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looking into the data output, I can't see anything to manipulate the heating stuff.
I was sure I was going to die from thirst, but apparently I'm just impatient?
I think this needs fixing or described in some way.
need to test that later.
I can't seem to get this to work, I must be doing something wrong.
I have gas pipes to a tank on the top connection, liquid pipes to a tank on the bottom outlet (this worked previously).
Per my understanding of your suggestion I then bridged the gas network down to the liquid with a condensation valve, no problems. When I bridge with an expansion valve up from the liquid network to the gas one, and open it, my gas pipes immediately go under stress and start creaking (I have to close the valve again or they'll burst).
Running the crusher with or without the expansion valve open doesn't seem to do anything... maybe my temps are wrong? They're running about 10c / 283k.
The issue was I wasn't patient enough - the ice crusher now needs to heat up to 14c / 287k before it starts sublimating the ice, and then it fills its internal storage before outputting to pipes/tanks.
It still works more or less the same way, it just takes a lot longer before filling connected pipe networks / tanks.
You don't need to add condenser or expansion valves for it to function, though maybe they speed up the process? More testing is needed for that.
I hope this helps.
Personally I use to separate liquid lines, one just for water and the other for all other liquid possibilities to avoid putting other liquids into the bottle filler/food water line.
2. Put volume pump on the outlet of the crusher.
3. keep your Ice crusher in a worm atmo so it works faster.
EDIT: You can still use ice crasher with just a simple pipe connection and a bottel filler but it takes some time and like 50 water ice to start filling your bottles (depending on the pipe network length)
I posted the script on the workshop. It's called Melting Chamber. You will need:
-Steel frames
-Steel sheets
-Active or Powered Vent (bigger = faster)
-Gas sensor
-Wall heater
-Basic Chutes
-Pipes
-Cables
Set everything up inside the chamber. You can seal yourself inside to test it if you like. It's a good idea to have a small tank hooked up to your pipes before the gas enters your filtration network to prevent over pressure and bursting pipes.
I've just spent an hour trying to get my ice-crusher that had been working when I played in october working again now. Then I found this thread while searching forums -- I spent an hour because I was convinced I was doing something wrong.
Perhaps I missed it, but I didn't see anything about heating the chamber in stationpedia - again sorry if I did miss it -- after an hour piping and repiping and rebuilding my ice-crusher my attention span was getting short.
This is a fantastic game, but one challenge for me as an intermittent player and a friend I tried to get into it as a new player is the completeness of the in-game documentation as well as on the informal/unofficial wiki.
It would be awesome if when changes are made to a key game mechanic like the ice-crusher, if they could be prioritised to have their docs updated and perhaps even a little one-off-pop-up that appears the first time you build something that has been re-developed and enhanced. I realise updating documentation generally when there are a number of things inflight can be a huge task, so my idea is if there is a list of fundamental game mechanic enabling devices (furnace, crusher, active vent, aircon, etc) - then the community would know that priority was being given to those.
Another example of changes without doc changes is when aircon stopped moving air through it when it reached temperature. So if you had an active-vent on the input then the pipe would eventually blow if code didn't shut down that vent motor. I had large parts of my existing base from a prior save go very wrong with pipes in walls failing where I couldn't see them. I eventually abandoned my 'big-base' to start again once I read in a forum post what had changed.
Thanks again for all the effort that goes into this addictive game, highlight of my day when I see update posts of new features like the shower. Like I said - sorry if I have done something wrong with this post or its wording.
Hey there! I'm an avid reader of RocketWerkz' Stationeers Discord, where they keep saying that the market is really bad for game studios in general. And Stationeers is a very niche game (little revenue) which they keep financing via other projects, and the project team is (I believe) 9 people.
Stationeers is still Early Access, so things are subject to change, e.g. the terrain system will be revamped later this year, giving us much more interesting worlds to build in. The Rover had problems with the current terrain, which is (I believe) why it was removed.
This is an example where one may ask for a Rover to be reimplemented that works, so we can have fun with it. That's probably even technically possible somehow. But once the terrain has been redone, the vehicle stuff would have to be redone also. That's why an imaginary well-off rich game company, in Early Access, would probably just wait until terrain is done before redoing vehicles. But RocketWerkz' Stationeers department is not in such an imaginary situation.
They are forced to ZIP-compress and focus their efforts. This also means that documentation updates (other than logic values and all that, which comes directly from the underlying systems, so it's always up to date) won't happen until it's rather certain that they won't have to do those changes again at some point.
The tutorials (Playable by easily using an older game version via the Steam library.) are another example of this. They can't keep up with system changes, so they broke, and redoing them every time is out of the question, they have already spent almost 300,000 dollars (?NZ$? UD$? Don't know.) on those. Current goal there is to change the tutorials on a more fundamental level so that they become more robust.
But in the case of Ice Crusher...it still does the same thing. Sure it takes more power and works much slower, so it might blow a fuse somewhere or mess up builds that rely on a stable flow of gas. But nothing has fundamentally changed about how you build and use it.
Print a kit (Drain) in the Hydraulic Pipe Bender and slap its "Passive Liquid Inlet" on a liquid pipe connected to your Water Bottle Filler. Toss down the water ice - done.
Pollutant can be removed with the Portable Scrubber, which can now reach into the pipe. Alternatively, you can use a One-Way Liquid Valve to make sure whatever comes from the inlet will only be liquids, not gasses (pollutant etc.), but mind that sometimes your atmospheric situation may bring some Pol/Vol/N2O mist which would still get in.