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For the last instruction introduced in the last update, you won't have any documentation outside the game yet, it's too soon. You can find the instruction list in programming UI ingame.
https://discord.com/channels/276525882049429515/1169465377043001364
Example:
Thanks, that's what I was looking for.
Will only show if the recipe is preceeded by a "wait for recipe" instruction. In other words, the MissingReagentRecipe instructions will only be populated if the machine is waiting to complete a recipe.
By default, the machine will not wait - and will skip a recipe and try the next - if it does not have the reagents.
It didn't occur to me that the hash of the agent is returned, I expected the HASH of the ingot, so after conversion it is displayed correctly.
But the problem is with the quantity value. According to the byte_8 type, it should have values 0 - 255, but here, when exceeding 63, it overflows and counts from zero (for example, it shows 65 as 1, 255 as 63)