Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thank you, this is the summary I was looking for. As long as it's there and somewhat fleshed out as a goal to work toward that's what I'm hoping for in it.
Funny you should mention KSA because that's what led me to this game after doing a deep dive into the current status of Kerbal 2. Looking forward to that one too!
Thanks for the additional info. I picked up the game and have been at it for a couple hours, I see it'll be a while before I'm designing my first engine but looking forward to it lol. Really like what I'm seeing so far and wish I'd found this game sooner.
There's bugs a plenty, but more fun than planet full of bugs if engineering is your thing. Hope you keep that joy alive!
So when a rocket arrive somewhere it uses battery and it take time to scan and based on what you find you can select what to bring back.
You do need to monitor how much fuel you have left.
When you come back to the planet you started from and want to land, then you can select different landing options. Some are more safe than others, and some use more or less fuel than others. Once the rocket is back it can automatic unload stuff, and it will automatic land on your launchpad.
So its not like KSP where you fly the rocket your self, it is automated.
I like to add that its cool to watch the rocket being fired and cool to see it come back and land. You can see it from far away and the all of a sudden stuff happen very fast, and the engine sound is just awesome ;-)
A guess.
I asume in the future that there will be made changes to the trade system and also the rocket and how things work. Example there are no capsul for the player on top of the rocket BUT you start the game in a capsul, but i hope and guess that someday we can travel in the rocket our self, and visit other players.
But lets see how the game evolve. ;-)
We could really use a game that bridges the gap between Space Engineers and KSP, I was maybe hoping a bit too much this may have been it. :)
Maybe KSA (Kitten Space Agency, also by RocketWerkz, still in its infancy) will fit the bill with its max 65,000ish part limit per rocketship. I mean, who knows, maybe the devs will go crazy and even allow you to install the AC device of the control center :) Not that I have any reason to believe that, it would be completely not KSP, which is what it's KINDA supposed to be. But it'll be years before KSA is a real game, and many things are gonna happen until then.