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Spes Jan 1, 2024 @ 7:35pm
Potato needs halp!
Started a new game and trying to grow just some basic Potatoes and Tomanto. But I checked the crop and it first said Illumination stress 4000%... so I put in some grow lights and got it down to 20%.. then all of a sudden it said Darkness Stress.. and so I stopped the lights and then it just went back to Illumination stress! How do I get potato I'm going to starve... Halp!!!
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Showing 1-9 of 9 comments
ItsDarthChaos Jan 1, 2024 @ 7:47pm 
Plants need sleep, just the same as people. I recommend adding a Daylight Sensor, and doing some rudimentary logic circuit. Basically, you want the grow light to be on during the day, and to shut off at night. With the Daylight Sensor, it outputs a variable (I forget the exact name) that gives you whether the sun is up or not. You can use that data output to control the on variable of the grow light, using a logic reader and logic writer IO
Spes Jan 1, 2024 @ 9:02pm 
So the sun on mars is not enough on it's own to grow any food?

Also any Tutorials how to set up the logic with the daylight sensor?
Last edited by Spes; Jan 1, 2024 @ 9:03pm
Caveman Jan 1, 2024 @ 10:05pm 
timer based setup works really well. workshop has a gazillion ic10 scripts for that, in the meantime until you can get it automated if you're willing to babysit a little bit, 15 on 5 off hidden from the sun should have anything but mushrooms thriving
Last edited by Caveman; Jan 1, 2024 @ 10:06pm
Spes Jan 2, 2024 @ 5:15pm 
Hey does anyone know how this would work on mars? I really don't know anything bout imputing Ic10 I don't have the matts for it right now in my game.. but this video shows something I can do very simple.. but can't seem to get it to work on mars.

https://www.youtube.com/watch?v=MjUR_CDrKMA&t=312s
Alizia Kaline Jan 2, 2024 @ 5:52pm 
If you are on Mars, you don't even need a timer. Just put a solar sensor and put on the light when there is solar radiation (when it's day). It will be balanced around 4-5% stress, > 100% growth speed.
[FTFF]BigfootMSR Jan 2, 2024 @ 7:15pm 
Have to keep in mind illumination stress is like a big buffer or accumulation of all the stress over its lifespan. The older the plant(growth stage) the more stress it can take. Even if you immediately meet the plants requirements, the stress level may not go down right away. Its slow moving usually and takes time to adjust.
Spes Jan 2, 2024 @ 8:47pm 
Originally posted by Alizia Kaline:
If you are on Mars, you don't even need a timer. Just put a solar sensor and put on the light when there is solar radiation (when it's day). It will be balanced around 4-5% stress, > 100% growth speed.


Ahh yes.... h..how we do this lol?
Alizia Kaline Jan 3, 2024 @ 2:26am 
Originally posted by Spes:
Ahh yes.... h..how we do this lol?

Without IC/MIPS : You will need 1 daylight sensor, 1 logic reader, 1 logic batch writer, 1 compare unit, 1 memory and the grow lights.

Connect all the power/logic on the same network (you can isolate the logic of the network with a power controller). The circuit is pretty simple.

Place the sensor horizontally. Use the reader to read the value SolarIrradiance on the sensor.

Set the memory to 0.

Use the compare unit to compare if the value of the reader (SolarIrradiance) is greater than the memory (0). It will return 1 if there is solar irradiance and 0 if not.

Use the batch writer to set the value of the compare unit to the variable On of all grow light.

https://steamcommunity.com/id/aliziakaline/screenshot/2285079674859636497/
Spes Jan 3, 2024 @ 3:27am 
Originally posted by Alizia Kaline:
Originally posted by Spes:
Ahh yes.... h..how we do this lol?

Without IC/MIPS : You will need 1 daylight sensor, 1 logic reader, 1 logic batch writer, 1 compare unit, 1 memory and the grow lights.

Connect all the power/logic on the same network (you can isolate the logic of the network with a power controller). The circuit is pretty simple.

Place the sensor horizontally. Use the reader to read the value SolarIrradiance on the sensor.

Set the memory to 0.

Use the compare unit to compare if the value of the reader (SolarIrradiance) is greater than the memory (0). It will return 1 if there is solar irradiance and 0 if not.

Use the batch writer to set the value of the compare unit to the variable On of all grow light.

https://steamcommunity.com/id/aliziakaline/screenshot/2285079674859636497/



Thank you it works perfect!
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Date Posted: Jan 1, 2024 @ 7:35pm
Posts: 9