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PlayTheGoodGame Dec 19, 2023 @ 3:09am
No more days on Mars
91 days of normal sun up and sun down but now it's always dark. Where did the sun go?
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Showing 1-15 of 37 comments
Yascherrica Dec 19, 2023 @ 3:13am 
polar night?
polle Dec 19, 2023 @ 4:47am 
lol thats funny
let us know when the sun comes back and maybe start a calendar to keep track of it :steamhappy:
the daylight sensor should always show the SolarAngle even if the sun is not visible right now. But you can also use your jetpack to go as high as possible, if the SolarAngle is very flat it can sometimes hide behind terrain.
trashbin1234 Dec 19, 2023 @ 7:14am 
I am seeing the same issue. The Mars day night cycle was working fine and them lasts for days. I have a solar sensor that is telling me the sun is moving but it is moving 1 degree every day or so.

Please help all my plants are dead now and I am running out of Coal. :)
Seeedaum Dec 19, 2023 @ 9:46am 
you need to get more coal VERY fast.
what day are you on? it seems like you made it to the point, where you have "polar nights".
MrTenneal Dec 19, 2023 @ 10:53am 
happens on Venus, the sun ticks .01 and the day/night cycle is about ~1.5 hrs long..
trashbin1234 Dec 19, 2023 @ 11:40am 
I was on day 400'ish. I change the timescale value in the console to 1 and day started passing 2 or 3 days per sec. The sun is not polar.
trashbin1234 Dec 19, 2023 @ 11:49am 
Does anyone know what the TIMESCALE setting should be?

On the Wiki https://stationeers-wiki.com/Game_Settings (Unofficial) shows this (but is wrong):

If set to 1.0, the day cycle time is 20 minutes.
If set to 0.1, the day cycle time is 2 minutes.
If set to 2.0, the day cycle time is 40 minutes.
trashbin1234 Dec 19, 2023 @ 1:22pm 
I have found a work around. Going into the F3 console you can change the TIMESCALE. I do not know what to change it to but I have set it to 0.025 and days are about 6 mins in real time.


Based on the 0.025 is 6 mins days I am thinking I need to set the TIMESCALE to 0.083333. I do not know if this will work for you. I can not find a way to show what the TIMESCALE is set to in backup saves.

Anyone know?
PlayTheGoodGame Dec 19, 2023 @ 1:24pm 
the sky is getting brighter and brighter hopefully i will see the sun soon
Caveman Dec 29, 2023 @ 7:05pm 
Originally posted by trashbin1234:
I am seeing the same issue. The Mars day night cycle was working fine and them lasts for days. I have a solar sensor that is telling me the sun is moving but it is moving 1 degree every day or so.

Please help all my plants are dead now and I am running out of Coal. :)

Windmills are your friend

EDIT: i take that back. i've hit my first polar night and 9 big windmills is just barely enough to keep up with charging my suit batteries. barely any wind and ZERO storms. i've been sitting here for maybe 4 or 5 hours staring at the screen waiting to be able to do anything other than watch for a glimmer of light on the horizon.

while the idea of a polar night seems like an interesting survival challenge not a fan of a game mechanic that makes you stand around and do nothing essentially stopping play for extended periods of time

and why aren't the stars moving at all? a moon keeps going by but the stars are firmly fixed in place
Last edited by Caveman; Dec 30, 2023 @ 12:10am
Thiesen Dec 30, 2023 @ 12:07am 
On my creative Mars I have begun to use creative RTG's because reasons... :-)

DARKNESS!!!
¨
10+ large station batteries don't last through the darkness... and I am not gonna hunt for coal... well... at first I spawned in alot of coal but that got tedious...
Caveman Dec 30, 2023 @ 3:58am 
almost 4 hours and still no sun. this is way too long and just not fun
Mindfab Dec 30, 2023 @ 4:41am 
Interesting, the same happened to me :) Unfurtunately, my energy system was based on the day-night cycle of Vulcan... Now, switching over to coal energy to bridge the long long long night. Plants are also dead. But I like the idea and take the opportunity.
Lets see what else comes :)
Ketrix Dec 30, 2023 @ 6:17am 
This is what I have been able to find so far, but there could be unknown problems with this that I haven't encountered yet. So consider this experimental.


There is a post on reddit called "Sun Stopped Rising On Moon" where a reply describes a workaround, I'll copy paste it here:

"reply from TheRenegrade
I managed to fix this - I copied the CelestialBodies section from the world.xml file from a save with less progression I had lying around (I use that one for crazy experiments). Overwriting the CelestialBodies in my main save with that seems to have fixed the issue.

I've also created a brand new day zero save to copy the CelestialBodies section from, as I imagine it will happen again.

I looked at some of my other saves that have that section, and I've noted it has some differences, so anybody attempting this should make sure to use a section from a save from the same world (ie Mars->Mars, Moon->Moon, NOT Mars->Moon or something)

It goes without saying to make backups before performing save game editing."


OBS:
It might also be a good idea to change <DaysPast> to 0, in the same world.xml file.

If this number is lower than expected (based on the data in CelestialBodies) the game will automatically increase the Day counter to the correct value. But if <DaysPast> is higher than expected (based on the CelestialBodies data) the game will not update the in-game Day value, not even when a new day dawns.

Since each new game starts with 7 days without storms. Resetting the time back to day 0 is likely to recreate that. So using CelestialBodies data from a day 7 save may be preferable. To quickly change the day, use the command "timescale" in the debug menu (press F3). There is also an "orbit" command that shows the current timescale value.
Last edited by Ketrix; Dec 30, 2023 @ 6:19am
1)

Storms should work normally, but worlds created before the Rocket Update are having problems, and the way to fix this I keep hearing about supposedly is this:

Exit the game session, open the "world.xml" of your savegame (which Microsoft's ridiculous defaults will stupidly show as just "world") and edit the DaysPast line from whatever number it is to 0 (zero). Save the text, then load that game. You may then have to wait for quite a while in the game (and endure log message spam in the process, telling you enthusiastically how many days you survived), but eventually it all normalizes, and then you should have your storms back.

2)

For games created after the rocket update, the reason is a different one, it's a known problem rather around day 180, but I've also seen people say it regarding days around 90 (which is half of that, so mathematically related). Press F3, type "timescale 1" or so to accelerate time, later return to the original timescale when those buggy days are over. You can see the default timescale by typing "orbit debug" and "orbit view", it's at the left top of the screen.
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Date Posted: Dec 19, 2023 @ 3:09am
Posts: 37