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A guide is available: https://github.com/rocket2guns/StationeersDedicatedServerGuide
Note that it has recently been updated with entirely new netcode. Much better than before, but many guides will be outdated and based on the old system.
There is a setting for "pause when empty".
Note players need to be in an oxygenated (and CO2 scrubbed) sleeper to keep living.
I believe that might be the case for the mining rocket but I know for a fact atmospherics in the room with my sleepers continue to run. I've had to log back in and deal with high temps or died in the sleeper from dead station batteries.
I suppose the server could be "advancing" when I log to give the appearance of a sustained simulation but then that wouldn't explain why I can safely log out and suspend the server and avoid that same issue.
We are in the process of migrating a number of things, so I will check this and confirm.
I'm guessing it hasn't made the migration yet. Typing 'pause true' into the terminal of the live server results in what I believe is an error flashing by but I can't read it because the console output is bugged. After typing that the server console seems to become unresponsive until I kill it.
So for now we're restarting on the moon since at least there isn't overnight weather there to wreck everything.
The feature in an earlier form outlined here - https://store.steampowered.com/news/app/544550/view/1566616051174936861
It's just been lost in this reshuffle because the command is unavailable (rcon which that update refers to also appears to be entirely gone) and the expected replacement - autopause w/o players - isn't either.
You'd still need cyro/sleep to stay safe while your friends are logged in and you are not.