Also, Deep Seek said me to check this C:\Users\<ユーザー名>\AppData\LocalLow\RocketWerkz\Stationeers, but I havent there Stationeers folder, only RocketWerkz
--------------------------------------------------------------------------------------
59 FPS56:04 [EXCEPTION] nullreferenceexception: object reference not set to an instance of an object
22:56:04 Assets. Scripts.Serialization.XmlSaveLoad.GetMetaDataFromFile (System.String path) (at <d571b83e82114f15969cec6cf8c38cfd>:( 22:56:04 Assets. Scripts.Serialization.XmlSaveLoad. AddSaveFiles (System.Collections.Generic. IEnumerable`1[T] readonlyList, UnityEngi 22:56:04 Assets. Scripts.Serialization.XmlSaveLoad. RefreshFileList (UnityEngine. Transform listTransform) (at <d571b83e82114f15969cec 22:56:04 System.Runtime.CompilerServices. AsyncMethodBuilderCore+<>c. <ThrowAsync>b__7_0 (System.Object state) (at <b89873cb176e44a9c 22:56:04 UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <a8fc136049044b19982b5abcb6f6b426>:0)
22:56:04 UnityEngine. UnitySynchronizationContext.Exec () (at <a8fc136049044b19982b5abcb6f6b426>:0) 22:56:04 UnityEngine. UnitySynchronizationContext.ExecuteTasks () (at <a8fc136049044b19982b5abcb6f6b426>: 0) 22:59:54 World Saved: D:/Program files/Steam/steamapps/workshop/content/544550/2430983709, BackupIndex: 10 22:59:54 Game State: None
22:59:55 Ending network connection
23:00:06 Game State: Loading
23:00:06 [EXCEPTION] invalidoperationexception: the specified type was not recognized: name='modularrocketsavedata', namespace='' 23:00:06 Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderWorldData. Read 11_ThingSaveData (System.Boolean isNulla 23:00:06 Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader WorldData. Read 461_WorldData (System.Boolean isNullable 23:00:06 Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerialization Reader WorldData. Read462_WorldData () (at <4bc111da93c44ac19c 23:00:06 System.Reflection.RuntimeMethodInfo. Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflectic 23:00:06 Rethrow as InvalidOperationException: There is an error in XML document (53199, 6).
23:00:06 System.Xml.Serialization.XmlSerializer.Deserialize (System.Xml.XmlReader xmlReader, System.String encodingStyle, System.Xm 23:00:06 System.Xml.Serialization.XmlSerializer.Deserialize (System.Xml.XmlReader xmlReader, System.String encodingStyle) (at <e14f 23:00:06 System.Xml.Serialization.XmlSerializer. Deserialize (System.Xml.XmlReader xmlReader) (at <e14f12b8a91b42bd8e49b8fddfbeacba> 23:00:06 Assets. Scripts.Serialization.XmlSerialization. Deserialize (System.Xml.Serialization.XmlSerializer xmlSerializer, System.IC 23:00:06 UnityEngine.Debug:LogException (Exception) 23:00:06 Assets. Scripts.Serialization.XmlSerialization: Deserialize(XmlSerializer, StreamReader, String) 23:00:06 Assets. Scripts.Serialization.XmlSerialization: Deserialize(XmlSerializer, String)
23:00:06 Assets. Scripts.Serialization. <LoadWorld>d__182: MoveNext()
23:00:06 Cysharp. Threading.Tasks.CompilerServices. AsyncUniTask`1: Run() 23:00:06 Cysharp. Threading.Tasks.AwaiterActions: Continuation (Object)
23:00:06 Cysharp. Threading.Tasks.UniTaskCompletionSourceCore`1: TrySetResult(AsyncUnit) 23:00:06 Cysharp. Threading.Tasks. Delay Frame Promise: MoveNext() 23:00:06 Cysharp. Threading.Tasks.Internal.PlayerLoop Runner:RunCore() 23:00:06 Cysharp. Threading.Tasks.Internal.Player Loop Runner: Run()
23:00:06 [ERROR] an error occurred while deserializing a file!: d:\program files\steam\steamapps\workshop\content 5445501243098370 23:00:06 Failed to load the world.xml: D:\Program Files\Steam\steamapps\workshop\content\54455012430983709\Backup\world (7).xml</col 23:00:06 at System.Environment.get_StackTrace () [0x00000] in <b89873cb176e44a995a4781c7487d410>:0 23:00:06 at Assets. Scripts. ConsoleWindow. PrintError (System. String output, System.Boolean suppressStacktrace) [0x00000] in <d571t 23:00:06 at Assets. Scripts.Serialization.XmlSaveLoad.LoadWorld (System.String path, System.Boolean loadWithout Chars) [0x00000] ir 23:00:06 at Cysharp.Threading.Tasks.CompilerServices. AsyncUn i Task `1[TStateMachine]. Run () [0x00000] in <c1ab5aa958314e679ba8884ab 23:00:06 at Cysharp. Threading.Tasks.Awaiter Actions. Continuation (System.Object state) [0x00000] in <c1ab5aa958314e679ba8884aba5e: 23:00:06 at Cysharp.Threading.Tasks. Uni TaskCompletionSourceCore`1[TResult]. TrySetResult (TResult result) [0x00000] in <c1ab5aa95 23:00:06 at Cysharp. Threading.Tasks. Uni Task +Delay Frame Promise.MoveNext () [0x00000] in <c1ab5aa958314e679ba8884aba5e35d2>:0 23:00:06 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <c1ab5aa958314e679ba8884aba5e35d2>:0 23:00:06 at Cysharp. Threading.Tasks.Internal.PlayerLoop Runner. Run () [0x00000] in <c1ab5aa958314e679ba8884aba5e35d2>:0 23:00:06 World load complete
23:00:06 World loaded
Just some ideas.
(I know nothing about that RocketWerkz folder you mentioned.)
I'm not familiar with how Stationeers sets its savegame directory. But my idea is that you create a new directory C:\Users\Public\RocketWerkz\Stationeers and change the entry in settings.xml to point to that new directory.
UPD: Deleted all workshop mods - still no working