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https://steamcommunity.com/app/544550/discussions/3/3729576253896419641/
Well, the "terrain system not working very well", I don't know what that means...I can walk around, mine ores, use my sensor glasses, dig holes, etc... it seems to be working absolutely fine, from my point of view.
And by what he said, rovers will be one of the last thing they'll work on then... not very promising.
I just don't understand why is so difficult to get them to work again, I mean.. they were working fine, then something "broke" them, fair enough... but it can't be THAT hard to fix it and get them back in the game... and the same goes for the rockets, manned ones. I remember being able to travel to another places, once I had my base setup somewhere, and to have to start all over again in a different planet/moon, that was the most exciting thing to do!!!
Now we're stuck where we land, working only around and for the base. I'm depressed...I've been thinking lately about mixing a bunch of Volatiles and Oxygen inside my whole base and put an end to my misery in this desert and lonely planet... with no rovers :(
(Yes I'm being dramatic!)
Although the all latest updates are very good and I'm enjoying the game again, I feel the same way, that they're pushing more stuff into the game before fixing all the "old bugs" and problems.
And don't take me wrong, atmospherics, farming, trade updates, all great! Amazing, I'm loving it!... but there's always that "hole" where many things are unfinished or broken.
I was going through the "Stationpedia" and using a creative world at the same time, and there are so many blocks and things that don't exist anymore...or are broken.
So why leaving all of this in the game??? Remove all the things that really don't work, and fix the ones that need more attention.
I mean, why do we have Uranium to mine??? Why there are RTGs in creative, but not in survival???.... it's a mystery. I mean, probably they were meant to go together, one day...
ROCKETWERKZ, PLEASE BRING IT BACK THE GOOD OLD TIMES = ROVERS-ROCKETS!
PLEASE!!!
Yes Harold,
I actually felt the same way, after making a nice base on Mars and decided to build a landing pad... just to buy some tomato seeds, because I ruined the ones I had at the start and I was eating potatos since then! lmao
Then the trader went away and that was it. I dismantled the entire pad and everything around, because as you said, everything that they sell, I can just print it out myself!
The trader should sell other things, different things, things that we couldn't make it otherwise... like an RTG, for example. (Or maybe they sell already but I've never seen).
But then again, the trading itself in its core should've been reworked in a different way. Make them sell things that we don't have and can't produce ourselves... maybe they should put the rovers back for the trader to sell it to you! Or even the rocket...different rocket parts and different styles of rockets and rovers... or maybe I'm just dreaming loud and no developer is reading this anyway... :(
So much potential this game still have.
There's much about the game to learn and enjoy, many hours of experimenting lay ahead. Plenty to do even with a number of features currently broken or unavailable.
The rover does work but you need to turn it off/on before you get in the seat from the side. The hitbox on the display part covers the switch when you are in the seat.
I understand that everything is still in development, things change, stuff is added, removed, etc.... but when you have something in a game, and you enjoy it, and then that is taken away from you or broken and never replaced or fixed, it gets annoying and frustrating, regardless if the game is in EA or finished.
It was there, it was working, it was fine. Something "broke" it, it doesn't work anymore, "Okay, let's find a way to fix it, along with the changes we made, because people enjoy this and it has been in the game for a while". Instead of just pushing to the side and then start working on something else. Plus, as hairyolddroid said, the rover is in almost every picture of the game, in loading screens, menu, etc... is all over the place, announcing the game. So how do you expect people not to get upset after that?
I've seen the other game that RocketWerkz has on Steam, Icarus. Have you seen that game? Now, for me, if they have potential to make something like that... why is Stationeers broken? Or maybe, because they're spending more time making that game, then that's my answer. I don't know, but it doesn't seem to make much sense to me, that they can make something like Icarus, but can't fix a rover and a rocket that were working before.
Were I to hazard a guess, the creation of Nitro as an oxidizer probably messed with rockets, since they didn't have it set up yet. As far as the vehicles go, I've heard it was an issue with mounting/dismounting and terrain collision, but don't quote me on that.
Anyways, these guys are doing great work and very likely will reintroduce the vehicles and rockets once they are ready and stable. Stable work is what i know them for so I personally don't mind. It's actually refreshing to have an EA title work as cleanly as this does.
Icarus is very simply under the hood compared to Stationeers that is why it can look so good. The rover and rocket are probably just low priority sense they are focused on the core gameplay loop right now.
What I see you fixating on is "they never fix it". Maybe the never will, but they've already responded they will when it's time for its turn. Programming has to be done in a particular order, "we" don't know what that order is but you miss it, you want it, and obviously you like that feature as well as this game else you wouldn't be here complaining about the loss of those features.
As for Icarus, yes I have purchased a copy and know the game well. I'm not a fan and this title too is sitting on the dust shelf. While they are under the RocketWerkz employment, they are not the same team. That's like expecting the Pentagon to respond to DMV issues because they're all government employees. The one aspect I did take notice of a shared result is the content releases that don't seem to be quality checked and given to the end user to find and report the bugs; but that's a personal opinion of mine and may or may not be fact. Still Icarus is just a shoot and craft game, there is no terraforming, automation, map randomness, or any other type of complex system. It might as well be pacman as every game is a fresh start with no way to keep what you've developed. If you like that, then Stationeers is not going to check your boxes.
Feedback is good, share what's important to you, but bashing the dev's is not the way to motivate them but more likely than not will reduce their passion for a game with a lot of potential.
What I can suggest is what myself and a few others have claimed to have done, take a break from the game. Sure I keep in touch here in the forums but I haven't played this game for a while now, currently collecting dust again for me. I think it's good to provide the feedback, and since they've already responded they've clearly already received that feedback and plan to act upon that when the time is right.
Reminds me of another game, Star Citizen. 7 years ago they said it'd be ready to release in 3 years... I'm still waiting and I can't tell you the last time I fired up that title as I've pretty much have lost all interest in it since it has done nothing but change and feature creep. Such is the life of Early Access, we're here for the feedback to the developers and not as the investors that drive the decision making process. Cut RocketWerkz a check for a million or so for development and I'm sure your words will suddenly have weight on their decision process.
Unity is fine, it was used for games like cuphead / subnatica / rust / kerbal / escape from tarkov / genshin impact. Every engine has quirks I think in Unity its normally physics.
*edit* Unreal is better at making things pretty.