Stationeers

Stationeers

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Gehn Oct 19, 2022 @ 11:47am
Roadmap for Major Content?
Any roadmap for the major content you hope to continue to release? I was enjoying all the major updates we got in September and before that but haven't seen anything major since then so would be great to have a roadmap so I don't keep having to wonder when the next one will be. Thanks!
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Showing 1-8 of 8 comments
dupa Oct 20, 2022 @ 5:34am 
Judging by the beta update logs the next one is plant refactor. As for a roadmap - I don't know of one.
Jalapen0 Oct 20, 2022 @ 7:17am 
Its a surprise. 🎁
Nightwolf Oct 20, 2022 @ 7:37am 
im not sure if they can make one, the games entire history is one of them fighting the games own coding. if you look at the patch logs they show a steady flow of changes and additional content but in terms of planning its usually "oh hey! we added this SUPER cool thing....wait...wait we just broke the earth in the process...we gotta spend a year fixing the earth now but youll still get super cool things!"
Davetiger May 7, 2023 @ 4:28pm 
woah this game had motherships? I was sad about the rovers that are all over their main screen not existing, you would think something advertised, the way they show it as a primary part of the game, would work....I like what this game has but feels like it's very hit or miss if something will work as intended ;(
JeanDeaux May 7, 2023 @ 6:08pm 
RW Doesn't have an impressive release history, before buying this title I did a little digging and found they had several attempts at making titles that all fizzled out prior to release. I waited quite a while before buying in. I'm hoping this one actually gets to the finish line. They do have some very talented visionaries, quality control seems to be their weak point and I think if the did some serious soul searching, they'll figure out this is a key talent missing from their team. And if they have someone currently in that role, well, there's some room for improvement.
Lord May 14, 2023 @ 10:31am 
It would definitely be nice to see some of the earlier attempts at things like rovers come back to life. (Or give us a nice big driller/rover that you can drive around instead of the "dig straight only" one the game has now.)

I don't feel like the level of bugs and such are so much worse than other games in heavy development myself. In a complex game like this which has a lot of separate systems that interact, it's hard to test without a massive budget. If they did lots of automated backend testing it might help prevent breakage, but then those tests need constant O&M to keep up with requirements changes, so it can also add work. I'm not sure there's really a good answer to that problem.

The main problem for me at this point after putting a lot of hours into Stationeers though is still "What to do next?" They've been adding stuff on a pretty constant basis, but lately it's mostly been stuff that just isn't very interesting for me... ex. survival/greenhouse mechanics, resource trade NPCs, cryo sleepers, research, more device upgrades and "grind", weather that creates more work and breaks stuff you built? Meh... I don't really care about any of that stuff.

I want to build big complex things in an open world simulation, with multiple interacting systems, automation, and long distance travel (both on/off world). Designing big things that just work on their own, and integrating them with other big things within a global simulation, that is interesting.

Designing and building "ships" piece by piece the way bases are built now would be a good start (is that what people are referring to as "motherships"?) Something like Empyrion Galactic Survival, but with Stationeers quality simulation would be excellent. EGS lets you build ships piece by piece all day, but they definitely cut corners on the simulation front compared to Stationeers. There are no wires or pipe networks to design. If RW could pull that off and include say a persistent solar system sized open world to fly around, this would be something unique.

Although I'm not sure how you'd deal with travel time + multiplayer without it feeling too fake. Maybe as a compromise the "solar system" could be focused on a single planet and a few moons, this would let you reduce travel times to game tolerable multiplayer lengths, without it feeling TOO fake.
Last edited by Lord; May 14, 2023 @ 10:35am
Captiva May 16, 2023 @ 10:20am 
I started building a "mothership" right before they removed them from the game. I knew it would not be much fun to fly anywhere because of the pop in terrain, however the strength of this game is the engineering. I was very excited to design and build everything even if it just sat around.

Literally next update to game they removed the mothership stuff like engines and quietly removed mention of motherships on the store page as well. :sadelf:

EDIT: For those asking, look on youtube, probably still an old vid or 2. You could build engines and stuff to make your own ship. Theoretically you could build a pressurized ship with everything you needed to fly around. So a flying base. I do not think many people got that far though.

https://youtu.be/eWAce7j6Uuw
Last edited by Captiva; May 16, 2023 @ 10:26am
FarmerPalmer May 17, 2023 @ 2:20am 
I was so gutted when the mother ship stuff was removed, I didn't get around to building a big ship, only a small mobile miner :)
https://steamcommunity.com/sharedfiles/filedetails/?id=2139574594
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Date Posted: Oct 19, 2022 @ 11:47am
Posts: 8