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Not sure what you're trying to do, but I've just been tweaking my lander. I did everything in startconditions.xml using Notepad++. I like that for xml editing as it makes the layout clear. Then I just edited the Standard crates because I'm starting on Mars. I've just edited the lander and given myself the hardsuit, back pack and toolbelt with some nuclear batteries.
Having exploded too many times, I just don't trust those gas welders any more..
Previously it has been possible to merge conditions with same id names, now it will throw errors.
Can just edit original files in Streaming Assets for local changes at least.
What happens if you add your own world and another update comes?
Have not found any info if you can extend worldsettings and startingconditions so that it does not get overwritten next patch. Is there a way currently?
https://steamcommunity.com/sharedfiles/filedetails/?id=3233447478
https://steamcommunity.com/sharedfiles/filedetails/?id=3152631974
I've cracked the puzzle thanks to looking at different recent mods that affected world settings.
This x50 Ore Mod is what provided the clue.
All I needed to do was delete the "SpaceMap" section in the world setting and the load the mod above core. Now I don't need to make separate entries. Also, no "red lines of death" in the console. The downside though is it may conflict with other mods that affect starting conditions.
I was a fan of an old x4 lander mod since well I'll be honest, I don't like mining as it's just too much grinding for ores, etc.
But for what it's worth. I'm happy it's working now!