Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't feel like the level of bugs and such are so much worse than other games in heavy development myself. In a complex game like this which has a lot of separate systems that interact, it's hard to test without a massive budget. If they did lots of automated backend testing it might help prevent breakage, but then those tests need constant O&M to keep up with requirements changes, so it can also add work. I'm not sure there's really a good answer to that problem.
The main problem for me at this point after putting a lot of hours into Stationeers though is still "What to do next?" They've been adding stuff on a pretty constant basis, but lately it's mostly been stuff that just isn't very interesting for me... ex. survival/greenhouse mechanics, resource trade NPCs, cryo sleepers, research, more device upgrades and "grind", weather that creates more work and breaks stuff you built? Meh... I don't really care about any of that stuff.
I want to build big complex things in an open world simulation, with multiple interacting systems, automation, and long distance travel (both on/off world). Designing big things that just work on their own, and integrating them with other big things within a global simulation, that is interesting.
Designing and building "ships" piece by piece the way bases are built now would be a good start (is that what people are referring to as "motherships"?) Something like Empyrion Galactic Survival, but with Stationeers quality simulation would be excellent. EGS lets you build ships piece by piece all day, but they definitely cut corners on the simulation front compared to Stationeers. There are no wires or pipe networks to design. If RW could pull that off and include say a persistent solar system sized open world to fly around, this would be something unique.
Although I'm not sure how you'd deal with travel time + multiplayer without it feeling too fake. Maybe as a compromise the "solar system" could be focused on a single planet and a few moons, this would let you reduce travel times to game tolerable multiplayer lengths, without it feeling TOO fake.
Literally next update to game they removed the mothership stuff like engines and quietly removed mention of motherships on the store page as well.
EDIT: For those asking, look on youtube, probably still an old vid or 2. You could build engines and stuff to make your own ship. Theoretically you could build a pressurized ship with everything you needed to fly around. So a flying base. I do not think many people got that far though.
https://youtu.be/eWAce7j6Uuw
https://steamcommunity.com/sharedfiles/filedetails/?id=2139574594