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The best place to look is probably in the data itself, inside the StreamingData folder you will see a bunch of XML files. Most of the core data we use (and you do as a modder) is in those XML files.
Recently we made it so that you can "overwrite" entries inside modding - most guides from the past say you cannot as you could not previously. Now, if you have your mod "after" the core data in the mod load list, you can now "overwrite" the games core worlds. These will then show with icons.
If you have an idea of what kind of mod you want to make, I can give some pointers for best directions to go.
Thank you for replying Rocket! By far, this is my favorite game and I'm excited about future updates. No game has made me as "annoyed" and happy at the same time haha.
I was wanting to make a mod that affects ore collection on the map. So the amount of ore harvested from a single node, etc. Game time for me is limited, so speeding up certain aspects allows me to progress further and faster.
I was also wondering about the ability to add new alloys if that is possible. Thank you!
You can either:
1. Alter an existing Difficulty
2. Make a whole new difficulty.
In this case, I'll grab the data for the "Normal" difficulty, and make a new difficulty I'll call "NormalWithYield". I find a file called "DifficultySettings.xml" inside StreamingAssets/Data, and I'll make my own "mod" for it (follow the example in ExampleMod.zip we send". This mod can either be in this folder, or ideally inside a Mod folder in the My Documents area.
This is what normal looks like:
Note there are other settings that *arent* in the normal one, so I look at creative and see this:
I can then add this to the above, and that allows me to alter the rate.