Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I use a heat exchanger to make O2 and VOL pipe sections the same temperature before they're mixed for fuel mix.
So, if you filtered those gases, without changing their mixed temperature, you would not get e.g. 200° Oxygen and 200° Nitrogen, but instead 100° Oxygen and 300° Nitrogen. If you would have connected that single mix network with a heat exchanger and fiddle it through its four slots, the temperature levels would adjust to each other, like they would do in reality, by itself.
Is the new, little heat exchanger used for that? To use less space and have less necessary slots for the some function?
But at least that was the case before the "Phase change update" in July. Me and my group found this "mechanic" out randomly and wondered if it is a bug, coming from a difference of gas behavior in multiplayer (dedicated) vs. singleplayer, because we had problems reproducing that strange behavior (i.e. filtering out differently cooled/heated gases out of the SAME insulated gas pipe).
I think it was somewhere in the depths of their discord server, where a user pointed out, why this happens, and that it was not a bug, but how the mechanics are handling gases (at least at that time).
It might be, that they have already changed that with that "Phase change update", I could not try that out, yet, since my group has become bored of the game, and I am busy with other games in singleplayer, at the moment...
https://steamcommunity.com/sharedfiles/filedetails/?id=2882541343
Author says he will update, so maybe something to keep an eye on.
Only problem I'm having now is that I need food, and the tomatoes are growing just too slow to get enough for canning. I also screwed it up and don't quite know how to USE the canner. Do I put 3 cooked tomatoes and an empty can in the top slot of the packing machine to make the canned tomato soup? My first attempt had me putting an empty can in the bottom slot and the cooked tomatoes on the top, but it failed and disappeared the food. Or do you all recommend another kind of plant for my hydroponics station?
They're not the ideal for fast food, though you could just eat a cooked tomato or two if you're that short.
I think it's all-in-the-top but I haven't run it yet myself. I planted potatoes first (better at the 'just cooked' stage of preparation) and my tomatoes haven't started fruiting yet.
Yeah, potatoes are the best for early production, tomatoes and pumpkin grow very slowly, in some maps I had died if I haven't planted potatoes first. 2-3 plants keep you fed in its loop.
Keep in mind that it makes a difference if you fill in the empty can BEFORE the veg. ingredients, or if you fill it in AFTER them. The smallest mistake destroys all your ingredients (including the can).