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I'm fine with people standing up for themselves. That said, it would be nice if people who complain after the fact followed their own advice.
I know what you mean about discord. I used to be much more active in voluntary software/game testing but now much less because so much requires discord these days. I really do not like discord.
Oh well.
Here is an alternative:
https://steamcommunity.com/app/544550/discussions/2/1609400247620069711/
https://stationeers.atlassian.net/secure/CreateIssue!default.jspa
Current focus based on the change logs is terrain rework, which they've always said would be a large and time consuming piece of work. From reading the updates my sense is that they have a new system working and now they're working out bugs and performance optimising it. It looks like there are a number of other small pieces being fitted in as well, and possibly some work on ambient lighting.
Hopefully that's helpful/interesting to know
"
Recent Stationeers beta updates primarily focus on major improvements to the new terrain system, emphasizing performance and visual enhancements. Significant work was also done on optimizing the audio system, particularly for large bases, and addressing localization issues. Further updates include expanded trading system automation, new achievements, and modding system improvements, alongside general bug fixes and performance optimizations across the game.
The new terrain system received substantial attention, focusing on Level of Detail (LOD) optimizations for performance, including improved generation, pooling, and culling of LOD meshes. Mining integration with the new terrain was a key priority, ensuring gameplay functionality. Visual quality was enhanced through smooth normals, "spherising" shaders, and techniques to reduce visual seams between LOD levels. Underlying code architecture was optimized for performance with refactoring of chunk objects and improvements to octree management and voxel rendering. Numerous bug fixes targeted visual artifacts, spawning issues, and core terrain functionality.
"
you can search it up
True that. Loved every update expect phase change.
Yes, i know how to use it, but it just makes lot of stuff very unpredictable and tedious.
My main problem with that is that they nerfed every other way of doing "stuff" so we are basically forced to use phase change, otherwise we get like 1/10th of effectivity by doing "stuff" any other way.
And since i like all other stuff that came after phase change, i cant really revert to old version either :/
So no the game is not dead.
7 Minuten zum trinken oder zum brauen ? Also brauen wäre schon sehr schnell und trinken hmm wäre schon sehr langsam . Den Spruch hab ich jedenfalls noch nie gehört.
https://store.steampowered.com/news/app/544550/view/539974257998824865
Summary (via Google Gemini, incl. Steam formatting):
Summary: This Stationeers update focuses on enhanced trader automation, localization and multiplayer fixes, significant modding improvements, the new ability to melt ice with welding tools, and various bug fixes. While not included in this update, a major overhaul of the terrain system is coming soon to the beta branch, promising more interesting and better-looking environments. The update also introduces new achievements, expands the logic system for traders, improves localization (especially for Chinese), fixes a multiplayer connection issue, and offers greater flexibility for modders (though this will break existing mods).
- The Spice Must Flow
- And Yet It Moves
- Some Assembly Required
- Stack Overflow
- Soot Happens
- Why Is It Still Mark Watney?
- Syolnet Green is... Plants!
- Khajiit has wares if you have coin
There are also hidden achievements to discover!