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Also when running, you get this weird skating or slightly fluid movement which makes it hard to navigate.
I've noticed this issue with all of the planets, and it just makes it feel like you're running through soup IMO.
TL;DR Try different gravity levels, but please keep it consistent.
Haha, Trust me. It is a Feature ?
Also the sticking on every edge while jumping, and the big leaps of death you suddenly make sometimes are features ?
Be honest, movement is the second worst part of the game for now...
The biggest funbreaker after your tinfoil spacesuit and faulty collision. sadly.
Back when they changed it, they cited users getting motion sick. You know just like you would if you were on the moon. This is my favorite game that i cant stand to play anymore. movement being very necessary to play, makes the user interface issue a deal breaker. For now i just keep popping in to check if i can play it every now and again.
I accidentally depressurized part of my base earlier today, and the rushing air knocked over my beacon and a portable light I had sitting outside. But was I affected? Not at all, yet I should've been slammed face-first into my doorframe.
What makes SS13 so damn awesome even despite the 2D graphics is the complete unforgiving realism (spes carps aside). The exact wrong set of circumstances could very well mean an airlock malfunctions (or the AI is rogue) and you're getting a toolbox hurled at you that shatters your visor or cracks your hardsuit. Losing hold of a wall when the gravity generator dies means you could find yourself slipping towards a slime, a plasma fire, Lord Singulo, or even just your friendly Syndy Op.
I understand some people get motion sick. Some people might get upset over gravity meaning you lose some motion control. But those people also aren't playing the game for what it's supposed to be. However, there are other workarounds that keep to reality while also keeping these people happy. A simple checkbox for being affected by air currents if you're playing offline would be enough. Motion sickness? You just won't move any more if you don't press a key. As for the gravity issue, I stand by my previous response, but will suggest an additonal thought- Gravity was never an issue in the first place. We have jetpacks, right? The standard keybindings could be improved. Following Space Engineers for Jetpack On/Off with 'X' means I could jump clear over my base, then simply pulse the jetpack and land exactly where I want, all without any clunky finger movements.
I could make a whole list of problems directly related to the character (gravity, depressurization, collision detection, stumbling through doors, my boots are apparently coated in space lube), and yet ironically these are the only problems in an otherwise beautiful game. The atmospherics and electrical simulations are spot-on, voxel deformation with the drill is very well done, and (as disheartening as it is when it happens) I'm very pleased with the destruction that can ensue following an overpressurized tank, or when my idiot friends ignite their welder near a volatile room. Even seeing a fellow stationeer engulfed in flames following a flare-O2 tank incident is enough to get me crying with laughter.
In short, please try again to improve the many movement mechanics in this wonderful game, or at the very least, revert them to how they were a few months ago. I adore this game, I'm getting sick of every update involving bodily function taking us one step further from the glory of Space Station 13.
Edit: Steam doesn't like some words next to each other
The game however looks like it has some great potential and I love the depth of systems.
Holding the jump button to charge how much power to put into the jump. This would stop the super launch off edges, unless you go full charge for it, and allow Stationeers to get over pipes and floor grates without resorting to the jetpack or being catapulted back to Earth.
Operator error is just another fun feature in Stationeers. Lucky you didn't try using rocket fuel for the jetpack before pulling out the welder.
Plus I seriously hate getting stuck on stuff. It is sad that I had to reprioritize tank refill station for propulsion because the movement system is very unpredictable.
Most issues the game has in the character itself.. foremost the sliding.
If in base gravity is an issue, give us magnetic boots that can be turned on/off nearly everything is made of iron anyways, so if we really want to stick to something, Magnetic boots is far better as altering gravity in a unrealistic way in a game that has realism as its core play.
The current jumping situation make me feel like I'm jumping in minecraft it totally ruins the whole games space feeling and frankly prevents me from enjoying the game.
And another thing is when jumping so that your pc is further away from the ground than the minimum you fly like a freaking cannonball that's more annoying if you ask me than the old system...
I just want the game to feel like its actually in space and at the moment whenever i play it just doesn't...